JRRNeiklot
First Post
Because melee classes since the beginning are mostly their gear?
Um, this was pretty bad in 1e/2e as well. Remember, in 1e/2e you needed a +1 and a higher to hit certain monsters so if the DM used a rust monster at an earlier encounter, there's a very good chance that the melee characters were effectively done for the rest of the dungeon as unless the DM "happened" to drop +1/+2 loot, what exactly is a fighter supposed to do against a pit fiend?
More importantly, what exactly aout the fighter's CLASS abilities provide anything releveant to the battle?
How about the fact that he can hit easier than any other class, even with a chair leg? Or the fact that he has more hit points than anyone else (sans barbarian.)
Once, back in AD&D, we fought a stone golem. Not one of us had a magical weapon. We ran from it, dropped a bridge from under it, so that it fell hundreds of feet. In 3e, that would have probably dispatched it, but in AD&D, the golem struggled to it's feet and started searching for a way up the cliff. We survived and I remember that fight because we used our heads, otherwise it'd be just another monster we hacked apart. I remember that encounter because it was FUN and out of the ordinary. I'm not suggesting those fights (rust monsters, allips, etc) be common - just the opposite, they should be rare - but once in a while, they are great fun and add spice to a session.