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Pathfinder 1E Pathfinder Sneak Peeks Part 2 (New thread)

My favorite part of the preview was the critical spell ability.

Why? Because its something a normal wizard just cannot do...and that is critically (hehe) important!

When you lose spell levels, you have to offer a flexibility that a spellcaster doesn't get. Being able to use a sword isn't enough, that's not that great at high levels...especially compared to 9th level spells. But when you get abilities that let you cast spells in a way normal casters can't...then your talking.
 

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Almost every spell is a attack spell... maybe he is overcompensating just a little.
I'll admit some people like "moar Dakka".

Actually, I think the big reason there is the Eldritch Knight capstone which finally makes a damage gish worthwhile.

3.5 had a huge issue with gishes, in that they were, 99% of the time, the buff and only buff variety. You'd pile on all your various modifiers to your stats and attack, and then in actual combat never use a single spell.

The capstone finally gives you a reason to memorize damage spells.
 

Well Preview 14 is up high-lighting the most important rule of Pathfinder. You can find it on Paizo's Blog.

I love it! Very old school feel to that rule. One a lot of us seem to forget when it comes to gaming. I'm looking forward to seeing the rule put to good use. Enjoy!
 

You can houserule is how I sum up the new preview. Maybe that isn't exactly what was written, but that is how I read it.

I'm not exactly sure that is worth a preview...

Isn't that obvious about houseruling?
 

You can houserule is how I sum up the new preview. Maybe that isn't exactly what was written, but that is how I read it.

I'm not exactly sure that is worth a preview...

Isn't that obvious about houseruling?

It's kind of weak as a preview, but considering that the book is officially out today, I don't think a detailed preview was really necessary in this case.

As for the house ruling bit, it's not as obvious as one might think. As should be very obvious from a quick look online, a lot of people are sticklers about playing by the rules. Similarly, house ruling doesn't occur very often to newer players - I know I played with level limits in AD&D even though I hated them, largely because it didn't occur to my young mind that maybe I knew what was best for my group better than the designers. Emphatically stating that you can house rule as necessary is a good way of emphasizing the flexibility of the system and making things overall more fun to those who would otherwise be compelled to play by the rules, even if there are certain ones they'd rather not use.
 

Not to some folks. Some people like to ague about the rules, say the DM is doing it wrong and so on. Sure Us old hands know how to do so, and the fact that it is ok. But it is nice to them new guys to see "Look make it fit how you think it should...it's ok"
 

You can houserule is how I sum up the new preview. Maybe that isn't exactly what was written, but that is how I read it.

I'm not exactly sure that is worth a preview...

Isn't that obvious about houseruling?

I dunno. A lot of people made a big deal about 4e officially saying "The DM can do what he wants!" Doesn't seem too bizarro that Pathfinder would do the same.
 

I dunno. A lot of people made a big deal about 4e officially saying "The DM can do what he wants!" Doesn't seem too bizarro that Pathfinder would do the same.

3e pretty much said it too. But I think it became fairly clear, watching the online debates here and other places, that emphasizing the point again wouldn't be a waste of time.
 

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