Kamikaze Midget said:
Well, my statement was a bit overly generalized. What I mean to say is that I personally don't have the time or inclination to 1) evaluate and compare the current power level of the Pathfinder classes' new abilities to non-SRD classes and 2) augment those non-SRD classes (i.e. - warlock, favored soul, spellthief, marshal, etc.) to keep them in line with the Pathfinder RPG classes. Additionally, there are a lot of PrCs and feats that function under certain assumed rules. Now those rules are changing.
Throw in NPC statblocks from adventures and sourcebooks that leverage those classes, feats and PrCs, and there's the need to adjust them to Pathfinder characters just to keep them in context of the revised mechanics. Now my extremely limited prep time for 3.5 has increased considerably.
Kamikaze Midget said:
I'm not sure I see them saying this anywhere?
I never said it was something they were saying, it just ends up being a result in some individuals' views, including mine, which is why I plan on sticking with 3.5 as is.
Erik Mona said:
I'd love to hear examples of non-SRD classes that are now "difficult to use" because of the changes to the core classes in the Pathfinder rules. I do understand that rolling Concentration into Spellcraft creates some difficulty for established psionics rules and am encouraging Jason to take another look, but this is the first time I've heard the criticism about non-SRD classes in general.
The late-era WotC class material is WAY up-gunned from the core classes. You could argue effectively that the scout made the ranger "difficult to use" because it did the same schtick better than the rander. Ditto the warblade and the fighter.
My take on the "Complete" classes, in general, is that they invalidated and devalued the core classes. A slight across the board powerup of the core classes brings them back up to par with non-SRD classes from Wizards, and also serves the role of making the classes fun over a variety of levels.
As I mentioned above in this post, difficult to use isn't really what I mean. It's just that I have concerns about keeping power levels in line. For the record, I don't care for Bo9S. I also don't think the Complete series of books devalued or invalidated the core classes in any way. In fact, those books have actually boosted those classes in many ways. Reserve feats as wizard bonus feats, heritage feats, alternative class abilities, sudden spells, new fighter bonus feats, divine feats, etc. have all added value to those classes to keep them in line with the new ones. The new ones, while shiny and fun, also have their limitations. A scout doesn't render a ranger useless as it doesn't have the ability to make efficient use of many of the feats a ranger gets, nor does it have the ranger's high BAB.
In any case, what it all boils down to is that I can use my existing books as written without much issue, whereas if I used Pathfinder rules, I'd have to frequently stop and consider how to change my existing materials to accommodate the revised rules. Additionally, player assumptions about certain rules are confusing enough without having to worry about a new version to learn or a new book to purchase that pretty much covers the same rules already in place.
Now, having said all of this, if I had never purchased D&D books before, I would absolutely love Pathfinder as an RPG game of its own. I would by a copy, and introduce new players to it as the new D&D game. On the other hand, it might be difficult to convince me to do such since 4e is out. If I were to adopt a whole new game altogether, why wouldn't I choose 4e? The compelling thing about Pathfinder, though, is that it
feels more like D&D to me than 4e does. Take that for whatever it's worth.