Paths of Legend: Paths of Madness (IC)

Dace lift up the guard to the height of his snout and sniffed the man's face. *snort* *snort* The human could not help but flinch as the Minotaur's nose ring almost touched his face. "You CRAGDUNG! No trick Dace!"

[sblock] IK loves me today :D Snese Motive: 15+2=17 [/sblock]
 

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Attack of opportunity against Evan (1d20+8=23, 1d6+2=5, 1d6=1)

The guard manages to strike Evan hard with his stun stick (OOC: 6 damage, nonlethal), but Evan's punch sends the guard to the ground, unconscious.

OOC: Next action - Varon
[sblock=Initiative Order for Reference]Initiative Order

24 - Dremis (Rathan)
20 - Dead Guy (Ambrus)
20 - Dace (Myth and Legend)
17 - Evan (Jemal)
17 - Varon (Vox Fini)
15 - Steise (RelentlessImp)
15 - Bree (Tailspinner)
13 - 5 Guards
11 - Nameless Duergar (Voda Vosa)
10 - Seventeen (ethandrew)
6 - Shard + Astral Construct (Shayuri)
4 - Xoan (pneumatik)
3 - Grellus (GlassEye)
3 - The Creature (Vertexx69)[/sblock]
[sblock=DM Screen]Guards hp = 27

Guard 1 (Evan's cell) - 40 damage (nonlethal), unconscious
Guard 2 (Dace's cell) - 18 damage (nonlethal), 5 damage
Guard 3 (Dremis's cell) - 12 damage[/sblock]


|xy|A|B|C|D|E|F|G|
| 0███████████████
| 1| | |o|O|o| | |
| 2| | |o|O|o| | |
| 3| | | | | | | |
| 4| |M| | | | | |
| 5| | | | | | | |
| 6| | | | | | | |
| 7| | | | | | | |
| 8| | | | | | | |
| 9| | | | | | | |
|10| | | | | |G|G|
|11| | | | | |G|G|
|12| |s| | | |X| |
|13| | | | | | | |
|14| |Q| | | |7| |
|15| | | | | | | |
|16| |S| | | |B| |
|17| | | | | | | |
|18| |d|g| | |V| |
|19| | | |C|E| | |
|20|D|D|g| |g| | |
|21|D|D| | |k| | |
|22| | | | | | | |


Oo = Oubliette entrance (barred trapdoor in floor, 10 feet square, situated in the center of the hall taking up the middle square and half of each square to either side) [Ambrus's character is 5 ft. below the trap door.]

The two far left columns and the two far right columns are 10 foot square cells starting in row 21. For reference and because he is Large size, Dace occupies his entire cell and is the first cell on the lefthand side.

D = Dace
E = Evan
d = Dremis
V = Varon
S = Steise
B = Bree
Q = Nameless Duergar
7 = Seventeen
s = Shard
C = Astral Construct
X = Xoan
G = Grellus
M = Screeching Bug Thing (in an isolation cell, there is another isolation cell across the hall, but it is currently empty).
g = Guards
k = Guard with Key
 



Bree - Human Monk/Assassin

Thinking quickly, Bree casts a spell on herself and her appearance changes to that of one of the red wizards. Then she moves to the cell door while she calls out to the guards. "Guards! Release me from this cell!"

OOC: Casting disguise self to take the appearance of a red wizard.
 

OOC: Make a Disguise check, with the +10 bonus provided by the spell, to see how convincing it is.

OOC: Next action - Guards

Two of the guards, including the one with the key, continue to beat on Evan.

Attack; Damage: Electrical Damage (1d20+8=16, 1d6+2=6, 1d6=3, 1d20+8=22, 1d6+2=3, 1d6=6)

OOC: Evan takes another 18 non-lethal damage.

The guard held by Dace, sensing his struggle to escape is futile, calls for help to the guard investigating Dremis's cell, "Get this beast off of me!"

That guard, however, is staring at the thing materializing in the hall. He tries to attack it but it isn't fully formed and so his weapon just swooshes through air.

OOC: Next action - Duergar (Voda Vosa)
 

The duergar focus on the guards attacking Evan. "Help your friend, leave that man, he can't harm you. Open the Minotaur cell and beat him down" he says. But those were not simple words, they carry the heavy waves of mental control power he sent down to the guards brains, influencing their conciousness to act in behalf of their comrade in distress.

Actions: Use Suggestion, augmentation with 2 additional points to affect both guards. 5 total points spent. Points left: 25/32. Save DC 17 I think
 

OOC: Monkey oopsed. One of the guards attacking Evan is actually unconscious so Evan is only hit once for 9 non-lethal damage and Voda Vosa's character has only one guard to target (and can therefore save the extra two power points).

Guard's Will save (1d20+1=11)

OOC: The guard will start following the suggestion on his next action.

OOC: Next action - 17
 

Still grasping the iron bars in both hands, watching the scene unfold much to his delight, Seventeen called out for all to hear, "This is the call to arms Men, Women, and possibly children. We've got them where we want them. Everyone focus on your efforts, on your task for what needs to be done and I promise you, if we all work together there will be no bells tolling for this lot. The only heads that will roll will be those of these Thayvian swine!"

Inspire Courage +1 to all allies who can hear me. "An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls."
 


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