crazy_monkey1956
First Post
Oakhurst, Midsummer 5150
Little more than a stop on the road for most travelers on the New Road between Dry Lake and Brindinford, Oakhurst is home to about 900 souls, mostly farmers. Coming from the south (from Dry Lake), one first encounters the clanging of the local blacksmith on the right and the turn-off to the Old Road on the left. As one continues along the curve of the New Road, one finds the General Store, the home of Merchant Hucrele (the only residence, other than the Mayor's, in town; the rest of the population dwells in farmsteads surrounding the town), the Mayor's residence and offices and the Constable and Jail on the left. On the right, after the Old Road turn-off, one finds the local Healer (a small shrine to Pelor) and the Ol' Boar Inn. The local well stands in the middle of the New Road, between the Ol' Boar and the General Store. The town has a very rustic look, the buildings made of local timber, with thatched roofs.
Delber Alexivich, finds himself along the New Road entering Oakhurst, traveling from Dry Lake. The noonday sun glares down unpleasantly and the clanging of the blacksmith is jarring on the nerves. Rumor of a magic apple being sold by local goblins had reached the ears of Delber's mentor, Alexi. Alexi had firmly suggested that this would be an excellent opportunity to test Delber's magical knowledge and abilities. And so, here Delber was. Accompanying the young wizard was Lenya, a warrior woman of some skill, trained by an old adventuring companion of Alexi who owed the old wizard a favor. Thus, Lenya finds herself serving as bodyguard to Delber, at least for the moment.
Kelset was, at least in part, responsible for the cacophony coming from the blacksmith. The cleric of Kord who had indoctrinated the half-orc had sent Kelset to Oakhurst to lend his strength to the local blacksmith, a dwarf named Rurik Lugehr. The dwarf was getting on in years and, though his skill in the smithy had not dimmed, his ability to walk had. So, for the spring and beginning of the summer, Kelset had been hauling ore and firewood, running errands, and otherwise helping out the old dwarf. During his time in Oakhurst, he'd gotten to know some of the locals and had been invited by a paladin from Brindinford to help explore the ravine out on the Old Road. Livestock on the farmsteads out that way had started dying off, killed by something in the night. The paladin, Sir Braford, had decided to investigate. Kelset's commitment to Rurik won out, however, and Braford and three local aspiring adventurers, the Hucrele siblings and a ranger named Karakus had gone off about a month ago without Kelset. They never came back.
Darik was entering town from the north, along the New Road, coming from Brindinford. The temple of Pelor there had been quite helpful, supplying more information to back-up the rumors heard in Narsven that had sent him on this journey. One of the Brindinford temple's paladins, Sir Braford, had taken it upon himself to journey to Oakhurst to investigate the slaying of livestock in the area. The temple has not heard from Braford since and were concerned for his well being. They suggested Darik talk to Corkie Nackle, the local healer in Oakhurst and devotee to Pelor.
Rashana was at the Ol' Boar Inn. Her father and brothers were making preparations to move on to Brindinford. The deal her father had intended to make with the Merchant Hucrele had turned sour when Hucrele's grown children, Talgen and Sharwyn, set out for the ravine on the Old Road a month ago and never returned. Merchant Hucrele had grown taciturn and lost all interest in business negotations, instead devoting her attention to the recovery of her children. Rashana's father was fed up and was moving on. He had little patience for sentimentality, after all. Still, never one to completely given up on a deal, he had asked Rashana to stay behind, in case Hucrele changed her mind.
Corashkael was also at the Ol' Boar, having just arrived a few days earlier, his wanderings bringing him this far south. He'd heard the rumors about the Hucrele children from Garon, the innkeep.
Vardok had heard about a reward offered by the Merchant Hucrele for the return of her missing children from a relative. The local blacksmith, Rurik Lutgehr, was Vardok's great uncle on his mother's side and thus the rumor had eventually reached Vardok's ears as something relatively honest to do to earn some coin. Thus Vardok was enjoying his great uncle's hospitality the last couple of days, and having a run in or two with Rurik's helper, a half-orc by the name of Kelset.
Athanil, Ringrill, and Finlil had traveled far, avoiding Trandar in their trek south, for it was known to be unfriendly to elves, and instead passing through Qualine, Telgar and Narsven, now finding themselves in Dydd. Something had drawn Athanil to this place, dreams of another life, or perhaps something to do with his human heritage. Something had called him here, that much was certain. The three were more used to living among nature's creatures than in the buildings of humans, so they had made camp a little west of the town, near a road that had obviously fallen into disuse. They'd spotted a ravine the day before and Athanil felt pulled to it, though he still couldn't explain why.
The smelly creatures that inhabited the unnatural caves at the bottom of the ravine were stirring, disturbing Merenita's peace and quiet. The gangly little humanoids were climbing out of the ravine, carrying a bundle with them. Other humanoids had come down into the ravine a month ago. Merenita had seen them, watched them, taken her humanoid form from the female in the group. But the smelly ones had killed the others, or at least one of them. His bones had been tossed out for the dire rats to pick at; the smelly humanoids had probably eaten the rest.
OOC: Here we go.
Walking Dad, we will definately need a name and a complete set of stats for your character as soon as we can get them so I can change ???? in the intro above.
OOC: My posting schedule is to wait for everyone to get at last one post in, then I post an update. So, if you are interacting with a NPC, you may have to wait a bit until the other players post. Regardless, after one week has passed, I post an update anyway, writing out any characters whose players haven't posted after two weeks of being absent, though leaving a window of opportunity open for their return. We'll be using Invisible Castle for all die rolls. Anyone who hasn't posted their character in the Rogue's Gallery, please do so as soon as possible. Let the game begin!
Little more than a stop on the road for most travelers on the New Road between Dry Lake and Brindinford, Oakhurst is home to about 900 souls, mostly farmers. Coming from the south (from Dry Lake), one first encounters the clanging of the local blacksmith on the right and the turn-off to the Old Road on the left. As one continues along the curve of the New Road, one finds the General Store, the home of Merchant Hucrele (the only residence, other than the Mayor's, in town; the rest of the population dwells in farmsteads surrounding the town), the Mayor's residence and offices and the Constable and Jail on the left. On the right, after the Old Road turn-off, one finds the local Healer (a small shrine to Pelor) and the Ol' Boar Inn. The local well stands in the middle of the New Road, between the Ol' Boar and the General Store. The town has a very rustic look, the buildings made of local timber, with thatched roofs.
Delber Alexivich, finds himself along the New Road entering Oakhurst, traveling from Dry Lake. The noonday sun glares down unpleasantly and the clanging of the blacksmith is jarring on the nerves. Rumor of a magic apple being sold by local goblins had reached the ears of Delber's mentor, Alexi. Alexi had firmly suggested that this would be an excellent opportunity to test Delber's magical knowledge and abilities. And so, here Delber was. Accompanying the young wizard was Lenya, a warrior woman of some skill, trained by an old adventuring companion of Alexi who owed the old wizard a favor. Thus, Lenya finds herself serving as bodyguard to Delber, at least for the moment.
Kelset was, at least in part, responsible for the cacophony coming from the blacksmith. The cleric of Kord who had indoctrinated the half-orc had sent Kelset to Oakhurst to lend his strength to the local blacksmith, a dwarf named Rurik Lugehr. The dwarf was getting on in years and, though his skill in the smithy had not dimmed, his ability to walk had. So, for the spring and beginning of the summer, Kelset had been hauling ore and firewood, running errands, and otherwise helping out the old dwarf. During his time in Oakhurst, he'd gotten to know some of the locals and had been invited by a paladin from Brindinford to help explore the ravine out on the Old Road. Livestock on the farmsteads out that way had started dying off, killed by something in the night. The paladin, Sir Braford, had decided to investigate. Kelset's commitment to Rurik won out, however, and Braford and three local aspiring adventurers, the Hucrele siblings and a ranger named Karakus had gone off about a month ago without Kelset. They never came back.
Darik was entering town from the north, along the New Road, coming from Brindinford. The temple of Pelor there had been quite helpful, supplying more information to back-up the rumors heard in Narsven that had sent him on this journey. One of the Brindinford temple's paladins, Sir Braford, had taken it upon himself to journey to Oakhurst to investigate the slaying of livestock in the area. The temple has not heard from Braford since and were concerned for his well being. They suggested Darik talk to Corkie Nackle, the local healer in Oakhurst and devotee to Pelor.
Rashana was at the Ol' Boar Inn. Her father and brothers were making preparations to move on to Brindinford. The deal her father had intended to make with the Merchant Hucrele had turned sour when Hucrele's grown children, Talgen and Sharwyn, set out for the ravine on the Old Road a month ago and never returned. Merchant Hucrele had grown taciturn and lost all interest in business negotations, instead devoting her attention to the recovery of her children. Rashana's father was fed up and was moving on. He had little patience for sentimentality, after all. Still, never one to completely given up on a deal, he had asked Rashana to stay behind, in case Hucrele changed her mind.
Corashkael was also at the Ol' Boar, having just arrived a few days earlier, his wanderings bringing him this far south. He'd heard the rumors about the Hucrele children from Garon, the innkeep.
Vardok had heard about a reward offered by the Merchant Hucrele for the return of her missing children from a relative. The local blacksmith, Rurik Lutgehr, was Vardok's great uncle on his mother's side and thus the rumor had eventually reached Vardok's ears as something relatively honest to do to earn some coin. Thus Vardok was enjoying his great uncle's hospitality the last couple of days, and having a run in or two with Rurik's helper, a half-orc by the name of Kelset.
Athanil, Ringrill, and Finlil had traveled far, avoiding Trandar in their trek south, for it was known to be unfriendly to elves, and instead passing through Qualine, Telgar and Narsven, now finding themselves in Dydd. Something had drawn Athanil to this place, dreams of another life, or perhaps something to do with his human heritage. Something had called him here, that much was certain. The three were more used to living among nature's creatures than in the buildings of humans, so they had made camp a little west of the town, near a road that had obviously fallen into disuse. They'd spotted a ravine the day before and Athanil felt pulled to it, though he still couldn't explain why.
The smelly creatures that inhabited the unnatural caves at the bottom of the ravine were stirring, disturbing Merenita's peace and quiet. The gangly little humanoids were climbing out of the ravine, carrying a bundle with them. Other humanoids had come down into the ravine a month ago. Merenita had seen them, watched them, taken her humanoid form from the female in the group. But the smelly ones had killed the others, or at least one of them. His bones had been tossed out for the dire rats to pick at; the smelly humanoids had probably eaten the rest.
OOC: Here we go.

OOC: My posting schedule is to wait for everyone to get at last one post in, then I post an update. So, if you are interacting with a NPC, you may have to wait a bit until the other players post. Regardless, after one week has passed, I post an update anyway, writing out any characters whose players haven't posted after two weeks of being absent, though leaving a window of opportunity open for their return. We'll be using Invisible Castle for all die rolls. Anyone who hasn't posted their character in the Rogue's Gallery, please do so as soon as possible. Let the game begin!

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