Paths of Legend - Tragedy at Silvergard

With a brief glow of holy power, William's sword cleaves through the remaining bit of torso left to the already damaged zombie, seperating it into two uneven parts, which fall to the ground in a twitching heap before becoming still, Johen's spear still protruding from the top half.

OOC: Next in the initiative - Estelle.
 

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ethandrew said:
AC: 14; HP: 6/6

Estelle blanches at the idea of closing in with these foul creatures, so she pulls out a dagger with each hand and hurls both at her target.

Attacks at 14 and 14 with damages of 2 and 2. Nice damage rolls!

The handles of Estelle's daggers stick out at odd angles from the face and neck of one of the quarry workers, a fact he seems to ignore completely.

OOC: Next in the initiative - Muzdum.

OOC: We could switch to a different dice rolling method.
 

(OOC: I think it works fine if you just avoid the part where it allows you to put in a number to indicate how many times to roll that set of dice.... Instead in the main dice-rolling line just put it as something like 1d20+4; 1d4; 1d20+4; 1d4; 1d20+2; 1d4 for example when wanting to roll multiple attacks with a dagger or something. I've never had a problem doing that same kind of thing in OpenRPG campaigns, where one macro or other line of text would include multiple attack and damage rolls; InvisibleCastle uses the same random number generator as OpenRPG for its simulated dice rolls.)
 

OOC: Actually, this is the first time I've ever seen duplicates like that before on Invisible Castle, I think it was just an unlucky damage roll. Both the attacks worked just fine. It was just odd, that's all. Here's a duplicate: 1d20+3=18, 1d4+1=2, 1d20+3=11, 1d4+1=4. So, throwing daggers to piercing, don't they? Melee deals slashing?
 

Muzdum charges to the most near zombie worker, warhammer in hand, and tries to smash him, yawling "Ah'll crush yar bloody undead skull!"

OOC: attack : 16 + 3 = 19
Dmg : 6
 

Voda Vosa said:
Muzdum charges to the most near zombie worker, warhammer in hand, and tries to smash him, yawling "Ah'll crush yar bloody undead skull!"

OOC: attack : 16 + 3 = 19
Dmg : 6

OOC: ethandrew, I forgot about the Piercing or Slashing tidbit on daggers. Next time, just state which type of damage you intend to deal if it's important.

Muzdum does indeed crush the worker's skull, leaving one of it's eyeballs dangling from the roots...and it continues, unfazed.

OOC: Next in the initiative - Norali.

[sblock=Norali's Turn Undead Check]Turn Undead Check, +2 Charisma (1d20+2=6)[/sblock]

Norali steps boldly forward symbol of the Shadow Knight in hand, "As I stand in the spaces between light and dark, so must you begone!"

The quarry workers ignore the halfling, who appears shaken and suddenly fearful.

OOC: Next in the initiative - 3 Zombies

The three quarry workers flail rotting fists at Muzdum, William and Valen.

[sblock=Crushed Skull Zombie]Zombie 1 (crushed skull zombie) attack vs Muzdum. (1d20+2=16) [/sblock]

The zombie facing Muzdum brings it's fist down in a clumsy swing, bouncing off Muzdum's armor, leaving behind scraped off bits of dryed skin.

[sblock=Dagger Throat Zombie]Zombie 2 (dagger throat zombie) attack vs William. (1d20+2=19) [/sblock]

William is not so lucky as the rotting flesh of the zombie with Estelle's daggers embedded in it slams into his temple. OOC: William takes 7 points of damage.Slam Attack Damage vs William. (1d6+1=7)

[sblock=Untouched Zombie]Zombie 3 (untouched zombie) attack vs Valen. (1d20+2=10)[/sblock]

Valen is able to dodge the flailing blow of the zombie in front of him.

OOC: Next in the initiative - Alaric
 

Alaric seems to come out of daydreaming or somesuch, as he's been rather slow to react to the chatter so far..... "Er, what's....?!" he starts to mumble while turning around. "Gack!"

After some mumbling and jogging around to the side of the scuffle, Alaric makes a few strange gestures and utters words of minor magical power, attempting to blast the uninjured zombie with a gobbet of conjured acid!

......unfortunately, it appears he aimed too hastily.....

[sblock=ooc](stupid touch attack roll was a total of 6; do zombies have low enough Dexterity for that to actually somehow hit their touch AC or no?) :heh:

Acid Splash ranged touch attack of 6 for 4 damage with Point Blank Shot and Precise Shot[/sblock]
 
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Arkhandus said:
Alaric seems to come out of daydreaming or somesuch, as he's been rather slow to react to the chatter so far..... "Er, what's....?!" he starts to mumble while turning around. "Gack!"

After some mumbling and jogging around to the side of the scuffle, Alaric makes a few strange gestures and utters words of minor magical power, attempting to blast the uninjured zombie with a gobbet of conjured acid!

......unfortunately, it appears he aimed too hastily.....

(ooc: stupid touch attack roll was a total of 6; do zombies have low enough Dexterity for that to actually somehow hit their touch AC or no?)

Acid Splash ranged touch attack of 6 for 4 damage with Point Blank Shot and Precise Shot

Alaric's spell goes wide, flying far off the side of the road until it eventually sizzles out of existence.

OOC: Next in the initiative - Aohdan.
 

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