Paths of Legend - Tragedy at Silvergard

Aohdan reared back and brought his longsword down on the dead thing that just attacked his dwarven friend in a powerfull overhead swing. Unfortunately, the blade glanced off the side of the thing's slick skull and took with it only a scrap of fetid scalp, which caused no real damage.
Attack; Damage (1d20+4=8, 1d8+3=6)
 

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Yttermayn said:
Aohdan reared back and brought his longsword down on the dead thing that just attacked his dwarven friend in a powerfull overhead swing. Unfortunately, the blade glanced off the side of the thing's slick skull and took with it only a scrap of fetid scalp, which caused no real damage.
Attack; Damage (1d20+4=8, 1d8+3=6)

OOC: For future reference, leave the description of hits and misses (and the determination there-of) to me, please. Thanks.

OOC: Next in the initiative - Johen.
 

Johen is getting slightly more concerned by the apparent invicibility of the zombi. His spear
had hit straight into the chest of his opponent and the zombi seemed oblivious to it.

Despite his nervousness and growing fear, he decides to join his comrades into the fight. He
draws his scimitar and walks to the left of the zombi group, seeking to distract them slightly
and possibly get some advantage.

[sblock=OOC]Move Action: draw scimitar, Move action: walk 30 feet to stay within 10 feet of zombi, on their left flank.[/sblock]
 

Highflyer squawks and flies away, unwilling to be near such unnatural creatures. Likewise, the donkey starts moving away from the scene of the battle, moving at a steady pace toward the walled town, taking the supplies with it.

OOC: Next in the initiative - Corath.
 


Corath's rapier-hand sinks into the zombie's flesh up to where her hand would normally be. As she withdraws it, bits of muscle tissue cling to the blade...and the zombie doesn't flinch.

OOC: Next in the initiative - Valen.

[sblock=DM's damage reminder...you no looky]Crushed Skull = 1 damage, Dagger Throat = 2 damage, Untouched = 0 damage[/sblock]
 


*Since I'm up after Valen, I'll throw mine in here to speed things up since it's not dependant on his action.*

William turns and attacks the next zombie in line, his face set grimly as he switches is sword grip to one-handed, drawing his Shield to defend against the onslaught. "Team up on them! They take a lot to bring down!"

[sblock=combat]
William : AC 17, HP : 3/10
Move action : Draw Shield.
Standard action : Atttack an adjacent zombie, with preference given to whichever one looks the most damaged(If such is discernable).AC 10 for 9 damage
[/sblock]
 

Valen's movement puts the unharmed zombie between himself and William. Valen's blade slices cleanly across the zombie's face, removing most of it.

OOC: Flanking bonus to attack applied to William's attack roll, resulting in a hit.

William's sword finishes what Valen's started, sending the zombie's head flying off its shoulder to land in the dirt a few feet away. The body stumbles about for a moment before falling to the ground, unmoving.

OOC: Next in the initiative - Estelle.
 

AC: 14; HP: 6/6

Estelle looks at the retreating donkey, and then over at the walking dead men. She frowns at her ineffective daggers protruding from the neck of one and yells in frustrations before she sprints at the beast. In the last second she drops low and attempts to take the legs out from under it.

[sblock=Actions]This should be fun. Trip Attempt on Dagger Throat. Melee Touch attack is 5, so I should stop there, but I don't want to. Strength check of 18, she's got some power to her.

So, I lose. I provoke an AoO, and he can now try to trip me. Lovely. Good choice.[/sblock]
 

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