Paths of Legend - Tragedy at Silvergard


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Alaric the Alchemist, HP 11/11, AC 16 (+2 Dex, +4 mage armor)

Alaric steps around Muzdum and stays well away from the stranger engaged in battle with the dwarf. Keeping a good half-dozen feet or so between him and the dangerous stranger, Alaric quickly chants a few lilting words of Elven magic. "Inathirae Cienu Sanetheir!"

Weaving his hands about for a moment, the young mage brings them together as a wide burst of flames jets forth, roaring out in front of him and to either side of his splayed hands!

He aims the spell carefully to avoid burning Muzdum, but catch the stranger instead. The flames die down after a scant few seconds, reaching a good dozen feet or so in a wide arc before the mage. To Alaric's dismay, however, it appears he didn't put enough energy into the spell, as the flames don't burn as brightly and hotly as he'd have hoped, just a dark red sheet of flames.

[sblock=ooc]Alaric just takes a move action to go around Muzdum and the stranger, keeping out of blade-reach, stopping with 5 feet of empty space between him and the stranger, angled just enough to catch the stranger only as he casts Burning Hands.

Burning Hands fire damage against the stranger (2d4=3)
3 fire damage, Reflex DC 14 for half.[/sblock]
 

R3

Johen felt a bit strange for a second but this now feels like a distant memory and instead the proximity of his opponents brings him back to reality. Valen's arrows come fly by him and seeing that their opponents being entangled and that he may become entangled himself if he gets close to them, Johen decides to change his course of action.

He starts running back to join Norali and Aohdan shouting: "Valen, they're yours!"


OOC:
Run.
 

OOC: Eep, wait for the DM! ;)

As the yellow skinned humanoid is looking down at the vines attempting to ensnare his legs, Valen's first arrow whizzes past, catching his attention. He looks up just in time of the second arrow to catch square in the middle the face, causing him to fallbackward from the impact. The vines waste no time taking care of the rest.

OOC: 1 down, 5 to go.

Reflex save vs Alaric's Burning Hands. (1d20+1=2)

The scorching the spell provides is apparently sufficient to fell the humanoid, already weakened by Muzdum's axe. It falls at the dwarf's feet.

OOC: 2 down, 4 to go.

Johen runs around the perimeter of his own spell to get to the others.

OOC: Next action - Muzdum.

OOC: NPCizing this action.

The dwarf lumbers off, his stumpy legs carrying him toward one of the othe assailant, though not reaching striking distance yet. (OOC: Double Move)


OOC: Next action - Norali.

Norali, holy symbol still in hand, reaches into a pouch and pulls out three stones, which she then mutters prayers over, passing the holy symbol over them. Shen then releases her holy symbol to dangle from its chain around her neck so she can pull out her sling.

OOC: Casting magic stone and drawing sling.

OOC: Next action - Unentangled assailants.

The two bowmen at the far end of the entangle effect fire their bows again, this time concentrating their fire on Alaric, apparently perceiving him as the most dangerous.

Attacks and damage against Alaric. (1d20+2=18, 1d8+1=3, 1d20+2=16, 1d8+1=4)

Both arrows manage to penetrate the field of protective energy around the alchemist, then penetrate his flesh.

OOC: Total of 7 damage against Alaric.

OOC: Next action - Entangled assailants.

The two entangled bowmen try to wrest themselves free.

Strength checks to escape entangle. (1d20+1=12, 1d20+1=2)

To no avail.

OOC: Next action - Aohdan.
 

Aohdan didn't see any other melee opponents nearby, and didn't want to take his chances with an entangle spell to close with any of the bowmen. In a snap decision, he dropped his sword and pulled out a bundle of javelins in one smooth motion. He then took aim at one of Alarics tormentors on the opposite side of the entangle spell and threw.

OOC: Drop sword: free action, draw javelins: move equiv. action, throw javelin: attack action.
Thrown javelin to hit & damage: (1d20 3=15, 1d6 3=7)
OOC: I goofed inputting the dice rolls the first try, didn't read instructions and put a comma instead of a semicolon between dice. :heh: I didn't understand what came out so I rerolled, doing it right the second time. Hope no one minds.
 

Aohdan's javelin kerchunks off a breastplate, doing no harm to the assailant.

Round 3

OOC: Next action - Valen.

OOC: Entangle still has 17 rounds left. Remember, Johen can dismiss it at any time.
 



OOC: They are among the living, however the confirm roll wasn't high enough. Still...

The first arrow catches the entangled assailant in the neck, very nearly killing him. The second arrow nicks the first one, driving it just deep enough to cause his life blood to begin spurting out of the wound. He falls to the ground.

OOC: Next action - Alaric
 

Alaric the Alchemist, HP 4/11, AC 16 (+2 Dex, +4 mage armor)

Alaric turns away from the fallen stranger, and starts jogging towards the nearest enemy archer. He'd like a little payback for the two arrows that hit him a moment ago..... Luckily they didn't hit anything vital, but they still hurt pretty bad.

As he moves, Alaric unslings the crossbow from his shoulder and takes it in hand, then stops jogging after a few seconds to incant another brief Elven spell. "Temuril Nesai Aras!" With a few accompanying gestures of his free hand, Alaric taps the crossbow and plants a bit of magical power within it.


(ooc, 20 foot move, drawing crossbow as he goes, and casts Magic Weapon)
 

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