Paths of Legend - Tragedy at Silvergard

OOC: Next action - Johen.

OOC: Current positions (approximately)

Alaric is well within one range increment of the two unentangled bowmen.

Muzdum is within a move of melee range with the two unentangled bowmen.

Johen is within two moves of melee range with the two unentangled bowmen.

Aohdan is within one range increment (barely) of the two unentangled bowmen.

Valen is on the other side of the entangle effect from the others and within one range increment of the one remaining entangled bowman.
 

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Johen stares at the two opponents. He has no idea what or who they are, only that they intend to take his life because of this dagger. The dagger of the crime.

He then moves his hands in the air, mumbling words repeated by generations of druids before him. He finishes with a grunt and suddenly a wolf appears in front of him, snarling at the young tureni druid. Johen shouts briefly at the wolf and points towards the two opponents.

The wolf turns his heads and immediately charges the two humanoids.


OOC:
Summon.
Wolf attack: bite (1d20+3=13)
dmg? (1d6+1=2)
trip if it hits.
 
Last edited:

Amaury said:
Johen moves towards the two opponents. He has no idea what or who they are, only that they intend to take his life because of this dagger. The dagger of the crime.

He then moves his hands in the air, mumbling words repeated by generations of druids before him. He finishes with a grunt and suddenly a wolf appears in front of him, snarling at the young tureni druid. Johen shouts briefly at the wolf and points towards the two opponents.

The wolf turns his heads and immediately charges the two humanoids.


OOC:
move 30 then Summon.
Wolf attack: bite (1d20+3=13)
dmg? (1d6+1=2)
trip if it hits.

OOC: One small problem. Casting time for Summon Nature's Ally is 1 round, which means you'd have to spend the whole round casting, with the wolf appearing just prior to your action next round. Please revise action.
 


OOC: Ok. The charge-bite-trip combo won't occur until Johen's action, next round. You can change what the wolf does based on how the rest of the round plays out.

OOC: Next action - Muzdum.
 


The dwarf's hammer whistles just shy of the humanoid's chest.

OOC: Next action - Norali.

Norali loads her slilng with a magic stone and slings it at the assailant Muzdum didn't charge (OOC: thus avoiding the firing into melee penalty).

Sling attack and damage with magic stone. (1d20+6=15, 1d6+1=6)

The stone zings over the humanoid's head, smashing a small tree branch behind him.

OOC: Next action - Unentangled assailants.

The two yellow skinned humanoids both drop their bows. The one facing Muzdum draws his greatsword and attacks. The other advances on Muzdum, drawing his greatsword as he does so, and attacks.

Greatsword attacks and damage. (1d20+4=9, 2d6+1=9, 1d20+4=18, 2d6+1=11)

The one facing Muzdum misses, but the other hits, dealing a solid blow to the dwarf.

OOC: I don't have Level 2 Muzdum handy, but I'm pretty sure he has more than 11 hit points.

OOC: Next action - Entangled Assailant.

Once again attempting to break free of the vines.

Strength check to break free. (1d20+1=7)

And fails.

OOC: Next action - Aohdan.
 




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