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Paths of the Damned, Pt. 2: Rats in the Walls

The dwarf raises a curious eyebrow at Durmedin. He waits a moment before speaking. His voice is low and rumbly as he says, "Are ye a member?" His eyes continue to scan the area around the Guild.
 

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Durmedin looks slightly cheerful though only enough to project his friendliness, not too overtly as dwarves are nigh too cheery! Duremedin replies to the dwarven doorman:

"Well I must say I learned as a journeyman blacksmith in the underhalls of far Arknohst. Have ye ever heard of the Karak Hirn way east? In that mountain range our clan did mine and craft for generations. I trained under an apprenticeship to an elder smith and become a journeyman and now seek full membership as a craftsmen here in Middenheim. I do have the insignia of my clan smithy, and am ready to show my skill before the craftsmen. I am here to learn of gaining membership to the guild, is this not the place to inquire good sir?"

Durmedin allows a toothy grin revealing a lone gold crown. He then takes out clan Klangehall's signet ring and shows it to the doorman.
 

Ottokar steps forward next to Durmedin and speaks to the doorman.

"Also, sir, we are charged by the town's guard to investigate a problem we share. We're looking into some deaths that...well, you would call them a bit mysterious."

Ottokar pauses, hoping not to say too much.
 

"Well, if ye be wantin' to join," he says to Durmedin, "ye'll have to be takin' the time to pass some tests. Take a moment and speak to Grugnir Smithfather, he can be arrangin' them fer ye. It may be a while yet, afer the next screenin', though."

The guard turns to Ottokar. "Good luck wit' that." His momentary bout of gregariousness over, his clamps his mouth shut and continues scanning the area.
 

Ottokar steps forward, then pauses awkwardly.

"Um...thank you. So...can I see where your companion was when he was killed. Or the body? Was it already buried?"
 


Ottokar: You start to ask about the body, if you can see it, and where it was buried, but you realize that even thinking to ask such a thing would be a colossal breach of etiquette and shut your mouth before you even finish the first word of the sentence.

Winifred: He shakes his head. "Members, only. If'n yer companion joins, maybe we c'n help ye, but that's really the only conversation you lot c'n be havin' wit' us right now."
 

Looking to the doorman, Durmedin responds:
"Yes I would like to join the guild, is there someone I can speak with to get started? Please show me the way my good sir!"

Durmedin looks at his companions, "First things first it appears my friends. This might be more then a simple inquiry as is the case."
 

Durmedin: You manage to see Grugnir, and he sets up an exam for you in a week's time. He apologizes for the delay, but nothing sooner can be arranged.
 

When Durmedin walks out of the engineer's guild, he says to the party:
"Well it looks like the earliest I can gain entry into the guild will be in a week. Come lets discuss things further over hot soup and bread. An I can sure use a nice tankard of mead!"
He starts to walk down the path from the guildhall. When the others have followed and they are a couple of streets away from the guildhall, Durmedin says:
"I do believe my application to the guildhall may be our only means of acquiring information on this investigation. It is reasonable to assume none of you except mayhaps Ragnar might enter in as well. So we are looking at a week plus timeframe for information from the dwarven guild. We should look at other leads while these cogs are turning. I will of course brush up on my smithing & machining skills during the week for the exam. Ragnar, maybe you could help me with some of the smithy work and forge us some weapons & armor, whaddaya say!? Don't worry, they'll be plenty of Ale on hand for vigor! We can also start to ponder which place to visit next of the two."
 

Into the Woods

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