Old Fezziwig
Thanks for the sour persimmons, cousin.
As you leave, one of the guardsmen hands you a piece of paper ("From Commander Schutzmann," he says) — it's a warrant, giving the four of you right to search and examine the crime scene.
Sigmar's Temple seems calm from the outside, but the presence, now, of a member of the City Watch standing just outside the door underlines the tension of the situation. Once inside, the party's greeted by an initiate, who begins to shush them away. Quick disclosure of the warrant quiets him, and he directs the group to Morten's chambers.
The room itself is small but comfortably furnished, the walls lined with floor-to-ceiling bookshelves. Morten's body is in the chair, at his desk, slumped over. A window sits just above the body. Sheets of parchment litter the desk and floor.
Sigmar's Temple seems calm from the outside, but the presence, now, of a member of the City Watch standing just outside the door underlines the tension of the situation. Once inside, the party's greeted by an initiate, who begins to shush them away. Quick disclosure of the warrant quiets him, and he directs the group to Morten's chambers.
The room itself is small but comfortably furnished, the walls lined with floor-to-ceiling bookshelves. Morten's body is in the chair, at his desk, slumped over. A window sits just above the body. Sheets of parchment litter the desk and floor.