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Paxus' Epic/High Level Game (3.5): Closed

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Brother Shatterstone said:
Even if all I do is distract the opponents and get flayed alive. :o

That's what comes with the position of leadership, it seems. My beautiful female character with superhuman charisma just got flayed undead ;), and was permanently scarred. She won't have much luck seducing people when she's looking like the Joker from Batman.

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Endur, no offence. I love the HMitCotSC- game, I bitch about it because I care :)
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Serpenteye said:
That's what comes with the position of leadership, it seems. My beautiful female character with superhuman charisma just got flayed undead ;), and was permanently scarred.
Don't give PA any ideas! :eek: Yeah undead and permanent scars would be devastating... :( How could she be a follower to the goddess of beauty if she was offensive looking herself.

Serpenteye said:
She won't have much luck seducing people when she's looking like the Joker from Batman.
I was thinking more like killer croc but your point is well made as I don't think Kilcif is that lonely. ;)

Serpenteye said:
Endur, no offence. I love the HMitCotSC- game, I bitch about it because I care :)

Ditto man Ditto! :cool:
 

Paxus Asclepius said:
Power flows out from the cleric, visible this time as positive energy pours forth in twisting white currents. The wounds of all present simply vanish under the force, like snow in a rainstorm.

OOC: My god, that spell's powerful! Everyone is healed of all damage, and Vilya no longer suffers from bleeding damage.

It's even better :D. it also cures the Stun effects on Rynin and the Cimmerian.

SRD said:
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
 

Serpenteye said:
It's even better :D. it also cures the Stun effects on Rynin and the Cimmerian.
Damn this last demon is in trouble... :D

Serpenteye, you might be the mast of all things divine so this is mainly for you. Brystasia has a DC of 12 plus the spell level. (wisdom modifier included.) Do you ever think that her spell casting DC will make it worthwhile to have spells that damage opponents or should I slowly swap over to more companion friendly spells?
 
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Brother Shatterstone said:
Damn this last demon is in trouble... :D

Serpenteye, you might be the mast of all things divine so this is mainly for you. Brystasia has a DC of 12 plus the spell level. (wisdom modifier included.) Do you ever think that her spell casting DC will make it worthwhile to have spells that damage opponents or should I slowly swap over to more companion friendly spells?

I'm far from an expert, but it seems you would do well to choose spells that don't depend much on caster level, spell resistance or saves to be effective.

Holy Word and Mass Charm might be poor choices for you, for example, Wall of Stone, Animate Objects or Summon Monster might be better.

You already have a lot of support-spells, and I can cover some of the bases there. We need some redundancy in healing-capability in case one of us gets incapacitated.
 
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Serpenteye said:
Holy Word and Mass Charm might be poor choices for you, Wall of Stone, Animate Objects or Summon Monster might be better.
I do have greater spell focus (enchantment) and spell pentration but it seems like it really didn't mater after all.

Serpenteye said:
You already have a lot of support-spells, and I can cover some of the bases there. We need some redundancy in healing-capability in case one of us gets incapacitated.
I do have Resurrection, but in till I get True Resurrection, and Heal, Mass you, and we, have something to worry about. After I get that spell would it be wiser for me to look to provide a more offensive punch?
 
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Brother Shatterstone said:
I do have greater spell focus (enchantment) and spell pentration but it seems like it really didn't mater after all.


Almost everything, except leveled hunanoids, has spell resistance at epic levels.

Brother Shatterstone said:
I do have Resurrection, but in till I get True Resurrection, and Heal, Mass you, and we, have something to worry about. After I get that spell would it be wiser for me to look to provide a more offensive punch?

Hard to say... If you can find some offensive spells that are powerful but don't rely on level or wisdom that would be ideal.
 
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Serpenteye said:
Hard to say... If you can find some offensive spells that are powerful but don't rely on level or wisdom that would be ideal.
I was thinking more like combat from afar... I've lost too many hit points from heartwarder to make them up but divine might, and even the epic divine might seems like I should stay with striking distance but far enough away to stay out of harms way.

Divine might from the Complete Warrior, as a free action sacrifice a turning to add your cha bonus to your attack roles for one round. Epic is twice your cha for one round.
 

Brother Shatterstone said:
I was thinking more like combat from afar... I've lost too many hit points from heartwarder to make them up but divine might, and even the epic divine might seems like I should stay with striking distance but far enough away to stay out of harms way.

Divine might from the Complete Warrior, as a free action sacrifice a turning to add your cha bonus to your attack roles for one round. Epic is twice your cha for one round.

It's a damage boost, not an attack bonus.
 

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