Tsyr
Explorer
Piratecat said:Paying the pig works for us! Of course, that's probably obvious.Tsyr, I think you're missing the point; it isn't like someone grabs your wallet and pulls nickels and dimes out of it. But we've agreed that once "chat time" is over and the game starts, we minimize table talk. Everyone agrees, it's fun, it makes people think twice, and it keeps folks focused on the game.
For reference - $.05 for bad puns, $.10 for OOC talk, $.25 for war stories about old PCs. It goes to pay for soda.
I play in a game that doesn't do this, and it drives me nuts - we never accomplish anything.
I'm not missing the point, I just don't like it and was perhaps a bit over entusiastic in saying so. We pay for soda on a rotating shedule in some groups, in other it's a BYOB type deal, and in others it's just "Hey, who wants to pay it this week?", but all of them work fine... there is really nothing the jar would pay for. And I don't mind a little banter anyhow... it helps keep the mood enjoyable, IMHO. If it gets to be a problem, like I said, then I will (eventualy) resort to XP penalties or some other in-game problem. Normaly I find a gentle reminder is plenty.
But, then, around here brief breaks at regular intervals are common... five minutes or so every hour, one good 15-30 minute break in the middle of a really long (6+ hour) session. Stretch your lets, go to the bathroom, get a new drink, talk, etc. Get it out of your system.
Little stuff like "Hey, doesn't this remind you of XXXX?" or jokes somehow related to the game, they don't bother me if it's not excessive. When the chatter goes completely, totaly, WAAAAY off topic, then I do get a little grumpy, yes. But again, I find a reminder is normaly plenty. And if I'm in a one-on-one session with a player for some little bit of RP, I don't mind if the players chat in the background, if they keep the volume down. I'm not gonna make them sit like little stone statues or anything.