Greetings,
Welcome to Payn’s Ponderings; The problems with Prequels.
The prequel is something that despite numerous pitfalls, seems to never lose steam. I can totally understand wanting to know the story behind the myths. I mean, we hear about things like the mad king from the House of Dragons, how Anakin Skywalker fought in the clone wars, or the rise of Oz the great and powerful and find them compelling. However, does telling these stories often live up to their expectations? I do not think so. In fact, I have come to dislike nearly all prequels I have read or seen.
Problem #1: Prequels ruin the mystery.
I remember exactly when prequels as a concept died for me. I was in high school and started reading an Agatha Christie novel titled,
Ten Little Indians (if the name sounds offensive don’t look up the original!) This is a story about 10 people with dark pasts all collected at a single point in time. Spoiler alert; They all start getting bumped off one by one! This sets the stage for the popular murder mystery genre and things like the board game and film
Clue.
As I was reading I kept wondering, “who knows these folks secrets? Who is killing them?” The novel takes on a super natural feel like a blueprint that Hitchcock would follow in the years to come. When I finished those questions remained unanswered, yet the story was still satisfactory. What is this though? An epilogue? I eagerly read to see what was left of this story to discover. Soon, I realized that the epilogue was just a way to tie up loose ends in the most expedient manner. It made sense of the story in a way that robbed it of everything that made it special. I was so upset and let down by this. I wanted to travel around town to every bookstore and library and tear the epilogue from every copy…
The mystery genre is a genre of fiction that follows a crime (like a murder or a disappearance)
from the moment it is committed to the moment it is solved. You may be ready to say, “but, Payn, not every story is a mystery!” I would agree, however, while not every story is a mystery, every story has mystery. Well, except the prequel, in a way. Stories are often told in the present tense. As the story unravels the past is hinted at, while the future is slowly revealed. Prequels don’t operate this way. The audience already has the solution, and the why, just not the how. As it turns out, the
how isn’t as compelling as the
why and
solve. Which will bring us to the next prequel problem.
Problem #2: The myth is always better than the truth.
There is this episode of the sci-fi series
Firefly about a man named Jayne. Spoiler alert; Jayne steals money from a small town mayor, but has to jettison the money to escape capture. The blue collar town folk find the money and believe Jayne intended for them to have it. Jayne becomes like Robin Hood to these folks. Turns out he is nothing like Robin Hood, and folks worship him all the same. Jayne had become a myth and beyond just a man. Jayne asks his captain to explain. Captain says something along the lines of every man a statue is made for is really a dink. You should never meet your heroes, they will always disappoint you. You’ve built them up in your mind, and they will never reach those heights. Prequels are like meeting your hero.
“The truth, is just a poor excuse for lack of imagination.” - Elim Garack There is another clever quote from Twain, or somebody, about truth’s shoe laces being undone still, while a good story has travelled the globe. The truth is always sobering compared the tall tales spun through time, it just doesn’t have the seasoning, the embellishment, the ability to inspire. A prequel has to live up mythic proportions which puts a terrible onus on the writers to attempt to live up to. I mean, it turns out the Kessel run is just a fuel station in dangerous space. Fuel in Star Wars? When did that become impor.. Oh right, thats a thing now in SW. Which brings up the next problem with prequels.
Problem #3: The cognitive dissonance of tone and content.
Any folks old enough to remember those NES adaptions of movies in the 80s/90s? (What the hell is going on in this
Total Recall game???) When a brand has been established, folks expect a certain experience. Art that changes the expectation will receive an extra layer of derision from fans and critics when it’s off the mark. This egregious example is crossing media types, but serves the purpose of demonstrating how confusing improperly branded media items can be for folks. New
Cowboy Bebop I’m looking at you
. Is…is that how y’all see Vicious? Really? ...Really, really???...
Really, really a prequel is an especially terrible place to throw a changeup. I get that Lucas SW prequels probably look the way he imagined they should have back in ’77, he just didn’t have the tech at the time. Though, for me, all I see is bright shiny ships, plus aliens and droids all speaking English. Gone is this dark mechanical future with alien
feeling to really bring the SW setting alive. This is even before considering any of the writing choices! The change, which could be neutral, or even positive, faces instant resistance from the cognitive dissonance. Playing with the formula in a prequel is playing with fire.
There are a few exceptions, of course, to this problem.
Rogue One is a well-received prequel film. Despite its departure from the space opera heroic theme of previous SW films, R1 emulates the brand of classic SW. Battlestar Galactica, which to be fair was a reboot, used the reverse process to take a
bi-bi-bi-bi-bi unsophisticated product and give it a smart and sexy makeover. Which is a clue to creative types to take liberties with things that suck, but have a good concept, and take chances there. At least folks expect it to suck, and thus have the reverse resistance to changes to tone and content.
Conclusion: To prequel, or not to prequel, that is the question.
I have laid out a series of examples and experiences as I see them. Prequels begin with an undue amount of hurdles to the creative process. You have to work around the typical mystery element, which is usually the most compelling element of storytelling. You have to live up to expectations that are larger than life. The truth is often sober and disappointing, how do you make that interesting in the face of myth? Finally, you need to navigate the brand that has been established to at least meet expectations. The more renowned the material, the less room for changing tone of the content.
So, what say ye, EN worlders? The prequel, yea or nay?
-Cheers