Payn's Ponderings Traveller Editions

Mezuka

Hero
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Mezuka

Hero
The second character was created last night: A navy 'flyer' who managed to go up two advancement ranks but ran afoul of a teacher at the academy, used his position to gain an illegal benefit and was kicked out of the navy after causing an accident that resulted in several deaths. He leaves with a GIG small ship and a G/Racer.
 

payn

Legend
The second character was created last night: A navy 'flyer' who managed to go up two advancement ranks but ran afoul of a teacher at the academy, used his position to gain an illegal benefit and was kicked out of the navy after causing an accident that resulted in several deaths. He leaves with a GIG small ship and a G/Racer.
Nice, Navy flight is the most dangerous career path if I recall correctly.
 

Cordwainer Fish

Imp. Int. Scout Svc. (Dishon. Ret.)
Nice, Navy flight is the most dangerous career path if I recall correctly.
In MgT2 it's DEX 7+, so I would definitely recommend going in with a high enough dexterity to get a modifier. 7+ is the highest roll for any job/specialty, but there's a fair few that have it. (The softest are 4+.)
 

aramis erak

Legend
One of the thing most incarnations of Traveler did was have virtually no learn-by-doing experience. Even if they wanted it to be slow (which could have been managed by simply having slow accumulation until you made enough to actually make a bonus) that never seemed particularly sensible. I don't know about everyone else here, but even after my formal education was done, I learned quite a bit about my field(s) over time, even if the numbers in Trav are such they should have changed slowly to represent that. It didn't require taking time off to get more training.
That's not correct. Only CT lacks a learn by doing...
MT has a learn by doing.
TTNE has an experience point mechanic.
T4 allows a single roll against a skill used that session. Didn't use any? No chance to gain for you.
MGT1 has a weeks of use mechanic. MGT2 probably does; I'm not checking it.
 

payn

Legend
Mongoose does have a certain amount of hours and then a roll to see if you advance.

I've gone to milestone just for convenience. Whenever the PCs complete and adventure I let them raise up a skill a tick with the exception of Jack of all Trades. Nothing above 4 either. Getting to 5 and/or 6 is a quest level event. This is all my houserule stuff.
 

Mezuka

Hero
That's not correct. Only CT lacks a learn by doing...
MT has a learn by doing.
TTNE has an experience point mechanic.
T4 allows a single roll against a skill used that session. Didn't use any? No chance to gain for you.
MGT1 has a weeks of use mechanic. MGT2 probably does; I'm not checking it.
If you want XPs in MT2 you need to look at the Companion Book. The core only includes advancement by studying, outside of adventuring, for several weeks. This can be done during space travel between destinations.
 

That's not correct. Only CT lacks a learn by doing...
MT has a learn by doing.
TTNE has an experience point mechanic.
T4 allows a single roll against a skill used that session. Didn't use any? No chance to gain for you.
MGT1 has a weeks of use mechanic. MGT2 probably does; I'm not checking it.

I stand corrected. I didn't remember the one from MT, mostly ignored TTNE and didn't see any beyond that; I'd also apparently managed to miss it in MG1 (which I read not long ago but may have done the trick of filling in things I missed from remembering CT). I didn't remember seeing one in the base Cepheus Engine, so I may have overextended that it had been an ongoing trait.
 

If you want XPs in MT2 you need to look at the Companion Book. The core only includes advancement by studying, outside of adventuring, for several weeks. This can be done during space travel between destinations.

Maybe its MT2 I have, now that I think about it.
 


Mezuka

Hero
Two more characters were generated last evening. A noble diplomat and a scout surveyor. I now have four players. A fifth may join. Session zero is set to take place on April 1st. We will establish how the characters met and what type of company they want to set up. Then we will begin the first adventure.
 

payn

Legend
Two more characters were generated last evening. A noble diplomat and a scout surveyor. I now have four players. A fifth may join. Session zero is set to take place on April 1st. We will establish how the characters met and what type of company they want to set up. Then we will begin the first adventure.
Are you running a campaign from Mongoose or making up your own adventures?
 

Mezuka

Hero
Are you running a campaign from Mongoose or making up your own adventures?
I'm using the setting from Coriolis as a sector. I'll adapt the Coriolis adventures I already have and know.

The idea: A colony ship, from the Empire, en route to an unexplored sector, was diverted from its destination by the sudden opening of a wormhole. The colony ship couldn't avert it. The wormhole disappeared once the ship was on the other side. The colonists were cut off from the Empire and don't know where they are.

Fast forward 300 years later. The colonists have the space station Coriolis, created from the colony ship, and a major city on the nearby planet Kua. PCs will probably be explorers from what I can tell. The system contains 32 planets plus moons. The sector is mostly unexplored. The regions that are explored only have minor colonies, industrial plants extra resources, etc. Artifacts of ancient alien civilizations abound. Some are extremely dangerous if tampered with.

A question remains. Was the wormhole deliberately placed on their path? If yes by whom?
 
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payn

Legend
I'm using the setting from Coriolis as a sector. I'll adapt the Coriolis adventures I already have and know.

The idea: A colony ship, from the Empire, en route to an unexplored sector, was diverted from its destination by the sudden opening of a wormhole. The colony ship couldn't avert it. The wormhole disappeared once the ship was on the other side. The colonists were cut off from the Empire and don't know where they are.

Fast forward 300 years later. The colonists have the space station Coriolis, created from the colony ship, and a major city on the nearby planet Kua. PCs will probably be explorers from what I can tell. The system contains 32 planets plus moons. The sector is mostly unexplored. The regions that are explored only have minor colonies, industrial plants extra resources, etc. Artifacts of ancient alien civilizations abound. Some are extremely dangerous if tampered with.

A question remains. Was the wormhole deliberately placed on their path? If yes by whom?
So you are using Traveller instead of the Free League system?
 



Mezuka

Hero
Yeah, none of the Traveler games we ran back in the day had anything to do with the native setting.
I'm not a fan of 'Emperors in Space'.

It's also a good way to reuse the money spent on my Coriolis books. No one in this group has ever played the game. One book has a random mission generator which is perfect for PCs seeking jobs in their sector of the galaxy.
 

payn

Legend
My Traveller games often take place on the edge of empire space (Spinward Marches/Trojan Reach). I like having the imperial backdrop, but games that take place outside its strongest influence.

For those homebrewing its a good time to check out the sector generator guide that Mongoose just dropped.
 
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