darjr
I crit!
My favorite is Mongoose Traveller. Though I only ever ran version 1 of that. I played Traveller via the hardback The Traveller Book when I was in my teens. The spaceship combat system really intrigued me and we even did a form of 3D combat using the vector system.
The big trick was when it dawned on me that PC advancement was best with increasingly better gear, wealth, and influence. Once I focused on that for character advancement it rung much more like early D&D advancement through the acquisition of magic items and wealth and influence. Well duh. But I was a kid.
Mongoose was a welcome change but still very classic. To me the advancements in the rules were profound but subtle. Like the inter party background rule in character generation. It built characters already in a group.
I did own GURPS Traveller (both versions) and a d20 Traveller starter kit and eventually the three black books but never played them.
Anyone get 5e to the table?
The big trick was when it dawned on me that PC advancement was best with increasingly better gear, wealth, and influence. Once I focused on that for character advancement it rung much more like early D&D advancement through the acquisition of magic items and wealth and influence. Well duh. But I was a kid.
Mongoose was a welcome change but still very classic. To me the advancements in the rules were profound but subtle. Like the inter party background rule in character generation. It built characters already in a group.
I did own GURPS Traveller (both versions) and a d20 Traveller starter kit and eventually the three black books but never played them.
Anyone get 5e to the table?