Payn's Ponderings Traveller Editions


log in or register to remove this ad



Eyes of Nine

Everything's Fine
Own many LBBs (sold all once, re-bought recently). I believe I have the 1977 version, but would have to check.
Have the Traveller Adventure, which I love to read.
Own many FASA and Judges Guild Traveller books.
Have the big floppy books from the 90's by Far Future Enterprises - the Adventures and Double Adventures books.
Recently purchased a couple of bundles of CT.
Basically, I've got a lot of CT.

Also own pretty much the entire line of GURPS Traveller - we used to play a lot of GURPS.

That said, have never run nor played but once either of those editions. I did run a short 4 month (maybe 8-10 sessions) of MegaTraveller. Sadly, in a move, those books were sold/given away.

Now about to resume a Stars Without Number campaign. I find SWN is an interesting spin on the B/X (or was it BECMI) system applied to a Traveller like setting, without the implicit setting.
 

pemerton

Legend
I did run a short 4 month (maybe 8-10 sessions) of MegaTraveller. Sadly, in a move, those books were sold/given away.
I've got a 3-book MegaTraveller set (players' book, referees' book, setting book). I've never played or GMed it. But my feeling is that it takes away two of the things that I really like about Traveller: the random PC gen (MegaT is still notionally random, but many of the results allow choosing from a cascade list); and the distinct subsystems that I've analogised to a PbtA game (replacing them with a universal task resolution system that reminds me a bit of Rolemaster in its basic structure).
 

aramis erak

Legend
Games Workshop/GW? Or Game Designers' Workshop (GDW)?
Games Workshop (Jackson & Livingston) UK was a licensee of Game Designer's Workshop (MIller, Chadwick, Brown, Wiseman), printing locally rather than importing.
They did the same type of deal with Flying Buffalo for T&T, and with Chaosium & Avalon Hill for RuneQuest 3rd Ed.
 

Thomas Shey

Legend
I've got a 3-book MegaTraveller set (players' book, referees' book, setting book). I've never played or GMed it. But my feeling is that it takes away two of the things that I really like about Traveller: the random PC gen (MegaT is still notionally random, but many of the results allow choosing from a cascade list); and the distinct subsystems that I've analogised to a PbtA game (replacing them with a universal task resolution system that reminds me a bit of Rolemaster in its basic structure).

That's a pretty fair assessment; a lot of people actively disliked both of those, which is why MgT mitigated one seriously and eliminated the other, but if you were fond of them you're not wrong.
 


pemerton

Legend
Games Workshop (Jackson & Livingston) UK was a licensee of Game Designer's Workshop (MIller, Chadwick, Brown, Wiseman), printing locally rather than importing.
They did the same type of deal with Flying Buffalo for T&T, and with Chaosium & Avalon Hill for RuneQuest 3rd Ed.
I've got a copy of the GW version of RQ3. It has some nice illustrations!
 

Thomas Shey

Legend
My only quibble with this: the were should be are! I think my appreciation for both those aspects of Traveller has probably grown over time. It definitely has in respect of the various subsystems found in Classic Traveller.

I meant "were" as in "liked them in CT, and saw them change in MgT".
 

Remove ads

Top