éxypnos
Explorer
ya, the lack of PP fuel helps.26tons cargo isn't bad.
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ya, the lack of PP fuel helps.26tons cargo isn't bad.
That is an interesting subject, of why they eliminated power plant fuel, that is something I missed, looking over the rules.ya, the lack of PP fuel helps.
Games Workshop/GW? Or Game Designers' Workshop (GDW)?Note also: the Games Workshop version is CT1E... To my knowledge, they never upgraded to CT 2E.
Mongoose (MGT) 1E was derived from the GW version, not Marc's preferred CT2E...
I've got a 3-book MegaTraveller set (players' book, referees' book, setting book). I've never played or GMed it. But my feeling is that it takes away two of the things that I really like about Traveller: the random PC gen (MegaT is still notionally random, but many of the results allow choosing from a cascade list); and the distinct subsystems that I've analogised to a PbtA game (replacing them with a universal task resolution system that reminds me a bit of Rolemaster in its basic structure).I did run a short 4 month (maybe 8-10 sessions) of MegaTraveller. Sadly, in a move, those books were sold/given away.
Games Workshop (Jackson & Livingston) UK was a licensee of Game Designer's Workshop (MIller, Chadwick, Brown, Wiseman), printing locally rather than importing.Games Workshop/GW? Or Game Designers' Workshop (GDW)?
I've got a 3-book MegaTraveller set (players' book, referees' book, setting book). I've never played or GMed it. But my feeling is that it takes away two of the things that I really like about Traveller: the random PC gen (MegaT is still notionally random, but many of the results allow choosing from a cascade list); and the distinct subsystems that I've analogised to a PbtA game (replacing them with a universal task resolution system that reminds me a bit of Rolemaster in its basic structure).
My only quibble with this: the were should be are! I think my appreciation for both those aspects of Traveller has probably grown over time. It definitely has in respect of the various subsystems found in Classic Traveller.if you were fond of them you're not wrong.
I've got a copy of the GW version of RQ3. It has some nice illustrations!Games Workshop (Jackson & Livingston) UK was a licensee of Game Designer's Workshop (MIller, Chadwick, Brown, Wiseman), printing locally rather than importing.
They did the same type of deal with Flying Buffalo for T&T, and with Chaosium & Avalon Hill for RuneQuest 3rd Ed.
My only quibble with this: the were should be are! I think my appreciation for both those aspects of Traveller has probably grown over time. It definitely has in respect of the various subsystems found in Classic Traveller.