[Kind DM voice]As the player of a PC you can choose to trust a fellow PC, or you can choose not to trust a fellow PC, but it is going to have to be your decision. You have full control of your character, and I will only intervere when people are acting on information which they don't have, or acting extraordinarily out of character (such as a well educated and well spoken person saying "ME FOOD"

) or when I want to make a joke (not very likely anymore

).
Basicallly between PCs, I will not say whether a deception has succeeded or failed, unless it is clearly acting upon information the PC does not have. Heck, sometimes
I don't even know if some PC is trying to deceive another. This also means that a bluff check is not required/possible amongst PCs.[/Kind DM voice]
I am now patiently awaiting Diactum's actions. I am quite curious
Roland: The area you are travelling through is relatively peaceful Amstradan countryside. If enemies are encountered, they will most likely be wild animals or bandits. When you'll get to the hills, somewhere about midday tomorrow, a myriad of enemies could be encountered, like giants, ogres, magical beasts, dragons etc.
Humanoid tribes are somewhat scarce there due to them having moved North to Corum or south to Verdura or over the mountains, since the Amstradan military is too powerful an opponent for them (in numbers, individual skill and equipment. ie, completely superior), though several kobold and goblin tribes still exist, preying mostly on each other and themselves.
I will give Wulf till next morning 10:00 GMT to either post or email me when he will. Otherwise, I am moving on without him and he can join next adventure.