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[PBP] Tholestia Chapter 1: Minotaur trouble and a failed ambush

OOC:
- Masterwork Mighty Composite Longbow, +4 Strength bonus (1000 gp)

I have got one detect magic left...which item shall I use it on?
I could spend tomorrow studying many detect magics and diactum could the same....that way we will know which items will aid us on our quests.....I do not think we should go back to delorum(?), the potions we found and some rest will revitalise us sufficiently.
Please guys, read the spells you want to use first. Detect Magic? Cantrip with a duration that allows you to see if an item is magical. Not what it does... You should use Identify instead.

That bow should cost only a 800 gp (500 Mighty +4 and 300 masterwork)

Tycho speaks in skyblue
 
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When we had reached the campsite, and there are 4 more hours of sun, Diactum asks Deepwinter:

My friend, I am pretty beaten up and I saw you reviving Wulf on the battlefield as if it was nothing... I am very powerfull with magic, but I do not possess the ability to heal myself. Could you help me?

If DW7 does not grant my favours, Diactum adresses (the remains of) the party with the goal of getting approval for the using some of the potions we just found.

Moreover in the remains of the day, Diactum uses his arcane knowledge skills to gain knowledge on the wherabouts and characteristics of the magical items we gathered. He also examines the Spellbooks as best as he can.
 
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Diactum: What are you going to do with the spellbooks?

Detect Magic: With detect Magic you can find out the school of the item, which can tell you quite a lot. Read the spell if you want to use it.

Knowledge Arcana: There is a posibility that you have heard of this item in your studies. This is a very hard roll though. If you know the school (See Detect Magic) you get a +2.

Knowledge Psionics: If one of the items was Psionic (they aren't), same as knowledge arcana.

These are not optimal circumstances to cast identify in by the way. Note the 100 gp for components as well. (Deepwinter can do it for free)

Rav - try and keep the pace up if you can. Take is gettig impatient, and he is going to write more and more so that it will be impossible for me to write him in at the moment I was hoping for (ie., Take: Don't.).
 




Doh! I had to read it more then ten times over and over again before I got it! LOL! :D

Move along, nothing to see here :D.

Tell me what you all are going to do, make rolls if necessary and we can continue.
 

A little agitated of the display of ignorance from Wulf, DW7 retorts to Diactum (with an eye on Wulf as well) in a rather harsh way

Damnit I grow weary of you fools, even the hobgoblin proves more valuable than you are. Yes I will heal you this time Diactum so that you can see the powers of a true Master of the Mind.

As I have stated before, we must identify the iron bands. I will do this first thing tomorrow for I have the skill to do this without material costs and we must do this before this hobgoblin is infested with mummy rot.


Moving over to Diactum, Deepwinter casts Empathic Transfer and takes over 20 dmg. Healing his own body shortly afterwards with 4 consecutive Lesser Body Adjustments

You requested that 1 roll of 4 8-sided dice be rolled.

Roll them bones ... your dice are

Roll 1: 8, 1, 3, 6 = 18.

(will calculate current hp and pp later)

Don't waste resources on identifying the other items, try to find out their powers by either asking the hobgoblin or digging in your personal knowledge. For what I know the items we found cannot be harmful, so until further notice I will use the goblin cloak and try the boots (if they fit...) and walk around a bit with them to find a pair that suits my interest (eg. Tristan's).

Sometimes trying things on can be of great help as well... Please, I know that a battle is very exciting indeed, but get your brains out of the mud and start thinking a little for yourselves ok?


Deepwinter 7 spends the rest of the day and the beginning of the next day (or as long as it takes) to find out how the bonds of Billaro work

We do move away some distance (to Ilan's campsite) from the battlefield though, set up a watch etc. If needed he casts Lesser Body Adjustments to get to full HP. This night he assumes he is safe so no pp reserve is needed, rest on Animal Affinities

After the dead hobgoblin is relieved from the bonds and his items are retrieved we move to the next village. Addressing the hobgoblin:

We will let you go now, I assume you will find us again.. but this time, if you do not come as a friend your faith will be set

[How is this for speeding up?]
 

Deepwinter 7 said:
[How is this for speeding up?]
Very Good.

You find out that the Command word is "Heironeous, release this captive" while touching it, and that it will only work when said by someone who has Heironeous as a patron deity. This was most likely a very useful parting gift from Tristan's church, and it makes it certain that it does not fall in the wrong hands*. Unfortunately, it is somewhat of a problem right now.

The cloaks mentioned by the Hobgoblin, the grey sturdy utilitarian ones, are most likely Cloaks of Resistance. One of them is obviously stronger than the other ones, which are quite minimal.** The boots by the goblin dampen the sound of your steps... but definitely not as much as you have heard from some other items. An identification will be needed to find out how much exactly ***

The cloak from the wizard is most likely a cloak of resistance too. It has exactly the same magic aura as the other stronger cloak, but it is from a more luxurious, yet seemingly more fragile material.

Your character would know that if you dispel or negate the magic of the iron bands (for 1d4 rounds), they would be substantially easier to break (DC 25), and you might een get the Hobgoblin out. It woud render the Iron Bands useless however.

The battleaxe lost its magic about an hour after the battle. it was most likely the target of a Greater magic Weapon spell.

*or by a wily DM who does not want to upset party balance even more than it already is perhaps?
** Yes, this is sufficient to update your sheets with lots of Cloaks of resistance +1, and two Cloaks of Resistance +2.
*** boots of sneaking. (Move silently +x?)
 

About investigating the spellbooks: I cast a dispel magic today (on the day which had 4 hours left) on the first spellbook and then open it and read it and then the next morning (after I have studied my spells, of course, a new list will follow later) I will cast another dispell magic on the second spell book and read it, to find out more about the contents of both books.

Diactum uses his arcane knowledge skills on the wooden wand:

You requested that 1 roll of a 20-sided die be rolled. The lowest die for each roll won't be counted.
Roll them bones ... your dice are
Roll 1: 15.

+17 = Diactum makes a difficulty class of 32

To Deepwinter:

Thank you very much, but also I have my pride! I DO NOT think that I deserve such a tone from you!!! Comparing my skills with those of that petty hobgoblin REALLY REALLY offends me! I will think twice for asking your aid in the future


I adress the party next morning:


Would it be usefull if I dispell the magical effects of the iron bands? I have studied this spell this morning, but I am not sure if the bands are worth it

After all this... let's get the hell outta here to the next city!
 

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