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[PBP] Tholestia Chapter 1: Minotaur trouble and a failed ambush

Seeing the fighter, who apparently has the power over magic, with a lot of bruises and wounds, he offers Wulf to heal him.

"Allow me to heal you so that your preparations will be without pain. It is a power that I have managed to control for over a century by now. I assure you that it is save…"

OOC: Cure spells: 6,2,5,3,2,4 Cure 1: 6+2 +7 = 15 Cure 2: 5+3 +7=15 Total: 30hp


OOC: Sjit, Matthijs you won initiative
 
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Kheldev, who is completely ignorant to sarcasm (dwarven culture and all that) smiles "Why th'nks, Sir... I be sorry: I be forge'in' ya name already! Wha'wa'it'again? An'don'ya worry. I be do'in' fine on tha roa'. Thi'ere dwarf be ready to defen'imself any day! he says while proudly tapping his fist on his breastplate.

Kheldev follows the others into the inn for breakfast after the party has been successfully patched up from previous wounds. While sitting at the table he asks "So wha'wi'our marchin'orda'be? I be ri'in'at tha front, so I can fa' enemies hea'on! Where wi'tha res'of ya be ri'in'?"
 
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[If you are leaving for the haunted forest on the 3rd of patchwall in th morning, I don't think you would have sold even your mundane items yet. Can I assume you left them at the inn?]

You follow the directions given to you by the barkeeper, and after slightly less than two hours a dark forest comes into your vision on the horizon. Compared to the green fields around it is a blight on the landscape.

You ride that last half a mile and are now on the edge of the forest. There is a dark mist surrounding all the trees, seemingly moving to choke the life out of the oaks, willows and beeches that seem to make up the edge of this forest. The soil seems to be consisting of a black sludge mixed with grey earth. The leaves on the trees seem lackluster and dry. The sap from the trees is a sickly brown. The smell of the forest is that of a basement which has not had fresh air for the last decade. No sounds of birds, foxes or any other wildlife anywhere in the vicinity.

Your horses seem skittish when you approach the forest. They stop in their tracks at about 20 feet away from the dark mist. No sunlight seems to touch the ground in the forest. the edge of the forest is abrupt and unnatural. None of the lands around it seem to be used for agriculture.

What do you do?
 

Moving Reldar's staff a little up and down, while frowning his eyebrows, a slight breeze suddenly starts to blow at the edge of the forrest, slowly gaining in strength..

This fog suffocates in it's own breath! Aren't trees supposed to create air, instead of consuming it. Let's see of this staff of mine can get some fresh air into this area or if this forrest is so ridden with magic that ordinary winds can't penetrate it...

regardless of the outcome, DW7 leaves his horse to graze in the juicy meadows on the outskirts of the forrest to continue on foot

Silly enchantments don't stop us. You take the point Kheldev, as always I'll walk in the middle, for I am not as stout a warrior as you are. Into the forrest we go!
 

Tycho follows the example of Seven and leafs his well trained horse behind with the other horse.

"Mmmm... This strange surrounding smells of foul magic. Lets see with what kind of magic we are dealing here right now."

Tycho concentrate for a couple of seconds...

OOC: Detect Evil... and?
 
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OOC: Wow this IS speedy... ;)

Kheldev yells at Carrot to stop moving, after he initially had some trouble getting the pony to move when the journey began. Carrot seems to have a mind of his own in matters of stopping and going, and after some futile attempts of the dwarf to stop the pony, Carrot stops about 20 feet in front of the mist on his own, being entirely not happy being here, and making objections by breezing heavily.

"Goo'lil'pony, nice pony. Now ya stan'sti'fo'a moment.. When the stout dwarf stands firmly on the ground, he binds the reigns of Carrot to a tree some 60 feet away from the fog before joining the rest. "Oi, I be no'li'in thi'place a'all. Well com'on lads, migh'as well ge'this over wi'. the dwarf says in a determent voice while looking suspiciously at the forest and grabbing his waraxe, holding it close, as if to form a barrier between the forest and him.

Kheldev will enter the forest, after seeing the outcome of Deepwinter's action. (or hearing any additional information from the others)
 

"I'll take the point, Deepwinter. Stay back and let me search for tracks. Don't bother me in any way. I will see and hear things for myself. You will only disturb me as I go along."
 
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Deepwinter 7 stands in front of the dark forest and concentrates on controlling the wind. The leaves in the tree rustle, winds start blowing, and some leaves detach, being carried away by the wind. The black mist swirls around but mostly remains in exactly the same spots... around the trees. The detached leaves are carried away in the wind and disappear in the gloomy darkness.

As you move into the forest it is like walking into the darkest night. The treetops are not visible, and you most definitely need a lightsource to see*. Even then the lightsource seems to be insufficient, barely allowing you to see about 25 feet on average, sometimes less than that when some of the black mist is more dense than elsewhere. The elves can not even penetrate this darkness with their superior eyesight. Even the dwarf, who grew up in mines where there was no light at all, cannot see through the swirling black mist.

You slowly continue on foot. The ranger does not see any tracks. None of you hear any noise. Nothing seems to be indicating any presence of life. After about five minutes of walking** you see a skeleton, most likely from a human adventurer, on the floor. It is wearing ragged splint mail and has a rusting mace in his hands, and a few metal parts of what might have been a large wooden shield once, now lie near his left arm.

Then suddenly you all hear a loud, almost 20 second long breath, which seems to be coming from all around you.

What do you do?

(* I think that Deepwinter 7 is using one of the continual flame torches, as he does not need his hands to perform his skills?)
(** which direction do you intend to go? You entered on the south side of the forest. It is however very hard to judge in which way the north is different from the south in this forest. No mosses adorn the trees, and the fact that all these trees do reasonably well without light defies everyone's knowledge of how trees should work)
 
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"The forest must be sustained by some powerfull magic. Death is all aound us, I can sense it. I see no tracks, nor can I hear the birds and animals that must live in this forest for it to survive. Stay in formation and ready your weapons."

Since there is no use anymore to walk in front, I fall back to the frontposotion next to ...(I forgot :)) I still look for tracks, but not at the loss for speed. We will walk in a straight line, or how the path directs us.
 

"Ya ca SENSE tha'? Oi, you're a grea' Ranga' indee'! I mus'say I be go'in' in so' very dark places, bu'thi'one i'the worst of 'em all!"

Startled by the sudden sound amidst the quiet forest, Kheldev turns around to see where it comes from but the foggy forest conceals it's misty secrets. "Blasted Forest! Sho'yaself beast! Fi'li'a real dwarf, fa'to face!

The rest of the party sees that Kheldev is slightly trembling. It must be real cold out here... (;))

OOC: Keep in mind that Kheldev does not know what sarcasm is. This is not meant as such, he honestly believes that you can feel death nearby. (he does not hold well with abstract ideas :))
 

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