kigmatzomat
Legend
I voted "other" because it depends on the players. I can't (or at least, don't) force players into any particular path or role. I guarantee they will get swept up in some events but there are plenty of opportunities to hide from the public eye and stay "small time."
My current campaign has them on the edge of "central" and "swept up." The players are directly involved in large-scale events but mostly through accident. (Really, I didn't plan for them to release millions of undead on their world. That was 100% them.) On the flip side, they willingly hurl themselves into major situations. (Again, I didn't plan on them trying to "rescue" an entire nation, their idea.)
I guess they are closer to Han in Star Wars when he comes back to attack the Death Star. He's not so much swept up as jumping into something he didn't really start and has only a limited amount of control. But having a limited amount of control is better than none.
My current campaign has them on the edge of "central" and "swept up." The players are directly involved in large-scale events but mostly through accident. (Really, I didn't plan for them to release millions of undead on their world. That was 100% them.) On the flip side, they willingly hurl themselves into major situations. (Again, I didn't plan on them trying to "rescue" an entire nation, their idea.)
I guess they are closer to Han in Star Wars when he comes back to attack the Death Star. He's not so much swept up as jumping into something he didn't really start and has only a limited amount of control. But having a limited amount of control is better than none.