Sword of Spirit
Legend
I'm interested in seeing responses sorted by whether you self-identify as primarily a player, even if you have or do DM a little (or a lot), or if you self-identify as at least as much of a DM as a player, even if you haven't or don't DM as often or recently as you have or do play. If you identify equally as player and DM, that's "at least as much".
In addition, the questions are framed to be answered from a fairly traditional DM-Overseen campaign where the DM primarily does the world-building, campaign design, and presentation, and the players primarily influence the world through the in-character choices of their PCs, as compared to a Collaborative World-Building campaign where each participant has similar out-of-character creative control over the world and/or campaign, regardless of whether they will play a PC or DM the session.
A campaign can still be DM-Overseen even if the players have some creative input to the world or campaign. For example, if a player asks if their character can be a member of an order of assassins for the greater good, and no such order exists, the DM might decide it doesn't conflict with anything and invite the player to create the order and submit the info to the DM to approve or revise for inclusion. That would still be DM-Overseen, because the player is asking to include a background element that doesn't interfere with the DM's world or campaign. As a DM-Overseen campaign, the DM could have also said that it won't work for this particular world or campaign, and the player would need to come up with a different concept for this campaign or world, or the DM could have preferred to approve the basic idea but design the order themselves or in collaboration with the player. By contrast, if a player comes to the group with a custom race and wants them to come from a floating continent in the sky that can be seen from any part of the world (and this continent and race weren't already established parts of the world), and has a reasonable expectation that they can actually have that become true in the world, you're solidly in the Collaborative World-Building campaign.
The question is regarding the interaction between a player's free creativity in designing a PC and the fit of a PC for a given pre-established setting and campaign, with the assumption of a DM-Overseen campaign and setting style. The actual answer options are underlined. The italic titles are over-simplifications because the full statement wouldn't fit in the box--don't get hung up on the italic wordings.
What is the right balance between freedom of PC creation and PC fit for a setting and campaign?
(Option #1: "Total Freedom") A player should be free to create and play any PC they can imagine, in any setting or campaign. Select this if you feel that a player's character, as their primary means of interaction with the game, should be completely unfettered, regardless of whether they are being played in an established setting, campaign theme, or party, or being created for a brand new world in progress.
(Option #2 "Few Limitations") As long as their PC creation choices cause no serious disruption to the setting or campaign, a player should not be restricted in those choices. Select this if you feel that character creation restrictions should be few, flexible, clearly justified, and intended to avoid problems rather than to prescribe a setting or campaign theme.
(Option #3 "Union of Concepts") A player should create a PC with a goal of blending their unique concept with the established setting and campaign. Select this option if you feel that some character option restrictions are a good idea in order to maintain the theme of the world or campaign, but you would prefer if the restrictions were light enough to be able to bring the majority of character concepts you may have to most campaigns or settings.
(Option #4 "Custom Characters") A player should custom design a PC for a specific campaign, focusing on a character they want to play that fits well in that particular setting. Select this if you feel that your character should be as much a part of the world you play them in as any other imaginary being in that world, and are happy finding a concept that feels at home there for you and the whole group.
(Option #5 "CWB Only") I dislike DM-Overseen campaign styles. All D&D should be Collaborative World-Building campaigns. Select this if you disagree with the unstated premise that DM-Overseen campaigns can be positive things.
(Option #6 "Other") Select this if my best efforts still failed miserably to provide an acceptable "best fit" answer for your refined philosophical palate.
In addition, the questions are framed to be answered from a fairly traditional DM-Overseen campaign where the DM primarily does the world-building, campaign design, and presentation, and the players primarily influence the world through the in-character choices of their PCs, as compared to a Collaborative World-Building campaign where each participant has similar out-of-character creative control over the world and/or campaign, regardless of whether they will play a PC or DM the session.
A campaign can still be DM-Overseen even if the players have some creative input to the world or campaign. For example, if a player asks if their character can be a member of an order of assassins for the greater good, and no such order exists, the DM might decide it doesn't conflict with anything and invite the player to create the order and submit the info to the DM to approve or revise for inclusion. That would still be DM-Overseen, because the player is asking to include a background element that doesn't interfere with the DM's world or campaign. As a DM-Overseen campaign, the DM could have also said that it won't work for this particular world or campaign, and the player would need to come up with a different concept for this campaign or world, or the DM could have preferred to approve the basic idea but design the order themselves or in collaboration with the player. By contrast, if a player comes to the group with a custom race and wants them to come from a floating continent in the sky that can be seen from any part of the world (and this continent and race weren't already established parts of the world), and has a reasonable expectation that they can actually have that become true in the world, you're solidly in the Collaborative World-Building campaign.
The question is regarding the interaction between a player's free creativity in designing a PC and the fit of a PC for a given pre-established setting and campaign, with the assumption of a DM-Overseen campaign and setting style. The actual answer options are underlined. The italic titles are over-simplifications because the full statement wouldn't fit in the box--don't get hung up on the italic wordings.
What is the right balance between freedom of PC creation and PC fit for a setting and campaign?
(Option #1: "Total Freedom") A player should be free to create and play any PC they can imagine, in any setting or campaign. Select this if you feel that a player's character, as their primary means of interaction with the game, should be completely unfettered, regardless of whether they are being played in an established setting, campaign theme, or party, or being created for a brand new world in progress.
(Option #2 "Few Limitations") As long as their PC creation choices cause no serious disruption to the setting or campaign, a player should not be restricted in those choices. Select this if you feel that character creation restrictions should be few, flexible, clearly justified, and intended to avoid problems rather than to prescribe a setting or campaign theme.
(Option #3 "Union of Concepts") A player should create a PC with a goal of blending their unique concept with the established setting and campaign. Select this option if you feel that some character option restrictions are a good idea in order to maintain the theme of the world or campaign, but you would prefer if the restrictions were light enough to be able to bring the majority of character concepts you may have to most campaigns or settings.
(Option #4 "Custom Characters") A player should custom design a PC for a specific campaign, focusing on a character they want to play that fits well in that particular setting. Select this if you feel that your character should be as much a part of the world you play them in as any other imaginary being in that world, and are happy finding a concept that feels at home there for you and the whole group.
(Option #5 "CWB Only") I dislike DM-Overseen campaign styles. All D&D should be Collaborative World-Building campaigns. Select this if you disagree with the unstated premise that DM-Overseen campaigns can be positive things.
(Option #6 "Other") Select this if my best efforts still failed miserably to provide an acceptable "best fit" answer for your refined philosophical palate.