"So, my question is this, how do you handle PCs dying? Do you prevent PCs from dying?, do you have them come back as ghosts? Or does something else happen when PCs are on the brink of death?"
So, prior to game, I lay out and we discuss "Desth: Before, During and After"
This covers the basics for these things in the setting.
Before is vital cuz there I lay out things that will and wont kill PCs. Will unusually hinges on deliberate choices. Wont always hinges on die rolls or bad luvk.
During and after covers the other stuff - rezz, afterlife etc
For my last 3.5 game every PC death was profound and gsme changing. Thrir aftrlife scenes lead yo chsnges sftrr thrycrezzed and the setting had in itself lotsa different forces at play alongside the subjects of those who have returned. So every rezz created not only internal character chsnges but also added more external aspects to plot as well.
In my current 5e gsme, no deaths yet per se among PCs but a lot of storyline aspects have already tested a big chunk of what those events will launch.
So, death is a major step, a major change and major story point but not anything as blah as end of the story for that character.
So, prior to game, I lay out and we discuss "Desth: Before, During and After"
This covers the basics for these things in the setting.
Before is vital cuz there I lay out things that will and wont kill PCs. Will unusually hinges on deliberate choices. Wont always hinges on die rolls or bad luvk.
During and after covers the other stuff - rezz, afterlife etc
For my last 3.5 game every PC death was profound and gsme changing. Thrir aftrlife scenes lead yo chsnges sftrr thrycrezzed and the setting had in itself lotsa different forces at play alongside the subjects of those who have returned. So every rezz created not only internal character chsnges but also added more external aspects to plot as well.
In my current 5e gsme, no deaths yet per se among PCs but a lot of storyline aspects have already tested a big chunk of what those events will launch.
So, death is a major step, a major change and major story point but not anything as blah as end of the story for that character.