luke_twigger
First Post
A thought just occurred to me. Our characters in our current campaign are 19 years old. They've been actively adventuring for just over a year of game time so far. And yet they've already saved the kingdom from Certain DeathTM, been knighted and have many important responsibilities (to the Druids, Churches, and other important organisations). And they're demonstrably more powerful than many NPCs, the main exception being other former PCs! So it's entirely likely that they could retire and ride off into the sunset well before their 21st birthdays.
BTW not saying that the above is necessarily wrong in any way, just making an observation.
Anyway, it made me wonder whether some kind of episodic campaign might be an interesting exercise. Where each level represents a year's worth of adventuring. Or, to more accurately reflect life in a medieval style society, each level represents a summer's worth of questing. With the spring and autumn months given over to farming, and the winter spent cooped up at home. Hence giving plenty of down time to receive training, research spells, etc. So then a 20 year old PC starting at 1st level could retire as a 40 year old at 20th level. I believe Pendragon, an RPG based on the tales of King Arthur, worked along these kind of lines.
I think this style might emphasise things like building strongholds, recruiting cohorts & followers, that kind of thing. The rules for aging might actually get used. It'd be easy (but "unrealistic") to create adventures and encounters - use mainly CR1s in year1, CR10s in year10, etc.
The 1 level = 1 year might feel artificial. It wouldn't matter if a PC spent all year battling orcs or stayed in the tavern drinking, in theory they'd still receive the same reward (subject to DM approval of course).
Comments? Any other pros and cons you can think of?
BTW not saying that the above is necessarily wrong in any way, just making an observation.
Anyway, it made me wonder whether some kind of episodic campaign might be an interesting exercise. Where each level represents a year's worth of adventuring. Or, to more accurately reflect life in a medieval style society, each level represents a summer's worth of questing. With the spring and autumn months given over to farming, and the winter spent cooped up at home. Hence giving plenty of down time to receive training, research spells, etc. So then a 20 year old PC starting at 1st level could retire as a 40 year old at 20th level. I believe Pendragon, an RPG based on the tales of King Arthur, worked along these kind of lines.
I think this style might emphasise things like building strongholds, recruiting cohorts & followers, that kind of thing. The rules for aging might actually get used. It'd be easy (but "unrealistic") to create adventures and encounters - use mainly CR1s in year1, CR10s in year10, etc.
The 1 level = 1 year might feel artificial. It wouldn't matter if a PC spent all year battling orcs or stayed in the tavern drinking, in theory they'd still receive the same reward (subject to DM approval of course).
Comments? Any other pros and cons you can think of?