Sir Whiskers
First Post
Seems to me that it all depends on how experienced your players are. Years ago I was playing with a group who knew the rules inside out, so the GM would enforce no talking out of character, no delay in deciding actions, etc. It worked and gave combats and traps an air of urgency. Example: GM: "You open the door and see a glint of light..." Player: "I slam the door!" GM: ("Rats, he avoided my mirror of life-trapping.")
For inexperienced players, however, this method can lead to considerable frustration. If a player is trying a new class, or has just gained a new level, he may not know what his character can do, much less what he should do. I'd suggest that GM's should adapt the rules to the players, tightening things up as the players (and the GM) improve.
For inexperienced players, however, this method can lead to considerable frustration. If a player is trying a new class, or has just gained a new level, he may not know what his character can do, much less what he should do. I'd suggest that GM's should adapt the rules to the players, tightening things up as the players (and the GM) improve.