[PC Game] Temple of Elemental Evil goes GOLD! Now with chat transcript!


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I couldn't care less about multiplayer. But I am very saddened at the news of a weak storyline. For me, story is everything. I have no desire to play a hack & slash tedious dungeon crawl, regardless of how good the rules have been implemented. Thats not what RPGs are about.
 

uv23 said:
I couldn't care less about multiplayer. But I am very saddened at the news of a weak storyline. For me, story is everything. I have no desire to play a hack & slash tedious dungeon crawl, regardless of how good the rules have been implemented. Thats not what RPGs are about.

Dude, it's a 1e module. That is EXACTLY what RPGs were about back then! If they've faithfuly recreated ToEE, then it's going to be somewhat lacking in storyline...
 

uv23 said:
I couldn't care less about multiplayer. But I am very saddened at the news of a weak storyline. For me, story is everything. I have no desire to play a hack & slash tedious dungeon crawl, regardless of how good the rules have been implemented. Thats not what RPGs are about.

As a great game designer (can't recall which one) once said "A bad game with a great story is still a bad game. A great game with a bad story is still a great game."

As much as I love games with engaging storylines (heck, Baldur's Gate II is one of my favorite games of all time), I'd rather play a game that's fun and addictive than a game that tells a good story. A good storyline won't make a game worthwhile if the gameplay itself sucks.
 
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Of course a game needs to be "good" in addition to having a story. But this is D&D, not Diablo. But I digress... I never was a fan of dungeon crawl P&P modules so I suppose I wouldn't be with CRPGs. My favorite parts of BG2 werwe those that took place in the city or other locales with a lot of interraction. I think planescape is a perfect example of .. well.. a perfect crpg. Anyways I'm rambling now... I'll hold out for the demo and make my judgement from that.
 

uv23 said:
Of course a game needs to be "good" in addition to having a story. But this is D&D, not Diablo. But I digress... I never was a fan of dungeon crawl P&P modules so I suppose I wouldn't be with CRPGs. My favorite parts of BG2 werwe those that took place in the city or other locales with a lot of interraction. I think planescape is a perfect example of .. well.. a perfect crpg. Anyways I'm rambling now... I'll hold out for the demo and make my judgement from that.

I am the opposite. While I like puzzles and other things outside of combat. I get bored quickly of going from npc to npc and talking blagh blagh blagh. I don't mind some of it and even enjoy it, but when I have to go from building to building and street to street yammering, I get bored.
 

Olive said:
Dude, it's a 1e module. That is EXACTLY what RPGs were about back then! If they've faithfuly recreated ToEE, then it's going to be somewhat lacking in storyline...

At first I was going to agree, but then I remembered Gary's "less is more" approach to module building: A good DM would take the tons of potential hooks and info in Hommelet, Nulb, and the Temple, and parlay them into a rich gaming experience; but if the designer followed the module point for point, you would indeed have (as gamespy described it) a bunch of "fetch'em quests," followed by accomplishing the goals your party set for themselves in the temple.

However, if they did it right, it's going to be VERY open-ended, which I prefer to linear-story games.
 

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