> Gez wrote :
> Should I pimp again my own version of the Aristocrat?
> http://gez117.free.fr/dnd/aristocrat.html
> Yes, I figured I should.![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
> If they step on any toes, it's on the Bard's. Which I figured is OK,
> since for roleplay reason, I don't think a noble is going to want to
> become a tavern singer.
Ah, now I remember what bothers me about the Aristocrat and
Barbarian classes : conflating social standing with
abilities. This straight-jackets classes into certain
social roles, makes the game less flexible.
As far as I'm concerned, Bard (or the Marshal from the
Miniatures Handbook, available free at
http://www.wizards.com/default.asp?x=dnd/ex/20030906b ) make
good leader types, and should be good choices for an upper
class character. (Though obviously the Marshal is focused
on battlefield effectiveness. That's what multi-classing is
for.)
Gez, I like that your version of the Aristocrat has
Leadership score bonuses. It's shocking how many 'noble'
characters don't have Leadership. What, NONE of these
example characters have a hundred or so LOYAL followers?
The way you have abilities at high level dependent on both
class level and Diplomacy skill ranks discourages
multi-classing. Though that seems to be WotC's intent, I
believe discouraging multi-classing is a bad thing. Having
a list of special abilities they can choose from at high
level, each with a minimum number of Diplomacy ranks, would
be better IMO. If you must have level restrictions, and you
don't want to inflate the Diplomacy rank restrictions, use
character level (instead of class level) restrictions,
please.
> My reasonning was that what made someone a leader is not his capacity
> to fight, sling spells, or pick lock; it's not even his capacity to do
> wise rulings (there's a number of real-life examples, past and
> present). It's his capacity to lead. To motivate his troops, to make
> people want to follow him.
[mode=cynical]What makes a person a leader is rich
parents.[/mode] Seriously, the mark of an EFFECTIVE leader
is the ability to wisely choose subordinates and keep them
working together. I think your bonuses to Leadership score
(and, secondarily, dependence on Diplomacy skill) are a good
start in that direction. Having Sense Motive as a class
skill is good for figuring out who BELIEVES they are
trustworthy. But how (within the D&D rules) do you tell
whether or not someone actually is competent in their field,
other than also being competent in that field?
Don't worry about it too much. Historically, most leaders
have been the biggest bullies, not those actually most
competent at leading.
--index
> Should I pimp again my own version of the Aristocrat?
> http://gez117.free.fr/dnd/aristocrat.html
> Yes, I figured I should.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
> If they step on any toes, it's on the Bard's. Which I figured is OK,
> since for roleplay reason, I don't think a noble is going to want to
> become a tavern singer.
Ah, now I remember what bothers me about the Aristocrat and
Barbarian classes : conflating social standing with
abilities. This straight-jackets classes into certain
social roles, makes the game less flexible.
As far as I'm concerned, Bard (or the Marshal from the
Miniatures Handbook, available free at
http://www.wizards.com/default.asp?x=dnd/ex/20030906b ) make
good leader types, and should be good choices for an upper
class character. (Though obviously the Marshal is focused
on battlefield effectiveness. That's what multi-classing is
for.)
Gez, I like that your version of the Aristocrat has
Leadership score bonuses. It's shocking how many 'noble'
characters don't have Leadership. What, NONE of these
example characters have a hundred or so LOYAL followers?
The way you have abilities at high level dependent on both
class level and Diplomacy skill ranks discourages
multi-classing. Though that seems to be WotC's intent, I
believe discouraging multi-classing is a bad thing. Having
a list of special abilities they can choose from at high
level, each with a minimum number of Diplomacy ranks, would
be better IMO. If you must have level restrictions, and you
don't want to inflate the Diplomacy rank restrictions, use
character level (instead of class level) restrictions,
please.
> My reasonning was that what made someone a leader is not his capacity
> to fight, sling spells, or pick lock; it's not even his capacity to do
> wise rulings (there's a number of real-life examples, past and
> present). It's his capacity to lead. To motivate his troops, to make
> people want to follow him.
[mode=cynical]What makes a person a leader is rich
parents.[/mode] Seriously, the mark of an EFFECTIVE leader
is the ability to wisely choose subordinates and keep them
working together. I think your bonuses to Leadership score
(and, secondarily, dependence on Diplomacy skill) are a good
start in that direction. Having Sense Motive as a class
skill is good for figuring out who BELIEVES they are
trustworthy. But how (within the D&D rules) do you tell
whether or not someone actually is competent in their field,
other than also being competent in that field?
Don't worry about it too much. Historically, most leaders
have been the biggest bullies, not those actually most
competent at leading.
--index