Sollir Furryfoot
Explorer
Hi everyone, I like Mind Flayers and think they would make an interesting PC, but unfortunately, the suggested ECL for them I believe is around +18, so I worked on this race, the Squidlarekin (I think its from Final Fantasy Tactics, since I couldn't think of anything better
) as well as a PrC for them to bring them up to par with Mindflayers (minimal requirement to get all 10 levels is level 16, which is ECL 18, fitting nicely with the suggested ECL of a Mind Flayer).
Any suggestions/opinions welcome, it may be too powerful (advance warning, some things may be poorly worded here, this is my first try at it):
The Squidlarkin
Ability Score Adjustments: Str -2, Con -2, Int +4, Cha +2
Base Speed: 30 ft.
Medium-size
Squidlekin have a +1 Natural Armor bonus
Special Attacks: Tentacles, Squidlarkin can choose to either attack normally with a weapon or with up to 4 tentacles (damage 1d4 + ½ strength modifier). A Squidlarkin can also grapple with each tentacles. All tentacles attached automatically deal damage at the beginning of any round the Squidlarkin successfully maintains a grapple, and a squidlekin gains a +1 bonus to its attack bonus for each tentacle already attached to grappling checks. If this damage ever reduces an opponent to -1 or below hitpoints, they automatically die, their brain being devoured by the Squidlarkin.
Special Abilities:
Lesser Mind Blast (Sp): As Mind Blast (see Mind Flayer description), although it is 30 ft long, the DC is 10 + Your charisma modifier, it lasts for 1d4+1 rounds and can be used only once a minute.
Psionics (Sp): Squidlarkin can use the following spell like abilities 1/day-Charm Person, Levitate, and Detect Thoughts, 1/week-Suggestion, these abilities are cast as if by a sorcerer of the Squidlekin’s character level (DC 10 + Charisma modifier + Spell level)
Spell Resistance (Ex): Squidlarkin have an SR of 5 + their character level.
Telepathy (Su): Squidlarkin can communicate telepathically with any creature within 50 feet that has a language.
Aberration: For purposes of spells and effects, Squidlarkin are considered Aberrations.
Squidlarkins receive a +2 racial bonus to all Bluff and Sense Motive checks.
Favored Class: Psion
ECL: +2
Feats:
Enhanced Lesser Mind Blast
Prerequisites: Squidlarekin, Charisma 13+
Benefit-The duration of Lesser Mind Blast is changed to 2d4 rounds.
Greater Mind Blast
Prerequisites: Squidlarkin, Charisma 15+, 5th level, Enhanced Lesser Mind Blast
Benefit-The duration of Lesser Mind Blast is changed to 3d4 rounds, this overlaps Enhanced Lesser Mind Blast.
Increase Mind Blast Range
Prerequisites: Squidlarkin, 3rd level
Benefit-The range of Lesser Mind Blast is increased by 30 ft.
(these feats could use new names perhaps)
The Mind Flare (need a suggestion for a name here!)
Prerequisites: Squidlarkin, Enhanced Lesser Mind Blast, Greater Mind Blast, Increase Mind Blast Range
HD: d8
BAB Progression: As Cleric
Saves: Poor Fort and Reflex, Good Will
Skillpoints per level: 2+Int modifier
Class Skills: Bluff, Concentration, Hide, Intimidate, Knowledge (all), Listen, Move Silently, Spot (same as Mindflayer)
Ability Progression:
1-Mental Strength, Enhanced Telepathy, Bonus Feat
2-Quick Mind
3-Improved Grab
4-Improved Psionics, +1 Bonus to Intelligence or Charisma (choice)
5-Bonus Feat
6-Extract
7-Enhanced Psionics
8-Bonus Feat, +1 Bonus to Intelligence or Charisma (choice)
9-Mental Mastery
10-True Illithid
Mental Strength (Ex): Add your Mind Flare levels to the DC to resist the Squidlarkin's Lesser Mind Blast ability.
Enhanced Telepathy (Su): The Mind Flare's telepathy range is increased from 50' to 100'.
Quick Mind (Su): The Mind Flare may use any of its psionics abilities (not Lesser Mind Blast) as a free action, once per round.
Improved Grab-The Mind Flare gains the Improved Grab feat if it does not already have it.
Improved Psionics (Sp): All Psionic abilities are increased to 2/day or week (depending on the power), furthermore, Charm Person is upgraded to Charm Monster.
Bonus Feat-at levels 1, 5, and 8 the Mind Flare may gain any one bonus feat from the following list: Ability Focus, Combat Casting (Mindflayer Feat), Greater Ability Focus, Greater Spell Focus: Enchantment, Greater Spell Penetration, Improved Initiative (Mindflayer Feat), Spell Focus: Enchantment, Spell Penetration, Weapon Finesse: Tentacle, Weapon Focus: Tentacle, Weapon Specialization: Tentacle.
Extract (Ex): At 6th level, the Mind Flare gains the Extract special ability of the Mind Flayer (see description in MM).
Enhanced Psionics (Sp): All Psionic abilities are increased to 3/day or week (depending on the power), and the Mind Flare gains the ability to Planeshift 3/week, this supercedes Improved Psionics.
Mental Mastery (Sp): There is no longer a delay to use Lesser Mind Blast, although it may be used only once a round.
True Illithid (Ex): The final transformation of the Squidlarkin into an Illithid, the Squidlarkin gains following powers: It's SR is increased from 5+character level to 11+character level, the DC of all Psionic powers and Lesser Mind Blast is increased by 2.
-Suggestions/Comments/Opinions all welcome and appreciated!
Edit-Spelling errors and such

Any suggestions/opinions welcome, it may be too powerful (advance warning, some things may be poorly worded here, this is my first try at it):
The Squidlarkin
Ability Score Adjustments: Str -2, Con -2, Int +4, Cha +2
Base Speed: 30 ft.
Medium-size
Squidlekin have a +1 Natural Armor bonus
Special Attacks: Tentacles, Squidlarkin can choose to either attack normally with a weapon or with up to 4 tentacles (damage 1d4 + ½ strength modifier). A Squidlarkin can also grapple with each tentacles. All tentacles attached automatically deal damage at the beginning of any round the Squidlarkin successfully maintains a grapple, and a squidlekin gains a +1 bonus to its attack bonus for each tentacle already attached to grappling checks. If this damage ever reduces an opponent to -1 or below hitpoints, they automatically die, their brain being devoured by the Squidlarkin.
Special Abilities:
Lesser Mind Blast (Sp): As Mind Blast (see Mind Flayer description), although it is 30 ft long, the DC is 10 + Your charisma modifier, it lasts for 1d4+1 rounds and can be used only once a minute.
Psionics (Sp): Squidlarkin can use the following spell like abilities 1/day-Charm Person, Levitate, and Detect Thoughts, 1/week-Suggestion, these abilities are cast as if by a sorcerer of the Squidlekin’s character level (DC 10 + Charisma modifier + Spell level)
Spell Resistance (Ex): Squidlarkin have an SR of 5 + their character level.
Telepathy (Su): Squidlarkin can communicate telepathically with any creature within 50 feet that has a language.
Aberration: For purposes of spells and effects, Squidlarkin are considered Aberrations.
Squidlarkins receive a +2 racial bonus to all Bluff and Sense Motive checks.
Favored Class: Psion
ECL: +2
Feats:
Enhanced Lesser Mind Blast
Prerequisites: Squidlarekin, Charisma 13+
Benefit-The duration of Lesser Mind Blast is changed to 2d4 rounds.
Greater Mind Blast
Prerequisites: Squidlarkin, Charisma 15+, 5th level, Enhanced Lesser Mind Blast
Benefit-The duration of Lesser Mind Blast is changed to 3d4 rounds, this overlaps Enhanced Lesser Mind Blast.
Increase Mind Blast Range
Prerequisites: Squidlarkin, 3rd level
Benefit-The range of Lesser Mind Blast is increased by 30 ft.
(these feats could use new names perhaps)
The Mind Flare (need a suggestion for a name here!)
Prerequisites: Squidlarkin, Enhanced Lesser Mind Blast, Greater Mind Blast, Increase Mind Blast Range
HD: d8
BAB Progression: As Cleric
Saves: Poor Fort and Reflex, Good Will
Skillpoints per level: 2+Int modifier
Class Skills: Bluff, Concentration, Hide, Intimidate, Knowledge (all), Listen, Move Silently, Spot (same as Mindflayer)
Ability Progression:
1-Mental Strength, Enhanced Telepathy, Bonus Feat
2-Quick Mind
3-Improved Grab
4-Improved Psionics, +1 Bonus to Intelligence or Charisma (choice)
5-Bonus Feat
6-Extract
7-Enhanced Psionics
8-Bonus Feat, +1 Bonus to Intelligence or Charisma (choice)
9-Mental Mastery
10-True Illithid
Mental Strength (Ex): Add your Mind Flare levels to the DC to resist the Squidlarkin's Lesser Mind Blast ability.
Enhanced Telepathy (Su): The Mind Flare's telepathy range is increased from 50' to 100'.
Quick Mind (Su): The Mind Flare may use any of its psionics abilities (not Lesser Mind Blast) as a free action, once per round.
Improved Grab-The Mind Flare gains the Improved Grab feat if it does not already have it.
Improved Psionics (Sp): All Psionic abilities are increased to 2/day or week (depending on the power), furthermore, Charm Person is upgraded to Charm Monster.
Bonus Feat-at levels 1, 5, and 8 the Mind Flare may gain any one bonus feat from the following list: Ability Focus, Combat Casting (Mindflayer Feat), Greater Ability Focus, Greater Spell Focus: Enchantment, Greater Spell Penetration, Improved Initiative (Mindflayer Feat), Spell Focus: Enchantment, Spell Penetration, Weapon Finesse: Tentacle, Weapon Focus: Tentacle, Weapon Specialization: Tentacle.
Extract (Ex): At 6th level, the Mind Flare gains the Extract special ability of the Mind Flayer (see description in MM).
Enhanced Psionics (Sp): All Psionic abilities are increased to 3/day or week (depending on the power), and the Mind Flare gains the ability to Planeshift 3/week, this supercedes Improved Psionics.
Mental Mastery (Sp): There is no longer a delay to use Lesser Mind Blast, although it may be used only once a round.
True Illithid (Ex): The final transformation of the Squidlarkin into an Illithid, the Squidlarkin gains following powers: It's SR is increased from 5+character level to 11+character level, the DC of all Psionic powers and Lesser Mind Blast is increased by 2.
-Suggestions/Comments/Opinions all welcome and appreciated!
Edit-Spelling errors and such
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