PC Rogues stealing from other PCs

How do you adjudicate theft from PCs by PCs?

  • I call alignment on good rogues stealing from their companions.

    Votes: 4 3.4%
  • I call alignment only on lawful good rogues stealing from their companions.

    Votes: 2 1.7%
  • I let the rogue do it, but also let him suffer the consequences when the other characters find out.

    Votes: 55 46.6%
  • I let the rogue do it ONLY if the player has a good reason for it.

    Votes: 8 6.8%
  • I actively try to discourage it for the sake of the game.

    Votes: 49 41.5%

In the game I play in my PC is the only Rogue in the group, and though he doesn't actively steal from the party members per se' (sp?), he is not the pillar of truth when it comes to his Appraisal skills. He does have a tendency to pocket an extra 10-15% after hawking items found on adventures. I don't find that as bad as actually pick-pocketing a fellow party member, but it is pretty devious. That being said, the DM is fully aware of my PC's motives. He's a Dwarf, he's greedy, and as long as it doesn't have a serious detrimental effect on the game or the party, he allows my Rogue to be as dirty as I want to be. My PC is Nuetral, and an outcast from his homeland, right now I believe I am role-playing him as he should be. Later on, down the road after he feels a bit more secure with the party perhaps he will be a little more honest... Or maybe he might go down the other road. Point being, my options are open, the same as any other PC.

So... yeah, let the Rogue steal from the party... As long as everyone has fun and no real damage is done, no biggy. If it gets outta hand then maybe the DM should evaluate the situation and determine how things should procede....

Again, just off the top of my head....
 

log in or register to remove this ad

Nothing worse than two players fighting with one another. In groups I have played and ran, it almost always led to a fight where one player ended up rolling a new character. That tends to be a bad thing except in Boot Hill where it took all of six seconds to create a character. I strongly discourage it, but would allow the thief to take advantage in other less direct ways.
 

The Rogues aren't the ones we have to worry about in our games. The ****ing Sorcerer in our party is the darned thief around us! The ****er ****er came across a room stashed to the ceiling with gold and platinum coins in the last game session. He came and got us to help carry it, but only after he had taken a share of about 75,000 gold pieces for himself first. However, he was so slick about it, that our PC's never found out, and we all split the rest - with him included. :D

The party Monk/Rogue was practically beside himself, because he the player knew it, and his character didn't and there wasn't a darned thing he could do about it. Talk about irony!

He got over it, especially since we all came out fairly well at the end of that adventure - but I have a strong feeling that if the sorcerer needs any combat assistance from the monk next game, he's going to be paying him by the round for help. :)
 

in the last 3e game i played in played the party rogue. and not only was his job that of sneak, scout, and the like, but he was also the party treasurer. he had some mercantile background so he made sure that the party got a fair shake on looted goods. but of course he always made sure to get a substantial fee for his hard work.

and when i moved away and was forced to leave the game, the dm allowed my character to try to sneak away from the party in the dead of night. not too hard for a rogue. and when he left, he took with him almost all of the wealth the party had.

i still get emails from the other players! :D
 


I tell the player to go find a WoD game if they want to make their buddies miserable.... when players are looking for a way to garrote each other in their sleep, it doesn't make for high fantasy in the long run.

It's more like something out of Kalifornia.


...okay, I know there's no real basis behind the comparison, but the world needs NO more players modeled after Early.
 

I wonder, just for fun's sake, how many of these kleptomaniac thieves are Chaotic Neutral? ;)

We've had thieves in the party (2E - thieves, not rogues) who cause a LOT of friction with their amoral, selfish, PC-stealing ways.

I would never want a PC that stole from another PC.

Talk about a breach of gaming etiquette!
It would be analogous to the party Sorcerer charming the whole group, or using his charisma to force them to do all he wanted.
Or the fighter beating up another PC to give him protection money.
VERY bad form.
 



Vaxalon said:
We had this guy named Airius.

He didn't actually steal from the party, except in the sense that he always got a share in the treasure for doing absolutely nothing.

Eventually he started doing provocative, destructive things. Finally, he attacked a PC, who killed him and rolled him out of a treehouse that was 120' up. Splat.

I played that character. Killing Arius was the one and only time in twenty plus years of gaming I have killed another PC when I was a player. And I don't feel bad about it either.

When I am DMing I have two basic rules I follow:

(1) Players have the right to decide what their characters do.

(2) They should expect to suffer the natural consequences of their actions as well.

Stealing from other PCs tends to make those PCs not happy with you. I, as the DM, am not going to stand in their weay if they attempt to rectify the situation if and when they find out about your thefts.
 

Remove ads

Top