Parlan
First Post
1. PW wealth- just tell your players that new PCs will come in with no equipment. They can sell the old stuff for new. Let them sell it a full price (or close to it)
2. Summoned creatures- unless they have weapons, they cannot attack anyone under a Protection from Evil etc. spell. Have your bad guys use those.
They can also be dispelled. Also, how is the Sorc controlling them? Usually we play pretty fast and loose with summoned creatures (ie they get sumoned and attack the nearest bad guy to the best of their abilities w/o direction) if they were getting summoned from around corners and stuff, i'd require some sort of direction be given the creatures. Ordinarily pointing would prolly suffice, but since the sorc is invis he'd prolly have to do it audibly.
3. tactics in general. make more magick-saavy BBEGs and play them smart. I HATE it when a frikkin enemy teleports away just as i was about to kill him. I have invis enemies even more. Your BEGs should feel the same way. Slap a Dimensional Anchor on the Sorc first chance you get. hit him with a fairy fire or glitterdust too.
Once they know where he is, have a whole buncha mooks zerg him.
Separate him from the party with a wall of force/ice, then teleport a couple of Cloth Killers (clerics with dim achor and invis purge and rogue/shadowdancers to the other side of the wall.
Oh, and for the love of pete, DISPELL his buffs FIRST chance you get. That will at least cut down on his options and he ll have to think defensively.
2. Summoned creatures- unless they have weapons, they cannot attack anyone under a Protection from Evil etc. spell. Have your bad guys use those.
They can also be dispelled. Also, how is the Sorc controlling them? Usually we play pretty fast and loose with summoned creatures (ie they get sumoned and attack the nearest bad guy to the best of their abilities w/o direction) if they were getting summoned from around corners and stuff, i'd require some sort of direction be given the creatures. Ordinarily pointing would prolly suffice, but since the sorc is invis he'd prolly have to do it audibly.
3. tactics in general. make more magick-saavy BBEGs and play them smart. I HATE it when a frikkin enemy teleports away just as i was about to kill him. I have invis enemies even more. Your BEGs should feel the same way. Slap a Dimensional Anchor on the Sorc first chance you get. hit him with a fairy fire or glitterdust too.
Once they know where he is, have a whole buncha mooks zerg him.
Separate him from the party with a wall of force/ice, then teleport a couple of Cloth Killers (clerics with dim achor and invis purge and rogue/shadowdancers to the other side of the wall.
Oh, and for the love of pete, DISPELL his buffs FIRST chance you get. That will at least cut down on his options and he ll have to think defensively.