Meh, it's over now. The paladin killed the cleric and the campaign ended.
Ooops...should a skipped to the end

Ah well, good times, heh.
Meh, it's over now. The paladin killed the cleric and the campaign ended.
Ah well, good times, heh.
Evil no, but... That pretty much describes her god, yes.
I didn't see this coming for the most part because the cleric's player doesn't like the roleplaying part of RPGs (she has actually told me that in her opinion that everything except combat is a waste of time). She tends to stand silently at the back in social situations (not just with this character, she does it in most games), follows the group wherever they go, and only really takes action whenever fights break out, which is where she shines. I've played alongside her in a few campaigns, and I've DMed a few groups she was in and she has never deviated from her usual nothing-but-combat style before now. I assumed since they both shared a goal of hunting down and killing the BBEG, and since nobody was trying to stop her from fighting anything that she and her character would pose no problem to group cooperation (as is usually the case in games she's in).
Certainly if I have to resort to them creating new characters I'm forbidding infighting...
I am kind of disappointed that things came to such a brutal and swift end.
Though, did the two players like each other? Clearly, their characters were at each others' throats, but I am curious if the players were friends or if they have known each otner for years.
I would just imagine that the whole thing seemed uncomfortable. Of course, I was also disappointed to hear that the cleric's player found everything that was not role playing kinda pointless. Maybe she would have more fun with an Xbox?
Yes, the two players remained friendly from start to finish and throughout this whole fiasco. They would go from intense glares and threats in character to offering to get the other player a drink in a heartbeat.
I agree I was disappointed that she only ever wanted to do combat. Granted people have their different likes and styles, but it's not called a role playing game for nothing. You're meant to play a role. Maybe she would indeed have more fun with an Xbox, she has been playing an unhealthy amount of Fallout New Vegas since our game ended.
Maybe you mentioned it and I missed it and maybe we're beating a dead horse since the deal is closed, but were these people close friends or were they people you knew through school, a gaming club, gaming store, etc.?
(Apologies for the upcoming long post...)
Things turned sour at a session today when two of my four players began fighting over who got to lead the party. Now a little argument can be good for roleplaying and drama sure, but it went from a small argument to out-of-hand incredibly fast. They settled on an agreement of "each one of us is our own leader, neither commands the others" after a bit of argument. That solution seemed fine except that the moment the paladin turned away after making the agreement, the cleric attacked her from behind.
At that moment a critical hit was rolled and confirmed, the paladin was nearly taken down in a single hit, and the cleric stood over her and said "submit to me or I'll kill you". The paladin stated that she was leaving the party the moment the ship they were on gets to the next island. The cleric agreed to that, but told her if (after she leaves) she keeps pursuing the quest that they were on, that she'll kill her.
Now... The whole game I'm running is essentially a playtest of a homebrewed campaign (this was NOT supposed to be a part of it), so I actually don't mind splitting the group. The paladin will leave and the sorcerer will likely choose to join her, whereas the two clerics are likely to stick together. The players seem fine with the idea of disbanding the current party and continuing to playtest separately, but there's still the issue that they have the same goal. The paladin has specific orders and certainly won't back down from them, and the cleric won their "fight", despite it being essentially just an attack from behind, and feels that puts her in charge and gives her the right to kill anyone who interferes with her mission.
Also an issue is that they've all levelled up since that encounter, and Pathfinder's paladin level 4 seems to be a very good level. The cleric got lucky with her strong critical hit, the fact that she could attack from behind, and the fact that I didn't award them experience until the end of the session, but now that they're both 4th level the balance seems completely different. If they fight again the paladin will not be caught off guard, the cleric is unlikely to get as lucky with the dice, and the paladin is likely to kill the cleric (despite the cleric's threats).
I've talked to the players about it. Both feel that what they did (attacking and declaring an intention to leave the party respectively) was completely in character. I agree with that. Both feel that it makes no sense for them to abandon their quest despite the other's intention to kill them. Once again I agree. The issue is that playing their characters as their characters would act is probably going to kill one of them.
And unfortunately kicking out or killing half (or all of) the party is rather unfair to the other two players, who haven't really done much. Their characters aren't even aware yet that the other have had a fight, so it's not really their fault.
So now I'm stuck looking for solutions. Although the players aren't fighting outside of the game, they've both said that they won't accept reforming the group during this campaign, pretty much regardless of the situation. I think my options at this point are to get one of them to change their main quest somehow (the paladin is the more likely one to accept some form of this although I have no idea how to do it at the moment), or to actually have them play separately for a while and then fight to the death. They might actually enjoy that (stressing the "might" part), but I'm hesitant about setting up a PC vs. PC situation in which it's almost certain that one of them will be killed. Somebody loses a character that they spent hours with week after week if I do it that way.
Phew... I got thrown a curveball tonight. I would appreciate ideas of what to do.