[PCGAME] The Temple of Elemental Evil

D'karr said:
Here we go again with everyone's opinions about illegality.

I'd just like to throw in that it isn't a matter of opinion. At least, not ours here on the boards.

Wizards of the Coast has made it very clear that they consider NWN modules based on their works to be copyright infringment.


DaveMage -> You're welcome.
 

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A. (S.M. 3/27) Here is the spell list as of the end of March. While there may be a few additions, removals, or changes, I think this will probably be the list of spells we will be shipping with (actually I think we're are going to do about another 30 more, but I'm not going to promise it). Everybody thank Huy Nguyen for working major overtime to get all of these done.

Here's the list...
Goto Eye-On-Troika for a nifty spell reference.

Total Count: 224
Aid
Animal Growth
Animal Trance
Animate Dead
Bane
Barkskin
Bestow Curse
Bless
Bless Water
Blight
Blindness Deafness
Blink
Blur
Break Enchantment
Bulls Strength
Burning Hands
Call Lightning
Calm Animals
Calm Emotions
Cats Grace
Cause Fear
Chain Lightning
Chaos Hammer
Charm Monster
Charm Person
Charm Person or Animal
Chill Metal
Chill Touch
Circle of Doom
Clairaudience Clairvoyance
Cloudkill
Color Spray
Command
Cone of Cold
Confusion
Consecrate
Contagion
Control Plants
Cure Critical Wounds
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
Curse Water
Darkvision
Daze
Death Knell
Death Ward
Delay Poison
Desecrate
Detect Chaos
Detect Evil
Detect Good
Detect Law
Detect Magic
Detect Secret Doors
Detect Undead
Dimension Door
Dimensional Anchor
Discern Lies
Dismissal
Dispel Air
Dispel Chaos
Dispel Earth
Dispel Evil
Dispel Fire
Dispel Good
Dispel Law
Dispel Magic
Dispel Water
Displacement
Disrupt Undead
Divine Favor
Divine Power
Dominate Animal
Dominate Person
Doom
Emotion
Endurance
Endure Elements
Enlarge
Entangle
Entropic Shield
Expeditious Retreat
Faerie Fire
Fear
Feeblemind
Find Traps
Fire Shield
Fireball
Flame Strike
Flare
Fog Cloud
Freedom of Movement
Gaseous Form
Ghoul Touch
Giant Vermin
Glitterdust
Goodberry
Grease
Greater Magic Fang
Greater Magic Weapon
Guidance
Gust of Wind
Halt Undead
Haste
Healing Circle
Heat Metal
Hold Animal
Hold Monster
Hold Person
Hold Portal
Holy Smite
Ice Storm
Identify
Improved Invisibility
Inflict Critical Wounds
Inflict Light Wounds
Inflict Minor Wounds
Inflict Moderate Wounds
Inflict Serious Wounds
Invisibility
Invisibility Purge
Invisibility Sphere
Invisibility to Animals
Invisibility to Undead
Keen Edge
Knock
Lesser Restoration
Lightning Bolt
Mage Armor
Magic Circle against Chaos
Magic Circle against Evil
Magic Circle against Good
Magic Circle against Law
Magic Fang
Magic Missile
Magic Stone
Magic Vestment
Magic Weapon
Meld Into Stone
Melf's Acid Arrow
Mind Fog
Minor Globe of Invulnerability
Mirror Image
Mordenkainens Faithful Hound
Negative Energy Protection
Neutralize Poison
Obscuring Mist
Open Close
Orders Wrath
Otilukes Resilient Sphere
Phantasmal Killer
Poison
Prayer
Produce Flame
Protection From Arrows
Protection From Chaos
Protection From Elements
Protection From Evil
Protection From Good
Protection From Law
Rage
Raise Dead
Ray of Enfeeblement
Ray of Frost
Read Magic
Reduce
Remove Blindness Deafness
Remove Curse
Remove Disease
Remove Fear
Remove Paralysis
Repel Vermin
Resist Elements
Resistance
Restoration
Righteous Might
Sanctuary
Scare
Searing Light
See Invisibility
Shatter
Shield
Shield of Faith
Shillelagh
Shocking Grasp
Shout
Silence
Slay Living
Sleep
Sleet Storm
Slow
Soften Earth and Stone
Solid Fog
Sound Burst
Spell Resistance
Spike Growth
Spike Stones
Spiritual Weapon
Stinking Cloud
Stoneskin
Suggestion
Summon Monster I
Summon Monster II
Summon Monster III
Summon Monster IV
Summon Monster V
Summon Nature's Ally I
Summon Nature's Ally II
Summon Nature's Ally III
Summon Nature's Ally IV
Summon Nature's Ally V
Summon Swarm
Tashas Hideous Laughter
Teleport
Tree Shape
True Seeing
True Strike
Unholy Blight
Vampiric Touch
Virtue
Web
Wind Wall

A. (S.M. 3/27) One of the reasons I posted this list this month was because "technically" this was our "Final Spells Added" milestone.

------------

Q. How many feats are in the game?
A. (T.C. 3/27) We have implemented a subset of the core books' feats, but it's a big subset. The only feats we dropped were ones the engine could not handle, like the mounted combat feats, or that were beyond the scope of the game, like Forge Ring which requires you to be 12th level.

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A. (T.C. 3/29) Let's see: parleying with demons, alcohol abuse, sexual situations, adult themes. Yeah, we're getting an M.

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Q. Does the AI have any strategy tricks up its sleeve?
A. (T.C. 3/29) We've added several cool new AI features. One is scouting, which I have mentioned before. Some monsters, upon seeing you, do NOT run to attack you. Instead, they run back to a group of their friends and alert them, and then they ALL come for you. We also have alert points, which are like day and night stand points, but they represent where the NPC will stand if the area is on alert. So if you screw up and trip an alarm or otherwise tip off that you are in a secure area, the NPC's will all head to their alert points, which are usually crucial places like stairs and staging areas.

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Q. How will the teleport spell work?
A1. (H.N. 3/28) the only implementation of teleport right now is to essentially be the worldmap shortcut. out of combat, it allows you to bring up the worldmap anywhere, and travel to a known destination without random encounters. not exactly the 3rd edition spell, we know, but this was the best way to integrate a worldmap "shortcut" (given the choice between an item or a spell or an Orb of the Moons that could do this), and teleport was given this functionality. sorry for the Ultima reference

A2. (H.N. 3/28) teleport will technically be teleport without error ...for obvious fun reasons!

A3. (H.N. 3/31) [Teleport is] currently [limited to] wiz/sor 5 and travel domain 5 only

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Q. How does dimension door differ from teleport?
A. (H.N. 3/28) dimension door is the one currently used in combat/dungeons to move the caster to non-worldmap destinations. teleport may be changed/added so that it functions like dimension door, only with the entire party (probably out of combat). the problem of course, with spells such as these, is bypassing scripted areas/events, where dependencies may break. we'll see

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There you go guys. Just keeping the hype up. :D
 

Ashrem Bayle said:
Q. How will the teleport spell work?
A1. (H.N. 3/28) the only implementation of teleport right now is to essentially be the worldmap shortcut. out of combat, it allows you to bring up the worldmap anywhere, and travel to a known destination without random encounters. not exactly the 3rd edition spell, we know, but this was the best way to integrate a worldmap "shortcut" (given the choice between an item or a spell or an Orb of the Moons that could do this), and teleport was given this functionality. sorry for the Ultima reference

Why on Earth would you be sorry for an Ultima reference? I liked it.
 

D'karr said:
The Forge of Fury and the Sunless Citadel have been adapted to NWN.

Whoever, did the conversion did a phenomenal job. I would highly recommend them for online play with a group and a DM.

And where might I find these nuggets of RPG goodness?
 



NWN

Heya:

With the suggestions here I went and downloaded the Sunless Citadel and Forge of Fury mods for Neverwinter Nights. _Tons_ of fun, both. The only thing I knew about those two adventures beforehand was from the snippets I've picked up here in the General forum (Sunless Citadel) and Wulf Ratbane's story hour (Forge of Fury). Great stuff seeing vaguely remembered elements in both mods.

Another cool thing was having an actual "adventuring party". The mod allowing multiple henchman was very cool and having a degree (a limited degree, to be honest) of control over their inventory was nice.

Take care,
Dreeble
 



U6 was the first one I played and I was never able to get around the interface in the previous games to really play them (why I'm look to a few remakes as mods for modern games). So for me it was U6, U7, SI, and both Underworlds as the real stand out games.
 

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