[PCGAME] The Temple of Elemental Evil

Feat and skill list as of 7 April, from an interview with Sorcerer's Place:

Tim Cain: We have implemented 55 feats and 22 skills. They are:

Feats:

Alertness
Ambidexterity
Armor Proficency
Blind-Fight
Brew Potion
Cleave
Combat Casting
Combat Reflexes
Craft Magic Arms and Armor
Craft Rod
Craft Wand
Craft Wonderous Item
Deflect Arrows
Dodge
Empower Spell
Exotic Weapon Prof.
Expertise
Extra Turning
Great Cleave
Great Fortitude
Heighten Spell
Improved Bull Rush
Improved Critical
Improved Initiative
Improved Trip
Improved Two-Weapon Fighting
Improved Unarmed Strike
Iron Will
Lightning Reflexes
Martial Weapon Prof.
Maximize Spell
Mobility
Point Blank Shot
Power Attack
Precise Shot
Quick Draw
Quicken Spell
Rapid Shot
Running
Scribe Scroll
Shield Prof
Shot on the Run
Simple Weapon Prof.
Skill Focus
Spell Focus
Spell Penetration
Spring Attack
Stunning Fist
Toughness
Track
Two-Weapon Fighting
Weapon Finesse
Weapon Focus
Weapon Specializiation
Whirlwind Attack

Skills:

Alchemy
Appraise
Bluff
Concentration
Diplomacy
Disable Device
Gather Information
Heal
Hide
Intimidate
Listen
Move Silently
Open Lock
Perform
Pick Pocket
Search
Sense Motive
Spellcraft
Spot
Tumble
Use Magic Device
Wilderness Lore

We have removed all of the feats and skills that are not possible in the game, either due to interface or engine constraints.
 

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End of chain feats

Heya:

Very cool they got Great Cleave, Spring Attack, and Whirlwind Attack in there. One of the few things I dislike about Neverwinter Nights is the lack of "high" level feats. Of course, the fact NWN uses realtime combat explains a lot of this. On the other hand, Shadows of Undrentide will have Great Cleave, so what do I know.

[jimmy]Looking forward to this game, very much.[/jimmy]

Take care,
Dreeble
 

I agree. The paucity of feats in NWN made it very difficult to customize characters.

Because TOEE is turn based, just like tabletop, it's easier for Troika to be true to the real feats such as Spring Attack.

SoU is implementing Spring Attack, but my understanding of their implementation is that you never take an AoO from anyone for moving...
 


Yea, I saw that earlier. what I want to know is, what does this look like?

They claim it is very close to completion, yet I havn't seen a single screen shot.
 

Ashrem Bayle said:
Yea, I saw that earlier. what I want to know is, what does this look like?

They claim it is very close to completion, yet I havn't seen a single screen shot.

You and everyone else 8*)...

There are few outside of the company that have seen it, and they are not sharing. But if they say it is near completion, I would belive it. The lack of news and what not is more of an issue with Infograms (the publisher) and not Troika.

-The Luddite
 

Confused

Heya:

"SoU is implementing Spring Attack, but my understanding of their implementation is that you never take an AoO from anyone for moving..."

This confuses me. Do you mean that with Spring Attack a character will never suffer from movement-based AoOs again (in PnP I think it's no movement-based AoOs from the target of the Spring Attack only) or something else?

If the former then, um, wow.

On a related note (related to AoOs) I hope that ToEE does a better job of "protecting" mages than PoR2:RoMD did. It was far too easy to run around a mage's melee protectors and get up close to the mage. Divine casters, in my experience, were smart enough at that point to avoid casting, and do melee only. Arcane casters, especially liches, would start to cast a spell, and the four or five guys standing around them would all smack away. ;)

Take care,
Dreeble
 


Ashrem Bayle said:
Yea, I saw that earlier. what I want to know is, what does this look like?

They claim it is very close to completion, yet I havn't seen a single screen shot.

Hmmm, a couple of months ago they had some screenshots on their site, now nothing. It's a conspiracy I tell you!

Seriously I have no idea why they removed the pictures, it was looking quite lovely in a gothic cathedral kind of way....

As for how long it will take, the engine is complete, they just have to do more pretty pictures and dialog.

The Auld Grump
 

The Troika team have said several times that they would like to release screenshots, but can't ... guess that's up to whoever owns/promotes the game.

As to AoOs, I hope they get those and Sneak Attacks right.

POR2 got Sneak attacks right, but you'd only get an AoO if someone moved through your threatened area and you had the Combat Reflexes feat, of if they drank a potion/cast a spell in your threatened area, or if you withdrew -- no 5' steps, and the bad guys could run around and attack your mage with impunity.

NWN seems to give out sneak attacks even without flatfooted/flanking, and you seem do draw an AoO whever you move -- even if it's just the jockeying around the computer does automatically :mad:

Based on the Troika team's responses on their boards, though, not only do they seem to have a good grasp of the rule set, but they also seem dedicated to implementing every little detail, provided it can be supported in a reasonable computer environment. I've got high hopes for this game; I'm a little disappointed that it isn't getting more hype and press -- but then after being disappointed after all the hype for NWN and POR2, maybe that's a good thing.
 

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