moritheil
First Post
Right, but there are expenses too. So for example, in the above cleric res problem, I would rule that he charged the going rate as normal for priests in that area - only, by the rules of his faith, all the profit went to church funds. He won't be short any money (he's allowed to deduct material component costs), but he won't gain any money either - he'll just be improving the average person's impression of his church.
Wizards are a little different, not being beholden to people. I don't see anything wrong with letting them cast a little on the side, but there are huge disadvantages to doing so that are entirely non-economic. For one, you have to stay in the same place and avertise in order to get business. Second, you have to keep at it for a long time in order to be trusted with more expensive or discreet business. Your average adventuring party has a slew of skeletons in their closet, and this makes it very easy for their pasts to catch up with them. Either their character backgrounds or the recurring NPC villans should provide a lot of grist for such an adventure.
I wouldn't discourage it; in fact, I would think it wonderful if the PCs in my party did this. They have an artificer/blacksmith among their number. It would be very realistic. Of course, since they're neutral/good aligned, and they care about saving their own skin at least minimally, it will only take one or two sessions of fireball-slinging mages destroying entire towns and slaying hundreds or thousands of incidental bystanders to get at them to make them realize it isn't really a good idea to stick around in one place if you have enemies.
Wizards are a little different, not being beholden to people. I don't see anything wrong with letting them cast a little on the side, but there are huge disadvantages to doing so that are entirely non-economic. For one, you have to stay in the same place and avertise in order to get business. Second, you have to keep at it for a long time in order to be trusted with more expensive or discreet business. Your average adventuring party has a slew of skeletons in their closet, and this makes it very easy for their pasts to catch up with them. Either their character backgrounds or the recurring NPC villans should provide a lot of grist for such an adventure.
I wouldn't discourage it; in fact, I would think it wonderful if the PCs in my party did this. They have an artificer/blacksmith among their number. It would be very realistic. Of course, since they're neutral/good aligned, and they care about saving their own skin at least minimally, it will only take one or two sessions of fireball-slinging mages destroying entire towns and slaying hundreds or thousands of incidental bystanders to get at them to make them realize it isn't really a good idea to stick around in one place if you have enemies.
Space Coyote said:Doesnt the Players Handbook have a standardized listing cost for casting spells?
10gp x spell level x caster level + (5gp x XP point cost).
It's in the Equipment section under "Spellcasting and Services"
Editted to add: Wouldn't a Player character get to charge the same amount?