Inconsequenti-AL
Breaks Games
I think this could be a lot of fun... The players will be earning some extra cash of their own backs, which is always fun for them. I think it leads to more involvement in the campaign?
Personally, I'd let them roll with it. After a few sessions with some rather profitable business, I'd start throwing some problems at them:
Like a lot of people have said - taxes, guilds and racketeers all make for interesting challenges.
Mix in a few problem clients:
That guy they raised, no questions asked. He was a high level assasin - it took a large party of paladins and clerics to put him down the first time around.
An outbreak of plague in the poor quarter. They're really ill, but have no money to pay for cures... perhaps mobs of them would picket the clerics place of business. If they don't help, god might get angry. If they do help, their reputation will improve - likely they'll be a local hero, perhaps even a phrophecy fulfilling messiah. How would the other churches like that?
That group you teleported - foreign spies fleeing from justice?
Bad guys find out the PCs are selling services - it's a good route to mess with them?
Figure the trick is to let things start easy - get them used to the extra side cash they're making. Then throw in some fun problems. Gives you a ton of interesting plot hooks to play with?
Another good thing might be to try and involve the non caster PCs - sure there's stuff they can do on the business side of things...
Personally, I'd let them roll with it. After a few sessions with some rather profitable business, I'd start throwing some problems at them:
Like a lot of people have said - taxes, guilds and racketeers all make for interesting challenges.
Mix in a few problem clients:
That guy they raised, no questions asked. He was a high level assasin - it took a large party of paladins and clerics to put him down the first time around.
An outbreak of plague in the poor quarter. They're really ill, but have no money to pay for cures... perhaps mobs of them would picket the clerics place of business. If they don't help, god might get angry. If they do help, their reputation will improve - likely they'll be a local hero, perhaps even a phrophecy fulfilling messiah. How would the other churches like that?
That group you teleported - foreign spies fleeing from justice?
Bad guys find out the PCs are selling services - it's a good route to mess with them?
Figure the trick is to let things start easy - get them used to the extra side cash they're making. Then throw in some fun problems. Gives you a ton of interesting plot hooks to play with?
Another good thing might be to try and involve the non caster PCs - sure there's stuff they can do on the business side of things...