My first group of players ended up finding a castle and exploring it. It was enchanted and the main problem was stolen from Fritz Leiber's story in that gems allowed the castle to be sentient and defend itself with moving stone blocks. They worked this out and a few went in on a mission to locate and take control of the castle by moving the gems. they succeeded.
The leader of the group (almost all 1e bards) decided to go to the king and hand over the castle since it was within his lands. The other players were kind of opposed to that but went along since they figured anything else would lead to a war and they didn't like that scenario. The king turned around and gave a grant of land, and a title, baron, to the leader of the group. Everyone else got a grant of land and knighted. they could swear fealty to the baron or the king, which ever they liked. Most chose the baron and they went back and started to work to get a community going. They got their own families from the original hometown and moved them all across country to this place. It developed into a nice little place and all other groups I had started out there since it was so adventurer friendly.
Then the Baron got a lil greedy and a lil (?) stupid. He wanted magical towers to be around his land. He got a wizard and paid for research of a spell to find out exactly how something was created. he didn't want to mess with legend lore and all that so the spell had a possible side effect, the item had to save or be destroyed in the casting. Well, soon enough the castle had no magical keep. the wizard was also comatous but he had the info. The baron was generally pleased.
The Baron took it well enough, even if it was embarrassing to have a hole surrounded by ramparts. They were big and powerful and ended up killing LeukO and getting his Mighty Servant ( Baron was Magnus Alumni 1e bard and the rest were not far behind so it was appropriate power level) they researched a way (legend lore etc since none of the PCs wanted to use that stupid spell) to change the artifact.
They used the teleport ability of the Servant to go to what they thought was a star. It was actually a magical space station in geosynchronous orbit over the ruined capital of the ancient evil empire. One player actually noticed that there were 5 dungeons spaced around the ruined city and this thing above it. They figured there was likely another dungeon below the city and that explained why the Emperor (uber-liche) always summoned folks TO him; he couldn't leave the city. There was a massive mystic star imprisioning him.
Anyway, on the station they found two creatures (yag-zi zig-ya?) one positive and one negative. when they touched there was an explosion. If it happened in the right room the place got powered up. They were able to perform a ritual that allowed them to change the powers of the Servant making it the Mighty Servant of the Druids. It still had nasty, evil things tainting it but at least its overriding mission was to protect and restore the woods. They messed up a couple of times doing the change and a few folks lost levels when that happened.
Leuk-O had originally used his Servant to destroy a huge druidic forest; the Baron decided to restore it, even though it would take years. Around that time we had to move so I've just had the forest gradually being expanded as time went on.
Another player had a monk who on one of those level fights (1e) and ended up in charge of a town! He wasn't thrilled with that so he promptly got himself killed by something. Another player's cleric from the same church claimed the town in the name of the church, which most of the inhabitants were worshippers at and started building a shrine. It ended up being a pilgramage site and he rose to be worldwide head of that particular church. He announced crusades, set up church schools, instituted an inquisition, and in general tried to make the world a better place whether it liked it or not.
It can be fun.
