on with the background and stats stuff!
Ubaar: male half-orc Bbn1, Clr3; CR 4, Medium-size Humanoid (half-orc); HD 3d8+1d12+8; hp 35 <43 when raged>; Init +2 (Dex); Spd 40 ft; AC 16 (+2 Dex, Chainshirt) <14 when raged>;
Atks +7 melee (+8 with 2d6+6 <+10 and 2d6+9 when raged><2d6+12 with Feat of Strength & raged>/crit 19-20, MW greatsword), or +5 ranged (+6 with 1d8+4/crit x3 MW mighty longbow) +7 with MW arrows
SA rage, spells, turn undead
SQ fast movement, half-orc traits
AL CG
Saves: Fort +7 <+9 when raged>, Ref +3, Will +4;
Abilities:
Str 19, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Skills: Concentration 2(4), Intimidate 4, Intuit Direction 1(2), Knowledge (Religion) 7, Listen 4(5), Perform (Drums) 1(2 w/ MW drum), Ride (Thunderbeasts) 2(4), Wilderness Lore 1(2)
Feats: Scent (can detect opponents within 30 feet, can track quarry), Extra Rage (can rage 2 more times per day)
Diety: Uthgar (Thunderbeast manifestation)
Domains: Thunderbeast, Strength
Cleric Spells Prepared (4/ 3+1 /1+1): (0 level) -
Create Water, Detect Magic, Stomp, Virtue
(1st level)
Cause Fear, Magic Weapon, Thunderstomp (domain spell),
Shield of Faith
(2nd level)
Bull's Strength, Barkskin (domain spell)
SA - Rage (Ex): 3/day, Ubaar can fly into a screaming blood frenzy for 7 rounds. Ubaar gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Ubaar is winded (-2 Str, -2 Dex, can't run or charge for encounter).
SA - Turn Undead (Su): 2/day, Ubaar can attempt to turn undead creatures. Each attempt, he turns 2d6+2 total HD.
SQ - Fast Movement (Ex): Ubaar moves faster than normal.
SQ - Half-Orc Traits (Ex): 60 foot darkvision, orc blood.
Possessions: MW Greatsword, MW Mighty Composite Longbow +4, greatclub, longspear, stomp boots, 27 MW arrows, 26 arrows.
Chain shirt with Spikes, Large Wooden shield.
MW drum, wooden totem of Uthgar (in shape of Thunderbeast footprint), adventurer's equipment, ~425 gp and change.
Regional Equipment: Potion of Bull's Strength and a potion of Cure Moderate Wounds (used in Dungeon Adventure #1).
Domain spell description:
Thunderstomp (1st level):
- 5' radius effect per every 3 caster levels centered anywhere within close range.
- All creatures in the area must make a Balance check (DC = 10+Caster's Strength bonus) or fall down.
- Creatures who fall prone must make a fortitude save (DC = 10+Caster's Strength bonus) or be stunned for 1 round.
- Creature's size and stability modifiers are applied to their saving throw which means giants would be harder to affect (makes sense) and smaller ones would be easier.
The 0-level spell Stomp has the same mechanic, except it's only for 1 target in range.
Thunderbeast domain granted power:
Free Stomp feat: When you attempt to overrun (see Overrun, page 139, PHB) an opponent of your size or smaller, the target may not choose to avoid you. If you knock down the target, you may make one leg attack against him or her, gaining the standard +4 bonus on attack rolls against prone targets
This attack does 1.5 x Str bonus damage.
Stomp boots: These specially-made boots have metal inserts and metal ridges along the bottom of the sole. The ridges are in the shape of a Thunderbeast's footprint, so they leave that indentation on a victim.
Size: Small
Damage: 1d6
Threat Range: 20
Critical: x2
Physical Description:
Height 6'6"; Weight 280.
Hair: Coarse black, with a single, white lock.
Eyes: Crystal clear blue.
Notable Features: There is a tattoo of a large slime-green brontosaurus body on his chest. He has some visible scars on his leathery skin
Ubaar is an imposing presence due to his size, but strangely something about him makes people more at ease with him than most half-orcs.
His hair erupts from his head like an explosion of dreadlocks, all of which are jet-black save one forelock forever painted white by the gods. The hair itself feels more like coarse wool or yarn to the touch than human hair.
He speaks primitive Common, not because he's not intelligent, but because he hasn't been around civilized speakers to get all the grammar good.

His words are usually careful and slow but it is more to keep people at ease than because he is unintelligent. His actions are the opposite, however and he normally prefers to act quickly than to ponder. Overall he can be considered to be a powerful ally or foe and a loyal companion.
Background Summary (full story in sig link)-
Ubaar is the son of a brawling, laborer orc named Herk and a rugged, survivor human named Leta. He grew up with both human and orc influences. He liked the animals of the wild area his tribe lived around, including the legendary dinosaurs in the region, especially the fabled Thunderbeast.
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When Ubaar reached puberty (after about 10 years – half-orcs mature faster than humans), he started distinguishing himself in the tribe, both with his uncommon strength and his wits. The half-orcs in the tribe tended to hang out together, as they were a bit different from the others. They got along well enough with full-blooded orcs, but they also had human interests and traits, as well. One season Ubaar took a shining to one particular half-orc female named Oonta – a rather confident and sexually aggressive gal. She knew what she wanted and how to get it. She ended up teaching the "teenage" Ubaar quite a few things about life.
As Ubaar grew older, his brains continued to help him in the tribe. To be honest, it wouldn’t take much brainpower to be considered smart in orcish company, but Ubaar possessed uncommon wisdom even when compared with others from outside the tribe. He became one of the tribe’s drummers in their ritualistic celebrations, where wild dancing and fighting and tribe business was carried out.
An interesting custom of the orcs was that when an orc (or half-orc) of the tribe reached "manhood" (around 13 winter’s time), they would embark on a tribal hunt for a displacer beast. The entire population of able-bodied orcs would sing songs, celebrate their ferocity and strength, make boasts, drink ale, and get in a frenzy before hunting down the elusive animal. When one was found (with many false alarms and excitedness being the norm), the tribe would rush and grapple with it en masse, eventually pinning the wild magical beast. Then the fledgling orc would deliver the killing blow, thus obtaining orc-hood.
The whole tribe would celebrate and revel all through the next day. One of the beast’s talons on its bizarre tentacles would be cut off and given to the new adult of the tribe. The rest of the beast (the tentacles and the hide) were valued by merchants, and would be traded. Ubaar still keeps a talon of the displacer beast he slayed to reach manhood on a necklace he wears at all times.
Occasionally, some orcs were hurt or even killed during these hunts. This was acceptable, and even OK with the tribe, as this was seen as weeding out the weak members of the tribe, keeping the whole strong.
As it came about, the orc tribe often had dealings with people of other races and nationalities. In these dealings, it was sometimes more advantageous to have half-orcs represent the tribe rather than a fullblood. This was due, of course, to the possible well-deserved biases some races have towards orcs. But denying advantageous trade based on preconceptions was something the orcs never could comprehend. So in Ubaar’s 15th year, he started to accompany the group that traded for the tribe with outsiders. They would meet with merchants or with other travelling traders to barter their goods.
The orcs had few items that were of use to other cultures, to be true. However, the many wild animals the orcs encountered in the wilderness of their primitive, brutish lives supplied the tribe with food, pelts, and more exotic parts of the animals. For example, the teeth of sabertooth cats…the claws of great bears…the beaks of owlbears…are all highly valued prizes to other, more decadent cultures who view them as ways to harness the power of the wild. Whether they are used as spell components, or rituals, or aphrodisiacs, there is always a market for such items that an orc tribe obtains fairly regularly. Thus, traders and travelling caravans would include the orc tribes in their routes, never paying the orcs even close to what they eventually sold them to palace denizens and ostentatious potentates for. This was fine for the orcs, even if they knew, since the money they received for these items was much more than they considered them to be worth. The meat of the animal was of more interest to the orcs…
As long as the tribe had enough hides for clothes, bedding, etc, they would trade whatever extras that were wanted. Sometimes, the tribes even sold owlbear or hippogriff eggs and young, as they were highly valued and traded for particularly well by most merchants.
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Ubaar is a simple soul, loyal in his friendships, and furious in his displeasure. He likes the simple things in life; food, drink, drumming, revelry, women, and besting others in combat. He believes he can bring respect to his people and honor his mother by performing heroic deeds and feats of strength in the more "civilized" lands.
He knows from his father’s imposing strength that there are more physically endowed creatures around, but not that many that can interact with society in a useful way. His true strength comes from his mother and from his dedication to Uthgar. He knows the Thunderbeast's power will follow him into the political areas of Faerun.
He deduces that if he can meet up with companions who can guide him around the prejudices and trappings of "culture", his savage strength can work wonders and create legends.