PCs from Light Against The Dark

seasong

First Post
This thread is where I will be posting the PC stats for my story hour. The rules for character creation can be found on the Theralis web site.

To sum up:
Merideth is a double-major spell caster who likes inflict wound spells.
Athan is a twink spear fighter who abuses my rules.
Greppa is a sneak/arcanist (edit: twink arcanist) with some fighting skills.
 
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Merideth, Level 1

STR 9
DEX 12
CON 10 (hp 20)
INT 12
WIS 17
CHR 10

BAB, AC, HP, all saves +0

Esper-0 spells
Esper-1 spells
Healer-0 spells
Healer-1 spells

3 Bluff
4 Herbalism
4 Esper
4 Healer
1 Profession: Servant

Spells
Detect Magic (0) Esper
Detect Secret Doors (0) Esper
Guidance (0) Esper
Deathwatch (1) Esper
Detect Thoughts (1) Esper
Cure Minor Wounds (0) Healer
Detect Poison (0) Healer
Inflict Minor Wounds (0) Healer
Resistance (0) Healer
Cure Light Wounds (1) Healer

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
Herbal purse (+2 to herbalism checks)

Level 2
after one year training in the Theralis military.

STR 9
DEX 12
CON 10 (hp 20)
INT 12
WIS 17
CHR 10

BAB, AC, HP, Fort, Ref +0
Will +1

Esper-0 spells
Esper-1 spells
Healer-0 spells
Healer-1 spells
Skill Focus: Healer +3

5 Bluff
5 Herbalism
5 Esper
5 Healer
1 Profession: Servant

Spells
Detect Magic (0) Esper
Detect Secret Doors (0) Esper
Guidance (0) Esper
Deathwatch (1, Mastered) Esper
Detect Thoughts (1) Esper
Cure Minor Wounds (0, Mastered) Healer
Detect Poison (0) Healer
Inflict Minor Wounds (0) Healer
Resistance (0) Healer
Cure Light Wounds (1, Mastered) Healer
Inflict Light Wounds (1, Mastered) Healer

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
Herbal purse (+2 to herbalism checks)

Level 3
after the Battle of Eastpass & time as an orc slave.

STR 9
DEX 12
CON 10 (hp 20)
INT 12
WIS 17
CHR 10

BAB, AC, HP, Fort, Ref +0
Will +3

Esper-0 spells
Esper-1 spells
Esper-2 spells
Healer-0 spells
Healer-1 spells
Healer-2 spells
Skill Focus: Healer +3

5 Bluff
5 Herbalism
6 Esper
6 Healer
1 Profession: Servant

Spells
Detect Magic (0) Esper
Detect Secret Doors (0) Esper
Guidance (0) Esper
Deathwatch (1, Mastered) Esper
Detect Thoughts (1) Esper
Cure Minor Wounds (0, Mastered) Healer
Detect Poison (0) Healer
Inflict Minor Wounds (0) Healer
Resistance (0) Healer
Cure Light Wounds (1, Mastered) Healer
Inflict Light Wounds (1, Mastered) Healer
Cure Moderate Wounds (2) Healer
Inflict Moderate Wounds (2) Healer

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
Herbal purse (+2 to herbalism checks)

Level 4
after the Broken Temple.

STR 9
DEX 12
CON 11 (hp 22) (+1 at 4th level)
INT 12
WIS 17
CHR 10

BAB, AC, HP, Fort, Ref +0
Will +5

Esper-0 spells
Esper-1 spells
Esper-2 spells
Healer-0 spells
Healer-1 spells
Healer-2 spells
Skill Focus: Healer +3
Skill Focus: Healer +1

5 Bluff
5 Herbalism
7 Esper
7 Healer
1 Profession: Servant

Spells
Detect Magic (0) Esper
Detect Secret Doors (0) Esper
Guidance (0) Esper

Comprehend Languages (1) Esper
Deathwatch (1, Mastered) Esper
Detect Thoughts (1) Esper

Ethereal Scout (2) Esper

Cure Minor Wounds (0, Mastered) Healer
Detect Poison (0) Healer
Inflict Minor Wounds (0) Healer
Resistance (0) Healer

Cure Light Wounds (1, Mastered) Healer
Inflict Light Wounds (1, Mastered) Healer

Cure Moderate Wounds (2, Mastered) Healer
Inflict Moderate Wounds (2, Mastered) Healer
Lesser Restoration (2) Healer
Remove Paralysis (2) Healer

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
White silk cloak (from forgotten shrine of Allas)
Herbal purse (+2 to herbalism checks)

Level 5
after the 2nd Battle of Theralis Ridge

STR 9
DEX 12
CON 11 (hp 22) (+1 at 4th level)
INT 12
WIS 17
CHR 10

BAB, AC, HP, Fort, Ref +0
Will +6

Esper-0 spells
Esper-1 spells
Esper-2 spells
Skill Focus: Esper +3
Healer-0 spells
Healer-1 spells
Healer-2 spells
Healer-3 spells
Skill Focus: Healer +3
Skill Focus: Healer +1

5 Bluff
5 Herbalism
8 Esper
8 Healer
1 Profession: Servant

Spells
Detect Magic (0) Esper
Detect Secret Doors (0) Esper
Guidance (0) Esper

Comprehend Languages (1) Esper
Deathwatch (1, Mastered) Esper
Detect Thoughts (1) Esper

Ethereal Scout (2) Esper

Cure Minor Wounds (0, Mastered) Healer
Detect Poison (0) Healer
Inflict Minor Wounds (0) Healer
Resistance (0) Healer

Cure Light Wounds (1, Mastered) Healer
Inflict Light Wounds (1, Mastered) Healer

Cure Moderate Wounds (2, Mastered) Healer
Inflict Moderate Wounds (2, Mastered) Healer
Lesser Restoration (2) Healer
Remove Paralysis (2) Healer

Cure Serious Wounds (3) Healer
Inflict Serious Wounds (3) Healer

Equipment
Civilian Clothing (shin-length tunic & overcoat)
Military sandals (sturdy)
White silk cloak (from forgotten shrine of Allas)
Herbal purse (+2 to herbalism checks)
Masterwork spear

Level 6
after training with the eye tyrants

Note: Merideth did not include her INT skill points for 4th and 5th level; also, I noticed that she'd bought her Will save too high (after one too many, "Why, no, I'm NOT tired, why do you ask?" events), so I made her drop it, and let her put the points elsewhere. So if the advancement seems a bit 'more' this time around, that's why. In light of her eye tyrant training, I also let her switch her last Skill Focus from healing to esper.

STR 9
DEX 12
CON 11 (hp 22) (+1 at 4th level)
INT 12
WIS 17
CHR 10

BAB, AC, HP, Fort, Ref +0
Will +5

Esper-0 spells
Esper-1 spells
Esper-2 spells
Esper-3 spells
Skill Focus: Esper +3
Skill Focus: Esper +1
Healer-0 spells
Healer-1 spells
Healer-2 spells
Healer-3 spells
Skill Focus: Healer +3
Iron Skin (DR 1/-) (justified as automatic 'wound sealing')

5 Bluff
5 Herbalism
9 Esper
9 Healer
1 Profession: Servant

Spells
Detect Magic (0) Esper
Detect Secret Doors (0) Esper
Mind Tendril (0) Esper (mage hand redescribed)
Guidance (0) Esper

Comprehend Languages (1) Esper
Deathwatch (1, Mastered) Esper
Detect Thoughts (1) Esper
Minor Telekinesis (1) Esper (unseen servant redescribed)
Sleep (1) Esper

Combat Precognition (2) Esper (self only, BAB +4, AC +4, Ref +4, 1 round/lvl)
Ethereal Scout (2) Esper
Hold Person (2) Esper

Dispel Magic (3) Esper
Kinetic Shrapnel (3) Esper (burning hands, 1d6/lvl, telekinetic knives effect)

Cure Minor Wounds (0, Mastered) Healer
Detect Poison (0) Healer
Inflict Minor Wounds (0) Healer
Resistance (0) Healer

Cure Light Wounds (1, Mastered) Healer
Inflict Light Wounds (1, Mastered) Healer

Cure Moderate Wounds (2, Mastered) Healer
Inflict Moderate Wounds (2, Mastered) Healer
Lesser Restoration (2) Healer
Remove Paralysis (2) Healer

Cure Serious Wounds (3) Healer
Inflict Serious Wounds (3) Healer

Equipment
Civilian Clothing (shin-length tunic & overcoat)
Military sandals (sturdy)
White silk cloak (from forgotten shrine of Allas)
Herbal purse (+2 to herbalism checks)
Masterwork spear
 
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Athan, Level 1

STR 16
DEX 15
CON 17 (hp 34)
INT 9
WIS 10
CHR 12

BAB +1
BAC +1
HP +0
Fort +2
Ref +2
Will +2

Improved Trip

3 Diplomacy
3 Intimidate
3 Jump
3 Sense Motive
3 Spot
3 Swim

Proficiencies
Quarterstaff (weapon focus, weapon specialization, cleave, weapon trip)
Grappling
Unarmed Strike (weapon focus, weapon specialization, cleave)

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
Iron-head spear

Level 2
after a year of training in the Theralis military

STR 16
DEX 15
CON 17 (hp 34)
INT 9
WIS 10
CHR 12

BAB +2
BAC +2
HP +0
Fort +3
Ref +3
Will +3

Improved Trip

3 Diplomacy
5 Intimidate
3 Jump
3 Sense Motive
3 Spot
3 Swim

Proficiencies
Quarterstaff (weapon focus, weapon specialization, cleave, weapon trip)
Spear (weapon focus, weapon specialization, cleave)
Grappling
Unarmed Strike (weapon focus, weapon specialization, cleave)

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
Iron-head spear

Level 3
after the Battle of Eastpass and a year as an orc slave

STR 16
DEX 15
CON 17 (hp 34)
INT 9
WIS 10
CHR 12

BAB +3
BAC +3
HP +0
Fort +4
Ref +3
Will +3

Improved Trip
Rage (1/day)

3 Diplomacy
5 Intimidate
3 Jump
3 Sense Motive
3 Spot
3 Swim

Proficiencies
Quarterstaff (weapon focus, weapon specialization, cleave, weapon trip)
Spear (weapon focus, weapon specialization, cleave, close shot, far shot x2)
Grappling
Unarmed Strike (weapon focus, weapon specialization, cleave)

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
Iron-head spear (x3)

Level 4
after the Broken Temple

STR 16
DEX 15
CON 17 (hp 34)
INT 10 (+1 at 4th level)
WIS 10
CHR 12

BAB +4
BAC +3
HP +0
Fort +5
Ref +4
Will +3

Improved Trip
Improved Critical: Spear
Rage (2/day)

3 Diplomacy
5 Intimidate
3 Jump
3 Sense Motive
3 Spot
3 Swim

Proficiencies
Quarterstaff (weapon focus, weapon specialization, cleave, weapon trip)
Spear (weapon focus, weapon specialization, cleave, close shot, far shot x2)
Grappling
Unarmed Strike (weapon focus, weapon specialization, cleave)

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
White silk cloak (from forgotten shrine of Allas)
Masterwork iron-head spear (x4) (from forgotten shrine of Allas)
Special masterwork iron-head spear (from forgotten shrine of Allas)

Level 5
after the 2nd Battle of Theralis Ridge

STR 16
DEX 15
CON 17 (hp 34)
INT 10 (+1 at 4th level)
WIS 10
CHR 12

BAB +5
BAC +3
HP +0
Fort +5
Ref +4
Will +3

Improved Trip
Improved Critical: Spear
Rage (2/day)
Fast Movement (+10 feet)
Power Attack

3 Diplomacy
5 Intimidate
3 Jump
5 Sense Motive
3 Spot
3 Swim

Proficiencies
Quarterstaff (weapon focus, weapon specialization, cleave, weapon trip)
Spear (weapon focus, weapon specialization, cleave, close shot, far shot x2)
Grappling
Unarmed Strike (weapon focus, weapon specialization, cleave)

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
White silk cloak (from forgotten shrine of Allas)
Masterwork spears (x4) (from forgotten shrine of Allas)
Special masterwork spear (from forgotten shrine of Allas)

Level 6
during the 3rd Battle of Theralis Ridge

STR 16
DEX 15
CON 17 (hp 34)
INT 10 (+1 at 4th level)
WIS 10
CHR 12

BAB +6/+1
BAC +4
HP +0
Fort +5
Ref +4
Will +3

Improved Trip
Improved Critical: Spear
Rage (2/day)
Fast Movement (+10 feet)
Power Attack
Rapid Shot (additional ranged attack at highest BAB, all attacks -2)

3 Diplomacy
5 Intimidate
3 Jump
5 Sense Motive
3 Spot
3 Swim

Proficiencies
Quarterstaff (weapon focus, weapon specialization, cleave, weapon trip)
Spear (weapon focus, weapon specialization, cleave, close shot, combat reflexes, far shot x3, melee shooting, improved melee shooting)
Grappling
Unarmed Strike (weapon focus, weapon specialization, cleave)

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
White silk cloak (from forgotten shrine of Allas)
Masterwork spears (x4) (from forgotten shrine of Allas)
Special masterwork spear (from forgotten shrine of Allas)

Bellos, Level 1

STR 14
DEX 18
CON 10 (hp 20)
INT 14
WIS 8
CHR 10

BAB +1
BAC +1
HP +0
Fort +2
Ref +2
Will +2

Improved Critical: Greatsword

1 Read/Write Taesti
4 Appraise: Beer (INT)
4 Craft: Beer (INT)
2 Hide (DEX)
2 Move Silently (DEX)
2 Profession: Brewer (WIS; Trained Only)
1 Swim (STR)
3 Wilderness Lore (WIS)

Proficiencies
Greatsword (weapon focus, weapon specialization, cleave, expertise)
Sling (weapon focus, far shot, careful shot)
Grappling
Unarmed Strike

Bellos, Level 2

STR 14
DEX 18
CON 10 (hp 20)
INT 14
WIS 8
CHR 10

BAB +2
BAC +2
HP +0
Fort +3
Ref +2
Will +3

Improved Critical: Greatsword
Master Slinger

1 Read/Write Taesti
5 Appraise: Beer (INT)
5 Craft: Beer (INT)
2 Hide (DEX)
2 Move Silently (DEX)
2 Profession: Brewer (WIS; Trained Only)
1 Swim (STR)
3 Wilderness Lore (WIS)

Proficiencies
Greatsword (weapon focus, weapon specialization, cleave, expertise, lunge)
Sling (weapon focus, far shot, careful shot, close shot)
Grappling
Unarmed Strike

Bellos, Level 3

STR 14
DEX 18
CON 10 (hp 22)
INT 14
WIS 8
CHR 10

BAB +3
BAC +3
HP +2
Fort +3
Ref +3
Will +3

Improved Critical: Greatsword
Bonded Weapon: Greatsword (grandfather's sword)
Master Slinger

1 Read/Write Taesti
6 Appraise: Beer (INT)
6 Craft: Beer (INT)
2 Hide (DEX)
2 Move Silently (DEX)
2 Profession: Brewer (WIS; Trained Only)
1 Swim (STR)
3 Wilderness Lore (WIS)

Proficiencies
Greatsword (weapon focus, weapon specialization, cleave, expertise, lunge)
Sling (weapon focus, weapon specialization, far shot, careful shot, close shot)
Grappling
Unarmed Strike

Bellos, Level 4

STR 14
DEX 18
CON 10 (hp 28)
INT 14
WIS 9 (+1 at 4th level)
CHR 10

BAB +4
BAC +3
HP +8
Fort +4
Ref +3
Will +4

Improved Critical: Greatsword
Bonded Weapon: Greatsword (grandfather's sword)
Master Slinger

1 Read/Write Taesti
7 Appraise: Beer (INT)
7 Craft: Beer (INT)
2 Hide (DEX)
2 Move Silently (DEX)
2 Profession: Brewer (WIS; Trained Only)
1 Swim (STR)
4 Wilderness Lore (WIS)

Proficiencies
Greatsword (weapon focus, weapon specialization, cleave, expertise, lunge, improved disarm)
Sling (weapon focus, weapon specialization, far shot, careful shot, close shot, melee shooting, running shot)
Grappling
Unarmed Strike

Bellos, Level 5

STR 14
DEX 18
CON 10 (hp 31)
INT 14
WIS 9 (+1 at 4th level)
CHR 10

BAB +5
BAC +4
HP +11
Fort +4
Ref +4
Will +4

Improved Critical: Greatsword
Bonded Weapon: Greatsword (grandfather's sword)
Power Attack
Master Slinger

1 Read/Write Taesti
8 Appraise: Beer (INT)
8 Craft: Beer (INT)
2 Hide (DEX)
2 Move Silently (DEX)
2 Profession: Brewer (WIS; Trained Only)
1 Swim (STR)
4 Wilderness Lore (WIS)

Proficiencies
Greatsword (weapon focus, weapon specialization, cleave, expertise, lunge, improved disarm)
Sling (weapon focus, weapon specialization, far shot, careful shot, close shot, melee shooting, running shot)
Grappling
Unarmed Strike

Bellos, Level 6

STR 14
DEX 18
CON 10 (hp 35)
INT 14
WIS 9 (+1 at 4th level)
CHR 10

BAB +6
BAC +4
HP +15
Fort +5
Ref +4
Will +4

Improved Critical: Greatsword
Bonded Weapon: Greatsword (grandfather's sword)
Power Attack
Master Slinger

1 Read/Write Taesti
9 Appraise: Beer (INT)
9 Craft: Beer (INT)
2 Hide (DEX)
2 Move Silently (DEX)
2 Profession: Brewer (WIS; Trained Only)
1 Swim (STR)
7 Wilderness Lore (WIS)
4 Running (CON)

Proficiencies
Greatsword (weapon focus, weapon specialization, cleave, expertise, lunge, improved disarm)
Sling (weapon focus, weapon specialization, far shot, careful shot, close shot, melee shooting, running shot)
Grappling
Unarmed Strike

Bellos, Level 7

STR 14
DEX 18
CON 10 (hp 39)
INT 14
WIS 9 (+1 at 4th level)
CHR 10

BAB +7
BAC +5
HP +19
Fort +5
Ref +5
Will +5

Improved Critical: Greatsword
Bonded Weapon: Greatsword (grandfather's sword)
Power Attack
Master Slinger

1 Read/Write Taesti
10 Appraise: Beer (INT)
10 Craft: Beer (INT)
2 Hide (DEX)
2 Move Silently (DEX)
2 Profession: Brewer (WIS; Trained Only)
1 Swim (STR)
8 Wilderness Lore (WIS)
5 Running (CON)

Proficiencies
Greatsword (weapon focus, weapon specialization, cleave, expertise, lunge, improved disarm)
Sling (weapon focus, weapon specialization, far shot, careful shot, close shot, melee shooting, running shot)
Grappling
Unarmed Strike
 
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Greppa, Level 1

STR 6
DEX 13
CON 12 (hp 24)
INT 16
WIS 18
CHR 12

Ellini Package:
Low Light Vision
Keen Senses +2
Longevity


BAB +0
BAC +1
HP +0
Fort +0
Ref +0
Will +0

Arcanist-0 spells
Arcanist-1 spells
Skill Focus: Arcanist (+3)

1 Profession: Vineyard
1 Knowledge: Arcane Magic
3 Hide
3 Move Silently
1 Herbalist
1 Spellcraft
4 Arcanist

Proficiencies
Quarterstaff (weapon finesse, weapon focus)

Spells
Prestidigitation (0) Arcanist
Detect Magic (0) Arcanist
Mage Hand (0) Arcanist
Thrust (0) Arcanist
Shadow Servant (1) Arcanist
Lesser Shadow Killer (1) Arcanist
Shield (1) Arcanist

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
Iron-head spear

Level 2
after a year of training in the Theralis military

STR 6
DEX 13
CON 12 (hp 24)
INT 16
WIS 18
CHR 12

Ellini Package:
Low Light Vision
Keen Senses +2
Longevity


BAB +1
BAC +2
HP +0
Fort +0
Ref +0
Will +0

Arcanist-0 spells
Arcanist-1 spells
Skill Focus: Arcanist (+3)

1 Profession: Vineyard
1 Profession: Soldier
1 Sense Motive
1 Knowledge: Arcane Magic
3 Hide
3 Move Silently
1 Herbalist
1 Spellcraft
5 Arcanist

Proficiencies
Quarterstaff (weapon finesse, weapon focus)
Spear (weapon finesse, weapon focus)

Spells
Prestidigitation (0) Arcanist
Detect Magic (0) Arcanist
Mage Hand (0) Arcanist
Thrust (0) Arcanist
Shadow Servant (1) Arcanist
Lesser Shadow Killer (1) Arcanist
Shield (1) Arcanist
Jump (1) Arcanist

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
Iron-head spear

Level 3
after the Battle of Eastpass and a year as an orc slave

STR 6
DEX 13
CON 12 (hp 26)
INT 16
WIS 18
CHR 12

Ellini Package:
Low Light Vision
Keen Senses +2
Longevity


BAB +1
BAC +3
HP +2
Fort +2
Ref +2
Will +2

Arcanist-0 spells
Arcanist-1 spells
Arcanist-2 spells
Skill Focus: Arcanist (+3)
Skill Focus: Arcanist (+1)

1 Profession: Vineyard
1 Profession: Soldier
1 Sense Motive
3 Knowledge: Arcane Magic
4 Hide
4 Move Silently
1 Herbalist
1 Spellcraft
6 Arcanist
1 Literacy: Taesti (retconned)

Proficiencies
Quarterstaff (weapon finesse, weapon focus)
Spear (weapon finesse, weapon focus)

Spells
Prestidigitation (0) Arcanist
Detect Magic (0) Arcanist
Mage Hand (0) Arcanist
Thrust (0) Arcanist
Flare (0) Arcanist
Shadow Servant (1, Mastered) Arcanist
*Summon: Sun Hawk (1) Arcanist
Lesser Shadow Killer (1) Arcanist
Shield (1) Arcanist
Jump (1) Arcanist
Thrust (1) Arcanist
Feather Fall (1) Arcanist
*Earth's Skin (1) Arcanist
*Mud Doll (1) Arcanist
Shadow Strands (2) Arcanist
*Flame Servant (2) Arcanist
*Daylight (2) Arcanist
*Earth's Strength (2) Arcanist

* These were not learned until after Greppa got into Hurath's library.

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
Iron-head spear
Several books

Level 4
after the Broken Temple

STR 6
DEX 13
CON 13 (hp 28) (+1 at 4th level)
INT 16
WIS 18
CHR 12

Ellini Package:
Low Light Vision
Keen Senses +2
Longevity


BAB +1
BAC +3
HP +2
Fort +2
Ref +2
Will +4

Arcanist-0 spells
Arcanist-1 spells
Arcanist-2 spells
Skill Focus: Arcanist (+3)
Skill Focus: Arcanist (+1)
Skill Focus: Arcanist (+1)
Background: Hurath's Tower

1 Profession: Vineyard
1 Profession: Soldier
1 Sense Motive
3 Knowledge: Arcane Magic
4 Hide
4 Move Silently
1 Herbalist
1 Spellcraft
7 Arcanist
1 Literacy: Taesti (retconned)

Proficiencies
Quarterstaff (weapon finesse, weapon focus)
Spear (weapon finesse, weapon focus)

Spells
Prestidigitation (0) Arcanist
Detect Magic (0) Arcanist
Mage Hand (0) Arcanist
Thrust (0) Arcanist
Flare (0) Arcanist

Shadow Servant (1, Mastered) Arcanist
Summon: Sun Hawk (1) Arcanist
Lesser Shadow Killer (1, Mastered) Arcanist
- Minimized Verbal Component (+4 DC)
- Minimized Somatic Component (+4 DC)
- No Component Casting (+12 DC)
Shield (1) Arcanist
Jump (1) Arcanist
Thrust (1) Arcanist
Feather Fall (1) Arcanist
Earth's Skin (1, Mastered) Arcanist
Mud Doll (1) Arcanist

Shadow Strands (2) Arcanist
Flame Servant (2) Arcanist
Daylight (2) Arcanist
Earth's Strength (2) Arcanist

* These were not learned until after Greppa got into Hurath's library.

Equipment
Military tunic (covers arms, hangs to knees, cloth)
Military sandals (sturdy)
White silk cloak w/Allas' symbol brooch (from forgoten shrine of Allas)
Iron-head spear (from forgotten shrine of Allas)

Several books

Level 5
after the 2nd Battle of Theralis Ridge

STR 6
DEX 13
CON 13 (hp 28) (+1 at 4th level)
INT 16
WIS 18
CHR 12

Ellini Package:
Low Light Vision
Keen Senses +2
Longevity


BAB +1
BAC +3
HP +2
Fort +2
Ref +2
Will +4

Arcanist-0 spells
Arcanist-1 spells
Arcanist-2 spells
Arcanist-3 spells
Skill Focus: Arcanist (+3)
Skill Focus: Arcanist (+1)
Skill Focus: Arcanist (+1)
Skill Focus: Arcanist (+1)
Background: Hurath's Tower

1 Profession: Vineyard
1 Profession: Soldier
1 Sense Motive
4 Knowledge: Arcane Magic
4 Hide
4 Move Silently
1 Herbalist
1 Spellcraft
8 Arcanist
1 Flight (DEX)
1 Literacy: Taesti (retconned)

Proficiencies
Quarterstaff (weapon finesse, weapon focus)
Spear (weapon finesse, weapon focus)

Spells
Prestidigitation (0) Arcanist
Detect Magic (0) Arcanist
Mage Hand (0) Arcanist
Thrust (0) Arcanist
Flare (0) Arcanist

Shadow Servant (1, Mastered) Arcanist
Summon: Sun Hawk (1) Arcanist
Lesser Shadow Killer (1, Mastered) Arcanist
- Minimized Verbal Component (+4 DC)
- Minimized Somatic Component (+4 DC)
- No Component Casting (+12 DC)
Shield (1, Mastered) Arcanist
Jump (1) Arcanist
Thrust (1) Arcanist
Feather Fall (1) Arcanist
Earth's Skin (1, Mastered) Arcanist
Mud Doll (1) Arcanist

Shadow Strands (2) Arcanist
Flame Servant (2) Arcanist
Daylight (2) Arcanist
Earth's Strength (2, Mastered) Arcanist

Fireball (3) Arcanist
Fly (3) Arcanist
Sun Bolts (3) Arcanist (re-described lightning bolt)

Equipment
Civilian Clothing (arcanist coat, ankle-length tunic)
Military sandals (sturdy)
White silk cloak w/Allas' symbol brooch (from forgoten shrine of Allas)
Iron-head spear (from forgotten shrine of Allas)

Several books

Pack: torches, rope, paraffin wax, twine, knife, mini-hatchet, oiled cloak/tarp, tent spikes, 3' pole, basic herbs.

Level 5 revised
after dedicating himself to Allas

STR 6
DEX 13
CON 13 (hp 28) (+1 at 4th level)
INT 16
WIS 18
CHR 12

Ellini Package:
Low Light Vision
Keen Senses +2
Longevity


BAB +1
BAC +3
HP +2
Fort +2
Ref +2
Will +4

Arcanist-0 spells
Arcanist-1 spells
Arcanist-2 spells
Arcanist-3 spells
Skill Focus: Arcanist (+3)
Skill Focus: Arcanist (+1)
Skill Focus: Arcanist (+1)
Skill Focus: Arcanist (+1)
Specialist: Sun Mage (see below)
Background: Hurath's Tower

Sun Mage (Prereq: One sun spell at each level able to cast). Devoted to Allas, the arcanist has become filled with Her light. No spells involving shadows or night may be learned, and the arcanist takes on duties of devotion to Allas. In return, all spells of sun and light are buoyed by Allas (+2 on rolls as if mastered, stacks with spell mastery). In addition, the caster can give off sufficient light to brighten 30 feet at will, and is unaffected by bright lights (can stare into the sun without ill effect, unaffected by bright flashes, etc).

1 Profession: Vineyard
1 Profession: Soldier
1 Sense Motive
4 Knowledge: Arcane Magic
4 Hide
4 Move Silently
1 Herbalist
1 Spellcraft
8 Arcanist
1 Flight (DEX)
1 Literacy: Taesti (retconned)

Proficiencies
Quarterstaff (weapon finesse, weapon focus)
Spear (weapon finesse, weapon focus)

Spells
Prestidigitation (0) Arcanist
Detect Magic (0) Arcanist
Mage Hand (0) Arcanist
Thrust (0) Arcanist
Flare (0, Sun) Arcanist

Sun Streaks (1, Sun, Mastered)
- Quicken (DC +16, cast as a partial action, max one per round)
Summon: Sun Hawk (1, Sun) Arcanist
Shield (1, Mastered) Arcanist
Jump (1) Arcanist
Thrust (1) Arcanist
Feather Fall (1) Arcanist
Earth's Skin (1, Mastered) Arcanist
Mud Doll (1) Arcanist

Flame Servant (2) Arcanist
Daylight (2, Sun) Arcanist
Earth's Strength (2, Mastered) Arcanist

Fireball (3) Arcanist
Fly (3) Arcanist
Sun Bolts (3, Sun) Arcanist (re-described lightning bolt)

Equipment
Civilian Clothing (arcanist coat, ankle-length tunic)
Military sandals (sturdy)
White silk cloak w/Allas' symbol brooch (from forgoten shrine of Allas)
Iron-head spear (from forgotten shrine of Allas)

Several books

Pack: torches, rope, paraffin wax, twine, knife, mini-hatchet, oiled cloak/tarp, tent spikes, 3' pole, basic herbs.

Level 6
during the 3rd Battle of Theralis Ridge

STR 6
DEX 13
CON 13 (hp 28) (+1 at 4th level)
INT 16
WIS 18
CHR 12

Ellini Package:
Low Light Vision
Keen Senses +2
Longevity


BAB +1
BAC +4
HP +2
Fort +3
Ref +2
Will +5

Arcanist-0 spells
Arcanist-1 spells
Arcanist-2 spells
Arcanist-3 spells
Skill Focus: Arcanist (+3)
Skill Focus: Arcanist (+1)
Skill Focus: Arcanist (+1)
Skill Focus: Arcanist (+1)
Skill Focus: Arcanist (+1)
Specialist: Sun Mage (see below)
Background: Hurath's Tower

Sun Mage (Prereq: One sun spell at each level able to cast). Devoted to Allas, the arcanist has become filled with Her light. No spells involving shadows or night may be learned, and the arcanist takes on duties of devotion to Allas. In return, all spells of sun and light are buoyed by Allas (+2 on rolls as if mastered, stacks with spell mastery). In addition, the caster can give off sufficient light to brighten 30 feet at will, and is unaffected by bright lights (can stare into the sun without ill effect, unaffected by bright flashes, etc).

1 Profession: Vineyard
1 Profession: Soldier
1 Sense Motive
4 Knowledge: Arcane Magic
4 Hide
5 Move Silently
1 Herbalist
1 Spellcraft
9 Arcanist
1 Flight (DEX)
1 Literacy: Taesti (retconned)

Proficiencies
Quarterstaff (weapon finesse, weapon focus)
Spear (weapon finesse, weapon focus)
Ray Ranged Attacks (weapon focus)

Spells
Prestidigitation (0) Arcanist
Detect Magic (0) Arcanist
Mage Hand (0) Arcanist
Thrust (0) Arcanist (ray of frost)
Flare (0, Sun) Arcanist

Sun Streaks (1, Sun, Mastered) Arcanist (magic missile)
- Quicken (DC +16, cast as a partial action, max one per round)
- Reduced Verbal Component (DC +4)
- Reduced Somatic Component (DC +4)
- No Component Casting (DC +12)

Summon: Sun Hawk (1, Sun) Arcanist
Shield (1, Mastered) Arcanist
Jump (1) Arcanist
Greater Thrust (1) Arcanist
Feather Fall (1) Arcanist
Earth's Skin (1, Mastered) Arcanist (mage armor)
Mud Doll (1) Arcanist (alarm)

Flame Servant (2) Arcanist (acid arrow)
Daylight (2, Sun) Arcanist
Earth's Strength (2, Mastered) Arcanist (bull's strength)

Fireball (3) Arcanist
Fly (3) Arcanist
Summon Servant of Light (3) Arcanist (lantern archon)
Sun Bolts (3, Sun) Arcanist (lightning bolt)

Equipment
Civilian Clothing (arcanist coat, ankle-length tunic)
Military sandals (sturdy)
White silk cloak w/Allas' symbol brooch (from forgoten shrine of Allas)
Iron-head spear (from forgotten shrine of Allas)

Several books

Pack: torches, rope, paraffin wax, twine, knife, mini-hatchet, oiled cloak/tarp, tent spikes, 3' pole, basic herbs.
 
Last edited:

Looks pretty cool. I'm suprised no one has bought any HPs yet. Do you think its because they started with so many, compared to a standard DnD character?

Or do you think its something else? (too expensive or not needed or ...)
 

HP will probably become important to the PCs around 5th level, about when Greppa starts tossing around 5d6 over 20' radius.

In general, though, HP are expensive. It costs 2 points per +1 HP, out of only 15 points for a given level. That's 1/7th of your potential, right there.
 

Yes, but isn't that cost ratio concerning to you and your players? Even if they suddenly decided to buy more circa 5th, they could spend all of their points for a level to only get 7 hp - less than a good roll by a high-CON fighter in a standard ruleset game.

But perhaps therein is the key. It looks like you're not trying to mimic levels. A fifth level character built for nothin' but fightin' in your system is not equivalent to a fifth level character built with standard D&D. This is fine since you can tone the rest of your world to match (if with a bit more effort). However, that may make the standard progressions of magic really really powerful. Which is fine if that's your intent - mid to high level magic users (and dragons) able to wipe whole armies.

John
 

Greybar: It's a complicated answer, and ties into a sizable chunk of the house rules. The HPs they start with (20+) is good enough for a range of levels, from 1st to about 8th, and mixes realistically with the damage output of all those levels.

Combined with some things all adventurers should develop, like improved Reflex saves vs area effects (and the rogue/monk ability), a few extra HP per level after 5th, buffing spells, and high ACs, survivability should remain fairly decent up to about 12th level.

Past that, and it becomes Save Or Die, just like any D&D game.

As for arcanists: You'll notice that Athan, with his chosen weapons, is far deadlier than normal for his level. That will continue to get worse. So comparatively, they should all be similar in combat ability.

By 10th level, I want the PCs to be legendary. I want them great cleaving and fireballing and circle of inflicting their way through hordes of orcs. But I also want them to continue to fear a dragon and a handful of elite kobolds. So the increased deadliness of Greppa's spells at the higher levels don't bother me none.

As a final note, it's buried a bit, but a feat can buy you DR 1/-, stackable, which is marginally better than 2 HP for 4 points. And armor provides DR instead of AC, so as they become less "running spearmen" and more "solo fighters", they'll likely start to consider wearing it.
 

posted by Caliber
Earth's Strength is obviously (well, to me) Bull's Strength right?
What is Earth's Skin? Endurance? Bark Skin? Mage Armor?
Right. And Earth's Skin = Mage Armor.
posted by incognito
Classic player over confidence. Spelled up and thinking they were "da-man" G, M, and A, are about to achive a 1st class ass-whuppin' I'll bet...

O, O, O - question about spell casting fatigue. does a 1 always fail on this check?

I like this story hour, I do. I wish my players didn't HAVE to have a 18 INT or WIS as spell casters...
Hey, they were all high on the fumes of +3 STR or higher, DR 4/-, and unshakeable faith in Greppa's daylight spell. Of course they felt like "da-man". Heh. As for an ass-whuppin', we'll see. I did a pretty decent job of "credible threat" on this one.

I treat a natural '1' as a -10. Usually that translates into an automatic failure, but not always.

As for the INT and WIS... We rolled for attributes, 4d6, drop lowest, arrange to suit, but no re-rolls and no "shifting points". There wasn't a dry eye in the house ;). Well, except maybe for Athan, who beat the curve.
 

I really am not intending to be as quarrelsome as I probably sound, so please accept big disclaimers up front. I'm really intrigued by this, which is why I ask so many questions. So, that preface aside:

Wouldn't a human Ftr2/Bbn1 have comparable hp, BAB, 5 feats (3 standard, 2 fighter-only)? I agree that he wouldn't have weapon specialization yet.

The Iron Skin feat is a very good counter-balance to the HP, I agree.

For stackable feats, is the limit 1 stacking per level? In other words could Athan be running around with DR 3/- now or even higher?

The three-state weariness should help casters from falling prey to a single (or even very few) bad rolls. It is a nice simplification from "power points" which would be the nearest match. Now if there was a revitalization spell that boosts your weariness level back up... [grin]

I'd love to play around with something like this, but I have a couple players that I think would shrink away from the "alien" rules. Love the way it's working out so far too.

Good stuff!
John
 

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