PCs from Light Against The Dark


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I still haven't snagged Greppa's character sheet, so that's probably going to have to wait until after Christmas. However, really, there's not much to it besides his arcane spell list, minimal competence with a quarterstaff or spear, and some solid stealth skills.

Here's the spells of his that I can remember off the top of my head:

0-level
Mage Hand
Prestidigitation
Light

1-level
Lesser Shadow Killer (modified magic missile)
Daylight
Mud Watcher (modified alarm)
Shield
Earth's Skin (modified mage armor)
Earth's Strength (modified bull's strength)

2-level
Shadow Strands (modified web)
Flame Servant (modified melf's acid arrow)
 

Just an update to let everyone know that I've editted in Greppa's stats. Now, the complete party character sheets are available!

YAAAAAY!
 

Looks like Greppa invested somewhat heavily in Saves going from 2nd to 3rd.

Going by Summon : Sun Eagle I take it you've made the Summon Monster spells into a bunch of individual summons?
 

Also, how did you handle Greppa learning the new spells? Did he set aside some of his points for spells when he leveled? Did he borrow against his points for 4th?
 

Greppa's saves: About 2nd level is where saving throws started being made... and he suddenly realized he needed them. He's now playing catchup on Will - he'd also forgotten that Will was what determined how often he could cast spells!

Learning Spells: I let an arcanist buy 1 spell per year from improved understanding, regardless of what kind of research they do. A library of spells allows the arcanist to buy as many as he has skill points for, as long as they're in the library (I had Hurath's list :)). Greppa saved a bunch of his 3rd level class points until they could get into Hurath's library, and then he bought about half of what was in the library.

Summoning: Yeah, each one is separate. The Sun Hawk is very pretty. He's used it once or twice, but I keep forgetting to write it into the story hour because, while pretty, it hasn't really had a major impact on much of anything.
 

seasong said:
Necromancy is an extension of the arts of ESP and healing

ESP and healing, huh? Hmmm. Very interesting. From a purely academic point of view, of course. No-one around here would have any talent for necromancy, no sir.

sidles carefully away from l'il Miss Merry Death
 


Added 4th level for the characters (they hit it after the Broken Temple).

Merideth padded her spell repertoire with restore, remove paralysis, and ethereal scout, a new spell which works like clairaudience/clairvoyance, except that the caster's body is left unconscious, it has a shorter time limit (1 round per level), and she has travel time (movement rate 100). She also upped some skills and Will save, and beefed her CON for the extra hit points.

Athan beefed his INT. I guess that means he's wanting to start buying skills again... ;). He also upped his Rage, tacked on Improved Critical with the spear, and upped his BAB, Fort and Ref. For once, he didn't have the points for BAC. Surprisingly, he still hasn't bought any HP.

Greppa did one very important thing: he has mastered lesser shadow killer and arranged for reduced components in emergencies. Apparently, he's getting tired of being tied up, paralyzed, and otherwise prevented from casting any attack spells ;). CON went up for the extra HP, and he upped a few skills and his Will save.

Overall, Athan is getting scarier with the spear, Greppa has hedged some of his bets, and Merideth is finally getting into the whole esper/healer role with a vengeance. The spiders would not have stood a chance against the new group - Merideth could have done a fast scout ahead, Athan would have been more destructive than he already was, and Greppa (whether unparalyzed by Merideth or throwing a no-component version of LSK) would have managed to dish out some damage. Now we'll see how well they handle orcs...
 


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