seasong
First Post
Hey Delgar! So, impressions so far...
I would say that, if anything, the fighters are more effective at dishing out damage. Athan's maximum possible damage (assuming throwing 3 spears at under 30 feet, crit on each one, maximum damage rolled on each one) is 171 hp in a single round (with non-magical spears). More commonly, he does about 15 per hit, or an average of about 35 per round. He's also good at very long ranges, and can charge to close combat pretty durn quick.
For the most part, Greppa buffs everyone, and then does support damage with his spell casting, or uses his magic to alter the field of combat in some way (daylight). As he gets more powerful and starts getting access to higher damage spells and weird stuff like teleport, he may start to become an equal to Athan's dishing ability, but will still be more vulnerable to counterattacks.
Merideth provides excellent support healing, and her inflict spells are pretty dishalicious. As she gets more comfortable with being an esper, that's going to make her an interesting non-combat utility belt.
Part of this, of course, is the matter of war. D&D magic (at least up to 3rd level spells) just isn't as useful as some people think it might be against a military. On the other hand, against the groundmouth and armorcat, magic was essential to victory.
So... I dunno
. It seems to all balance out.
I would say that, if anything, the fighters are more effective at dishing out damage. Athan's maximum possible damage (assuming throwing 3 spears at under 30 feet, crit on each one, maximum damage rolled on each one) is 171 hp in a single round (with non-magical spears). More commonly, he does about 15 per hit, or an average of about 35 per round. He's also good at very long ranges, and can charge to close combat pretty durn quick.
For the most part, Greppa buffs everyone, and then does support damage with his spell casting, or uses his magic to alter the field of combat in some way (daylight). As he gets more powerful and starts getting access to higher damage spells and weird stuff like teleport, he may start to become an equal to Athan's dishing ability, but will still be more vulnerable to counterattacks.
Merideth provides excellent support healing, and her inflict spells are pretty dishalicious. As she gets more comfortable with being an esper, that's going to make her an interesting non-combat utility belt.
Part of this, of course, is the matter of war. D&D magic (at least up to 3rd level spells) just isn't as useful as some people think it might be against a military. On the other hand, against the groundmouth and armorcat, magic was essential to victory.
So... I dunno
