PCs killing PCs -- sometimes is good fun.

There were 5 of us playing a 1st-edition game when found a vessel containing the soul of a really high level cleric to good. Playing a CN thief at the time, I wasn't really interested in the soul...until we found out that the cleric's temple would be willing to give us ungodly amounts of wealth in trade for the soul!

Unfortunately, we had a cleric in the group to a neutral god who's temple elders absolutely forbid the soul to go to anyone's possession except their own fearing it would upset the balance. (The cleric's name was Dude....hey, we were 14.) So as a party (minus the cleric), we all went with our greedy side and decided to forsake the cleric.

Dude's high priest was so upset, he demoted him to clean stables for the rest of his days in the temple. He was latter blasted out of existance when he sought to blastphem his god for forsaking him. Although not quite a PvP kill, it still was fun.

If it makes you feel better, my thief (who later became CE) was tied up and sacrificed to a demon for stealing thousands of GP from the rest of the party.
 

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Paranoia

DM: Ok you get sent to R&D lab 27 on the east side of the city.

Other player 1: yeah!

Other player 2: Woohoo!

Me: No!

DM: you are ordered to go and pick some stuff out, an orange level command.

Me: OK I go.

DM: Allright there is a suit of experimental power armor, some ray guns, a nuclear device, some explosives, a doohickey and a power wrench with several attachments.

Me: I get into the power armor and get out of there! maybe the armor can protect me.

Player 1: I check out the guns.

Player 2: I mess around with the nuclear device. I secretly use my mutant power with it.

Me: Here it comes, I'm running.

DM: [rolls some dice and looks at me smiling] It's too late. As Player 2 spins the dial on the device, it unleashes a bright flash incinerating everyone in a half mile radius.

Me: Again! @#$!@#!

DM: Now you all wake up in clone bodies number 3. The computer tells you to have a good day citizens. And to report to R&D lab number 32 on the west side of the city.

Player 2: All right! R&D is the best part of this game!

Player 1: Don't worry, I'll shoot him before he does that again this time. Once I get some guns.

Player 4: Hygene check! Everybody halt and brush your teeth.
 

Henry said:
I have never played an RPG where Player vs. Player conflict resulted in a good time being had - Paranoia and Assassin notwithstanding...

Kill every NPC the DM introduces, including the little old lady, the one-legged poddle, and the town guards - but PvP stuff pushes ALL of my bad-buttons.

I agree. PvP doesn't belong into RPG. I exclusively play in groups where the party sticks together (even evil ones). I had one evil party that was a bunch of backstabbing rat bastards - everyone had at least one other party member he wanted to see dead. Of course, my character acquired one of his own - the female anti-paladin of auril, who tried to kill him by affecting him with a deadly disease over nothing. At least nothing in-game. The player of that character - a guy, but a real sissy - didn't understand that all the comments about the character's physical attraction - she had Cha 17 after all - were out of game, and "took revenge". I didn't kill the paladin, but only because I didn't get the right opportunity (another character - a male played by a female this time - was into that paladin and paid my curing on the condition that I don't retaliate, so I had to make it look like an accident, or inhume both of them).


The other story also didn't end in PC death, but could very well have ended in TPK: It's an evil party consisting of a wood of psychic warrior, a moon elf death cleric of Kiaransalee (don't ask), a fey'ri spy (rogue/assassin - my character) and a lunatic gnome alienist. This alienist had a "hinophobia" (halfling-fear) - and the DM forced us (really forced us, like "the prophecy demands it") to sail to the pirate isles (wind walking didn't work for the reason mentioned above). And the only ship available (there was a war going on) was with a halfling village. :rolleyes:

So the plan was this: I disguise as halfling, persuade them to sail to the pirate isles as a big big adventure, and the others dimension door onboard as soon as we cleared the main land - after that, the halflings have no choice but to sail on, or we kill them. We put the gnome below deck in a locked-up room and told him the people outside were afraid of gnomes and couldn't work properly when any of the Forgotten Folk are about.
Well, all went well for three days, until the gnome decided to turn invisible (so the sailors wouldn't throw themselves overboard in a fit of panic) and look around a little. As he got on deck and saw halflings all over the ship, he froze. Eventually, the invisibility ran out and the halflings started at his sudden appearance. This made him snap out of the shock, and all he wanted to do was kill the halflings, using the only spell of mass destruction he had on hand: reality mealstorm!
Now we all had one chance to stop him before he could cast, so my character started to run to grapple him. Unfortunately, the psychic warrior broke out his mind blast in attempt to stun the gnome. He ended up stunning me (and only me, except for a couple of halflings, but they don't count ;)) , and the cleric also failed to stop the crazy little necromancer. And all the hells broke loose.
The gnome and me made our saves and stayed on the plane, but the rest got sucked into the mailstorm - psion, cleric, halflings and the ship got a little instand vacation on the Infernal Battlefield of Acheron, while the gnome and me fell into the water.
Well, at this point luck returned to us at last: freed from his panic, the gnome held me above water until the stunning wore off (otherwise I would have drowned: I couldn't swim, I couldn't change my shape, I couldn't hold my breath, as I was stunned), and the other two somehow survived long enough for the cleric to prepare plane shift....

All in all I was more or less the only one not responsible for the near-TPK (the cleric didn't do anything, either): The DM for us forcing to use a halfling crew (and choosing this more-than-stupid phobia), the psychic for stunning me, and the gnome for flipping out (although I must say that he plays that little paranoid gnome alienist exceptionally well).
 

Havent had an actual PvP "kill" before, but we have had a couple brawls.

I had a Dwarven cleric (of a chaotic fire/forge god) that was a bit outspoken and gruff (and scottish accented even) that came into a party late that was led by a Human barbarian. The Barbie was a noisy type himself, and they came to words over something trivial which led to the dwarf threatening the barbie twice his size and twice his levels. The barbie laughed, said something dergatory about dwarves in general (figuring he could easily take him, I assume), and it was on. They brawled a couple rounds pounding on each other, then my dwarf decided to charge-headbutt the barbie because he was about to go down from the subdual. Crit, Barbie takes max double damage to the nads from a dwarven flying headbutt, and crumples to the ground unconscious. The dwarf looked around, said sheepishly "Oy, ah dinna know thez boyos hoong glass unner their kilts" and proceeded to get very drunk.

Gotta love the underdog sometimes :D
 

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