MasterOfHeaven
First Post
Re: what about the church?
The way D&D works, though, the Clerics really should have no more social clout than equal level Rogues, Wizards and Fighters. They all have equal power, it simply comes from different sources.
Who do you respect/fear more... the guy who can heal your wounds and call down the wrath of the heavens, the guy who can sneak past a sleeping Dragon and assassinate Kings, the guy who can incinerate entire city blocks and travel hundreds of miles in a moment, or the guy who can slay Dragons and Beholders? Sounds like a tossup to me.
I figure Clerics *might* get more appreciation from the local community because of their healing powers, but the Fighters might get just as much because of the fact they protect the town. And Wizards and Rogues have their own ways of generating respect/fear.
nharwell said:All this discussion of "caste" systems (something of a misnomer) in fantasy games brought another question to my mind -- what about the role of religious organizations in games? Historically, the Catholic church had a great deal of power (abbots and monk did not during medieval times, but had alot of wealth during the Renassaince). The church, though, was somewhat monolithic (before the various "heresies" and the Reformation) -- a typical D&D setting has a multitude of gods. But these priests would certainly have social power, even if not political, due to the very real magic they can wield. Given the "problems" people seem to have with class distinctions and relations (which, I would argue, isn't so great a problem as some have made it to be in this thread), how do you deal with religious power? What political/social power do churches have in these games? What limits them? Do your players respond appropriately?
The way D&D works, though, the Clerics really should have no more social clout than equal level Rogues, Wizards and Fighters. They all have equal power, it simply comes from different sources.
Who do you respect/fear more... the guy who can heal your wounds and call down the wrath of the heavens, the guy who can sneak past a sleeping Dragon and assassinate Kings, the guy who can incinerate entire city blocks and travel hundreds of miles in a moment, or the guy who can slay Dragons and Beholders? Sounds like a tossup to me.
I figure Clerics *might* get more appreciation from the local community because of their healing powers, but the Fighters might get just as much because of the fact they protect the town. And Wizards and Rogues have their own ways of generating respect/fear.