This is a problem. On the one hand, I want players to role-play the characters that are written on their sheets, including reasonable reactions to NPCs based on their skills. On the other hand I think players should be able to control their own characters. It's not trivial to reconcile these two beliefs.
I run two games at the moment. In one, this rule works as written, and with the extrapolation that was mentioned in this thread. In the other, these skills work on PCs just fine BUT I'm also using the action point rules, and I included the ability to completely override such a skill check (not just add the usual bonus to the opposing check) on the list of things an action point can do. It seems like a reasonable compromise to me.
I run two games at the moment. In one, this rule works as written, and with the extrapolation that was mentioned in this thread. In the other, these skills work on PCs just fine BUT I'm also using the action point rules, and I included the ability to completely override such a skill check (not just add the usual bonus to the opposing check) on the list of things an action point can do. It seems like a reasonable compromise to me.
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