Hussar
Legend
IceFractal said:A lot of times, this situation actually comes from the other players treating the Cleric like a band-aid, with "you don't even worship Pelor" just being a way to make them stop taking the Cleric for granted. Here, watch this PSA:
How to Not Treat the Cleric Like a Band-Aid (and be More Effective Too)
1) Do not expect the Cleric to do between-combat healing from their daily spells past low level - that's what the party buys healing wands for. Not only does the Cleric have other things to do with those spells, but you are reducing the emergency resources that could save you in combat, for the sake of saving some minor cash.
A wand of healing or healing juice is not a solution, just a band aid for the problem. The cleric is still spending actions in combat healing and not doing anything else.
2) Don't call for healing every time you get a scratch. In-combat healing should be reserved for the seriously injured people - people in danger of dying in the next round or two. It's not an effective use of actions or spells to try to keep everyone at full health while they're being beat on ... unless you are a RSoP super-healer or something.
The problem being, even 25% damage can result in PC damage in a single round on the next full attack. When monsters are capable of dropping full hp PC's in a single round, ANY damage can be lethal.
3) If your character is fragile, take some basic precautions. Defensive spells, not rushing in unprepared, staying within a move-action of the Cleric, and knowing when to retreat are vital skills that will save the Cleric having to run past all the monsters and get AoO'd to death trying to save your sorry ass.
Not bad advice. Not really applicable though, since, the cleric here is still relegated to walking band aid.
4) Clerics have other spells besides healing, and those spells are useful. Often a well chosen buff spell, holy smite, or even summoning spell can contribute more to the battle than healing. The key is the right mix, and again, not using spell slots for between-battle healing.
But, if you don't top me up after combat, and I die in the first round of the next combat, you screwed me over. My death is directly your fault. Why didn't you top me up? Because you wanted to save a spell that may or may not be useful later? Sorry, doesn't wash. I'm tanking so you can do your thing, so, you better make sure that I can do my thing.
5) Don't complain if the Cleric decides to go into melee. Clerics like to kick ass too (and can be very good at it), and if you are still alive, you are being healed plenty. Obviously, the effectiveness of this tactic depends on how many tanks you already have.
Quite. And, again, if the cleric is mixing it up in melee, and he's the ONLY character that can save me when that troll starts rending my butt, I'm going to be pretty pissed that he feels doing a d8+2 points of damage with his mace is more important than keeping my barbarian in the fight.
A helpful PSA, I always find, especially if you imagine it being narrated by a surly dwarf.
Oh, and don't actually diss the Cleric's god and then expect healing, that's just asking for trouble.
Agreed. But, again, besides the point.