herrozerro
First Post
I prefer the 4e way. I want an assassin? Ill just make an assassin, i dont worry about the class or whatever, just make an assassin.
Now this is a design conceit I really dislike, that the PCs are the only adventurers around and that they are somehow special snowflakes in the game world....unless the game is so story-based that it might as well be a role-played novel and as a consequence PCs are not allowed to die/retire/leave.All of my players understand that PCs are unique in the world and that there aren't legions of fighters, paladins, rogues, clerics and wizards populating the setting that all follow the PC class rules.
This is the real question. No way am I going to run a game with any kind of competitive balance as part of the rules-and then have the rules not apply the same way to everyone. There's no good reason. If you want NPCs run a certain way, the PCs should be run that way too.Why would an NPC wizard have a totally different power set from a PC wizard?
A true statement, and one I see a lot, but a very misleading one. Sure, tacking on a bunch of fiddly little abilities and items to make an NPC is time-consuming sometimes excessively so. This is an indication that character creation rules are a problem, not that those rules aren't appropriate for NPCs. Too much work for not enough payoff.Astrosicebear said:NPC's were horrible to create in 3e. Especially beyond 5th or 6th level, you got into tons of magic items etc. Took forever if you wanted to make a party of evils.
1. There's no good reason. If you want NPCs run a certain way, the PCs should be run that way too.
2. A true statement, and one I see a lot, but a very misleading one. Sure, tacking on a bunch of fiddly little abilities and items to make an NPC is time-consuming sometimes excessively so. This is an indication that character creation rules are a problem, not that those rules aren't appropriate for NPCs. Too much work for not enough payoff.
The solution is simple. Don't have PC creation rules that are a PITA and NPCs are easy.
In B/X or AD&D an NPC party can be detailed in a very short time.
The solution is simple. Don't have PC creation rules that are a PITA and NPCs are easy.
In B/X or AD&D an NPC party can be detailed in a very short time.