PCs with an ability score of 5 or less

I play a halfling rogue with a WIS of 5. I play him as EXTREMELY gullible. I'll believe anything that anyone wants to tell me. And he's terrible at spot and listen...AS A ROGUE! Yet he often scouts ahead of the group...

He's been known to break out some playing cards or just wander off during watch at night. Imagine Pippin in the mines of Moria knocking the stuff down into the well...he's like that.

All of the time.

Good times...
 

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Back in 2E, I ran a Berserker from the "Viking Handbook" (or whatever it was called). I rolled something along the lines of straight 15s across the board (not quite, but close). First, I said, "That's way too boring." Then I said, "I'm a marginally insane battle nut. I want to be strong, sturdy, and deft." Finally, I proceeded to talk the DM into allowing the Basic D&D method of a 2:1 stat exchange.

I ended up with Drott, the Berserker. He had S18(00) D18 C18 I5 W4 Ch13. And, man, if he wasn't just a blast to play. Ten years later, he is still legendary -- more for stupidity than ability, but you take what you get.

The night he was created, I was suffering from post-finals sleep deprivation and it was something like 4:00 by the time we started playing. I couldn't even remember my name, let alone my new character's -- and that really cemented the personality. An NPC asked me, "And just who are you?" My response was, "Heh. Me.... [turns to ranger] What my name?"

Anyway, I could probably tell way too many stories. I'll relate the one that kinda illustrates just how wrong and stupid he was (both at once, bonus round!). 2E Berserkers gain the ability to shape-shift into a bear at higher levels. Well, the player of the Ranger did something that irritated me at about the same time that he picked up a female bear follower. Well, since I'm sure there is much cringing going on already, I'll just point out that in 2E, Drott's new girlfriend was smarter than he was (Int 6 vs Int 5).
 

A while back I introduced a ranger NPC with 5 con into the campaign who adventured with the party for a time. He always seemed to be near death for some odd reason, but he never actually died! Even when he was sneak attacked by the great sword wielding barbarian/rogue (fighter/monk/feral human).
 

Got one right now. He was rolling 4d6 and was getting great numbers, then last of all 1, 1, 1, 1. The character is a monk who the player decided is covered with severe burn scars, hence Charisma=3. This occasionally gets forgotten, and the player will play her forward in a conversation to uncomfortable results. This campaign is only three sessions in, so it remains to be seen how it will work out in the long term. I actually had the character meet another martial artist in the dark who invited her to train together. We'll see what the future brings...
 

TracerBullet42 said:
I play a halfling rogue with a WIS of 5. I play him as EXTREMELY gullible. I'll believe anything that anyone wants to tell me. And he's terrible at spot and listen...AS A ROGUE! Yet he often scouts ahead of the group...

He's been known to break out some playing cards or just wander off during watch at night. Imagine Pippin in the mines of Moria knocking the stuff down into the well...he's like that.

All of the time.

Good times...

Hah

"Um, I'm not really here!" shouts the interloper through the night forest.
"Righto, but don't worry--I didn't see you anyway!" replies the halfling.
 

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