Renfield
Explorer
I have to say I don't see the problem. Then again I've been gaming with players who've found rather interesting and useful tactics. One thing I firmly believe in a s a GM is never punish the players for tactical thinking. Find a way around it or to use it to your advantage but do not punish them for using something useful, it only builds resentment and I think that it's also the sign of a weak GM, one who can't hack it with the big boys as his players. That and too many scrolls isn't really that much of an issue when you think of it.
If they have a hell of a lot of scrolls... make them use them. They want to extend their adventuring day, that's a good thing, make them burn through those puppies so they can use their spells in the final battle like every player who's rolled up a wizard has wanted to do. This is particularly easy in player killer campaigns like Age of Worms and the like. Also bear in mind that down time is it's own limiting factor. Players can only make one scroll a day. This doesn't mean you should limit any and all down time but campaigns are their own limit. PC's just got out of a dungeon with a dire secret that needs to be reported to the city right away where upon they'll get hit with another adventure? Then they, as good role players, shouldn't decide to stick around for ten days making scrolls.
If you work on it long enough the issue of too many scrolls isn't really that much of an issue.
If they have a hell of a lot of scrolls... make them use them. They want to extend their adventuring day, that's a good thing, make them burn through those puppies so they can use their spells in the final battle like every player who's rolled up a wizard has wanted to do. This is particularly easy in player killer campaigns like Age of Worms and the like. Also bear in mind that down time is it's own limiting factor. Players can only make one scroll a day. This doesn't mean you should limit any and all down time but campaigns are their own limit. PC's just got out of a dungeon with a dire secret that needs to be reported to the city right away where upon they'll get hit with another adventure? Then they, as good role players, shouldn't decide to stick around for ten days making scrolls.
If you work on it long enough the issue of too many scrolls isn't really that much of an issue.