Orcus
First Post
Hi everyone.
I had a few thoughts to add.
I started as a PDF publisher and the concept is near and dear to me. I really would like to see PDF succeed. To date, they have not.
Here is my observation. I share it beacuse I dont have the time to act on it.
You guys are focusing on increasing sales by marketing and increasing flow and stuff. But you are missing the point.
YOU ARE SELLING THE WRONG THING.
Here is, IMHO, why PDFs dont sell.
They are trying to be print products. Most all the PDFs I see are essentually print products that didnt have the backing and people took the cheap way out. The eventual intent is for the purchaser to print out the PDF. That product will NEVER compete meaningfully with a print product.
Instead, make a product that takes advantage of the portable nature of the electronic document.
Is your document formatted for a computer screen for each page, or does it require annoying scrolling to use "in game"?
Do you take advantage of the many electronic features you can do with a pdf or electronic document. Text with links to stat blocks for example. Thumbnails of maps that link to bigger ones. Things taht can be used in game.
I think you need to shift the product paradigm. You cant just make a PDF of a print product (unless your name is Monte).
So what, then, is the paradigm for a pdf?
How about a "usable in-game document."
Design for that.
Maybe that means you have to scrap things like traditional print products like settings and sourcebooks. You need, perhaps, to desing products that fit the medium. That hasnt been done.
Lets try it.
Pretend you are running your game and you have a lap top or a desktop turned on and there for the game. What product is useful in that platform? And dont just say "etools" or whatever. How about combat charts that are organized and thumbnailed and are formatted to fit the full page readably on the computer screen. Set the paper size so that it works. Scrolling PDfs in game sucks. Or how about setting up adventures that go scene by scene. formatted to the computer view size of a page.
All that has happened so far is people have taken a print product and just switched medium to PDF format and people are scratching their heads why the dont sell. It is because the product doesnt fit the format.
There are, of course, other reasons:
Burned by bad products and no chance to review before buying. You cant flip through a PDF. That is a huge draw back. People have had some sucky PDFs that were low quality and useless. You need to create a feature that lets people see the product before hand. I am no computer whiz, so I dont know how to fix that. But you need to make sure people can see the product.
The problem is not traffic. Lets quit kidding ourselves. People will come and download electronic format stuff and print it. They just dont like to pay for it. Our product support stuff as well as our classic free adventure Wizard's Amulet has been downloaded THOUSANDS AND THOUSANDS of times. So have the free giveaways of Ars Magica and things like that.
Though it is true that the percentage of internet saavy gamers who embrace PDfs is way less than one would expect, it isnt that they dont know where stuff is. When it is free they find it just fine. Until know, we havent really given them stuff that is worth paying for.
Some of you will say I am a dick for saying that. But it is a bitter pill and we all have to swallow it. I will say it again, and I dont mean any offense to the people who have made great PDF products. WE ARE NOT GIVING THEM ANYTHING WORTH PAYING FOR. Why? WRONG FORMAT.
Marginal Utility. There have been tons of products, tons of print products. How useful is your "PDF Guide to Gambling" if there has been a print product that deals with that? How useful is one more PDF sourcebook when a purchaser already has 10 sourcebooks. This is called saturation. I deal with it with adventures.
YOU NEED TO DO SOMETHING NEW.
Take advantage of the things this format and media allows you to do that a print company cant compete with.
To survive as an adventure publishing company, I had to answer the question "why should a kid spend $10 on my one module when he can spend $6 on Dungeon and get 4 adventures?"
I answered that.
Now the PDF publishers have to answer the question "why should a kid spend $3 on your PDF when they can spend a bit more and get a permanently printed product that they will have forever and can use at the table?"
My answer was to give them something Dungeon didnt. Something that I could do but that Dungeon, because of its restricitons, couldnt.
YOu guys need to do the same. You need to exploit the unique nature of the PDF format that lets you do things a print publsiher cant.
My print product isnt electronically portable. Yuors is.
My print product cant have a link on a page that opens up a guys stat block.
My print book, you have to flip around to the map. Your electronic product could have link to that map on every location along with lots of pop windows of hints and other things.
My print product cant be edited and rearranged and sorted.
My print product cant afford blank space; yours can have a page that has all the details for the players on one page and all your info on the next page.
Your document can be formatted to fit a screen without scrolling.
There are advantages. Make something THAT COULD ONLY BE A PDF PRODUCT. That will sell.
Just some thoughts with a little business theory mixed in.
I really do with PDF products the greatest success!!!
Clark
I had a few thoughts to add.
I started as a PDF publisher and the concept is near and dear to me. I really would like to see PDF succeed. To date, they have not.
Here is my observation. I share it beacuse I dont have the time to act on it.
You guys are focusing on increasing sales by marketing and increasing flow and stuff. But you are missing the point.
YOU ARE SELLING THE WRONG THING.
Here is, IMHO, why PDFs dont sell.
They are trying to be print products. Most all the PDFs I see are essentually print products that didnt have the backing and people took the cheap way out. The eventual intent is for the purchaser to print out the PDF. That product will NEVER compete meaningfully with a print product.
Instead, make a product that takes advantage of the portable nature of the electronic document.
Is your document formatted for a computer screen for each page, or does it require annoying scrolling to use "in game"?
Do you take advantage of the many electronic features you can do with a pdf or electronic document. Text with links to stat blocks for example. Thumbnails of maps that link to bigger ones. Things taht can be used in game.
I think you need to shift the product paradigm. You cant just make a PDF of a print product (unless your name is Monte).
So what, then, is the paradigm for a pdf?
How about a "usable in-game document."
Design for that.
Maybe that means you have to scrap things like traditional print products like settings and sourcebooks. You need, perhaps, to desing products that fit the medium. That hasnt been done.
Lets try it.
Pretend you are running your game and you have a lap top or a desktop turned on and there for the game. What product is useful in that platform? And dont just say "etools" or whatever. How about combat charts that are organized and thumbnailed and are formatted to fit the full page readably on the computer screen. Set the paper size so that it works. Scrolling PDfs in game sucks. Or how about setting up adventures that go scene by scene. formatted to the computer view size of a page.
All that has happened so far is people have taken a print product and just switched medium to PDF format and people are scratching their heads why the dont sell. It is because the product doesnt fit the format.
There are, of course, other reasons:
Burned by bad products and no chance to review before buying. You cant flip through a PDF. That is a huge draw back. People have had some sucky PDFs that were low quality and useless. You need to create a feature that lets people see the product before hand. I am no computer whiz, so I dont know how to fix that. But you need to make sure people can see the product.
The problem is not traffic. Lets quit kidding ourselves. People will come and download electronic format stuff and print it. They just dont like to pay for it. Our product support stuff as well as our classic free adventure Wizard's Amulet has been downloaded THOUSANDS AND THOUSANDS of times. So have the free giveaways of Ars Magica and things like that.
Though it is true that the percentage of internet saavy gamers who embrace PDfs is way less than one would expect, it isnt that they dont know where stuff is. When it is free they find it just fine. Until know, we havent really given them stuff that is worth paying for.
Some of you will say I am a dick for saying that. But it is a bitter pill and we all have to swallow it. I will say it again, and I dont mean any offense to the people who have made great PDF products. WE ARE NOT GIVING THEM ANYTHING WORTH PAYING FOR. Why? WRONG FORMAT.
Marginal Utility. There have been tons of products, tons of print products. How useful is your "PDF Guide to Gambling" if there has been a print product that deals with that? How useful is one more PDF sourcebook when a purchaser already has 10 sourcebooks. This is called saturation. I deal with it with adventures.
YOU NEED TO DO SOMETHING NEW.
Take advantage of the things this format and media allows you to do that a print company cant compete with.
To survive as an adventure publishing company, I had to answer the question "why should a kid spend $10 on my one module when he can spend $6 on Dungeon and get 4 adventures?"
I answered that.
Now the PDF publishers have to answer the question "why should a kid spend $3 on your PDF when they can spend a bit more and get a permanently printed product that they will have forever and can use at the table?"
My answer was to give them something Dungeon didnt. Something that I could do but that Dungeon, because of its restricitons, couldnt.
YOu guys need to do the same. You need to exploit the unique nature of the PDF format that lets you do things a print publsiher cant.
My print product isnt electronically portable. Yuors is.
My print product cant have a link on a page that opens up a guys stat block.
My print book, you have to flip around to the map. Your electronic product could have link to that map on every location along with lots of pop windows of hints and other things.
My print product cant be edited and rearranged and sorted.
My print product cant afford blank space; yours can have a page that has all the details for the players on one page and all your info on the next page.
Your document can be formatted to fit a screen without scrolling.
There are advantages. Make something THAT COULD ONLY BE A PDF PRODUCT. That will sell.
Just some thoughts with a little business theory mixed in.
I really do with PDF products the greatest success!!!
Clark