PE: Assassin Spoilers

Yeah, this is super-lame for ranged characters. Maybe they meant one "type" of ammunition instead of one "piece" of ammunition. Or maybe its only meant to work for one attack (like most dailies).

Can we get some clarification on this?

Technically, a ranged weapon is a weapon, so one could use poison with it and make it last the whole encounter.

Seems odd, though.
 

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The way I see it, the new assassin just has special attacks with those weapons. I see no reason for assassin to ALWAYS use a garrote. No reason why they can't use other weapons most of the time.

Exactly. In fact, I'm sure that's precisely the reason they get the quick swap ability. This way they can pull of a quick garrote, for example, and then go back to their standard attacks.
 

Strenght of the poisons

This new class seems very flavorful. Definetly a big improvement over the original classes since it offers different mechanics and even outside of combat effect for some of the powers.

That being said , shouldn't there be some type of fortitude attack levels for these poisons, especially for the outside of combat effects ? Otherwise if I manage to slip a gold coin poisoned with carion crawler juice (a mere level one poison) in an ancien dragon's hoard while it sleeps, it will be automatically paralysed for 6 hours ? Surely I am missing something....
 

I think I'm going to stick with the DDi assassin. I really liked the concept of a killer picking up any weapon that he needed and making it deadly via his ki focus and shadowy powers. Looking at all this at wills that require specific weapons is definitly a turn off.
Unlike the original 4e classes, the Essential assassin's at-will attacks are special tricks that the assassin can whip out when the situation is right, not his bread-and-butter attacks. Like the Essential fighter and rogue, the assassin's mainstay is the basic attack.
 

This new class seems very flavorful. Definetly a big improvement over the original classes since it offers different mechanics and even outside of combat effect for some of the powers.

That being said , shouldn't there be some type of fortitude attack levels for these poisons, especially for the outside of combat effects ? Otherwise if I manage to slip a gold coin poisoned with carion crawler juice (a mere level one poison) in an ancien dragon's hoard while it sleeps, it will be automatically paralysed for 6 hours ? Surely I am missing something....

It needs to be applied to a handheld object and that object has to be held or worn for a full minute. In other words it needs to be in direct contact with the target for a fill minute to take effect. And in the case of carion crawler juice ... if you did get it to work (presumably by putting something on the dragon while it slept, a difficult task to say the least) you'd have an immobilized dragon. Not really paralyzed though. If the party wasn't of a sufficient level to fight the dragon ... it would likely be able to hear even the stealthiest (for that level) assassin sneaking around it's horde, and even paralyzed would be a threat to the party, especially on it's home turf.

Heck, if an assassin can get up to a sleeping dragon they could presumably make a devestating coup de gras attack. If they were level appropriate it would probably be more useful that applying a single poison effect (although, eliminating it's flight would be quite useful ... then again, it does require finding a sleeping dragon and deciding to mess with it).
 

Unlike the original 4e classes, the Essential assassin's at-will attacks are special tricks that the assassin can whip out when the situation is right, not his bread-and-butter attacks. Like the Essential fighter and rogue, the assassin's mainstay is the basic attack.

The huge difference being, the fighter and rogue have at will powers to modify their basic attacks. The assassin does not. Unless he chooses to his a specific weapon or two all the time.
 

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