UngeheuerLich
Legend
martial and primal to be honest...Martial + arcane ?
or
Primal + arcane ?
The ranger from 1E AD&D had some spellcasting abilities at higher levels. There's been rumblings that Mearls is a big fan of 1E AD&D.

martial and primal to be honest...Martial + arcane ?
or
Primal + arcane ?
The ranger from 1E AD&D had some spellcasting abilities at higher levels. There's been rumblings that Mearls is a big fan of 1E AD&D.
Very complicated for an Essentials product. But then its probably not intended to be a "beginner" class.
So different from the previous (and in my mind cooler if weaker) assassin it should be its own class.
Martial + arcane ?
or
Primal + arcane ?
The ranger from 1E AD&D had some spellcasting abilities at higher levels. There's been rumblings that Mearls is a big fan of 1E AD&D.
I don't think class means what it used to with the advent of Essentials. Since each build can more or less be so drastically different from the next, your build becomes your effective "class" in a sense.
So now all class means is a label that allows you to meet the requirements for feats, powers, paragon paths, and epic destinies. Personally, I'm okay with that.
martial and primal to be honest...![]()
I think I'm going to stick with the DDi assassin. I really liked the concept of a killer picking up any weapon that he needed and making it deadly via his ki focus and shadowy powers. Looking at all this at wills that require specific weapons is definitly a turn off.
Keep in mind that the executionar assassin can use Dex for melee basic attacks. He wants to pick up a fullblade, he can use a melee basic attack and slap on the encounter damage. He just gets *extra* weapon-dependent at-wills.I think I'm going to stick with the DDi assassin. I really liked the concept of a killer picking up any weapon that he needed and making it deadly via his ki focus and shadowy powers. Looking at all this at wills that require specific weapons is definitly a turn off.