Just as poisons are a substitute for daily powers, I think assassin's strike is supposed to be all the encounter powers that the assassin is supposed to get, concentrated into a single once per encounter damage boost. Note that the damage bonus increases every time the assassin is supposed to get access to a better encounter power (3rd level, 7th, 13th, etc.) and it gets a one-time +2d10 boost if the assassin takes the Paragon Executioner paragon path, in place of the 11th-level encounter attack power that you normally get for a paragon path.From a quick read through, this guy seems like a ninja... if ninjas drank sake laced with steroids and laser-beams. Holy crap, does he seem pile on the extra damage. I haven't quite figured out if its balanced or not not yet. (Discrepancy between weapon proficiencies listed in class summary and specifically in the weapons and armor section). +1d10 damage (+2d10@lvl3 etc..) that maxes when your target is helpless Encounter Power, +1d6 damage on ALL weapon attacks, many At-Wills do 2[W] damage, Dex instead of Str on BMA's.
Also: I think dude has been reading the dragon isn't long enough threads... He mentioned this article being massive like two or three times.
So stop whining!![]()
I have a feeling i about the ranger class in HotfL...
Very complicated for an Essentials product. But then its probably not intended to be a "beginner" class.